Thursday, November 29, 2012

Another Kickstarter - Through the Breach (Malifaux RPG)

OK I wasn't going to post another Kickstarter this week, but....OH MY GOD!!! The Malifuax RPG Kickstarter is LIVE!!! Through the Breach Kickstarter

I'm really jazzed that it's coming out. It's already at 95k!!! Which means it will be funded.

Weird thing is, that the minimum buy in is $60. I WISH i could buy in, I'd love the early supporter figure of Miss Terious, who's obviously a member of the Guild, my faction. This is made of awesome, and I expect it to be a magnificent game.

The stretch goals should be coming soon, I don't think they expected to be at 95,000 already, it just came online yesterday.

 A story-driven, roleplaying experience set in Wyrd's world of Malifaux.
  • Launched: Nov 28, 2012
  • Funding ends: Jan 10, 2013
Update: We are thrilled to see such an outpouring of support, and are proud to say Malifaux RPG has become a reality in less than 24 hours since our campaign's launch. We will post campaign updates every day between 4pm and 5pm PST. Additionally, keep an eye out for the many exciting stretch goals we have in mind for you. We will start revealing stretch goals at the conclusion of our Early Supporter "Thank You" period.

As a special "Thank You" to all of our early supporters, if you pledge $60 or more by 5 p.m. PST on Friday evening (11/30), we will include a free Miss Terious miniature for Malifaux at any reward level.

Malifaux is a successful character-driven skirmish game, with a wide range of detailed miniatures and accessories. The stories of Lady Justice, Nicodem, Colette DuBois, and many other masters of Malifaux are told with furious battles on table tops across the globe. Some rise, some fall, none of these characters have left unscarred. Their fates have become legend.
Now it is time to determine your fate.

Through the Breach is a tabletop roleplaying game set in the world of Malifaux. Players take on the roles of various citizens, such as Gunfighters, Drudges, Dabblers, and Entertainers. Each of these characters is as unique as the players themselves. These are the Fated. As a Fated, you know your future, it has been told to you, as cryptic as the sparrow on a moonless night. It is your task to rush headlong into the arms of destiny, or to carve your own future.
One player takes on the role of the Fatemaster. It is his duty to craft the legends of the other players, to narrate the story of Malifaux in his own vision, and to move each Fated along towards the moment when they must choose between their fortune and their soul.

Through the Breach is a card-driven RPG, with actions resolved through the reveal of cards from a communal Fate Deck. Each player, however, has a Twist Deck of their own, and they can use these cards to push fate towards their own desires. The Fatemaster, however, relies on no such randomness. He is the lord of providence, after all. It is his task to weave a story, and if he dares to touch the Fate Deck… there are repercussions.

Rather than bury you under a pile of cloth maps and t-shirts, we've decided to take a new approach. We want to focus all of our production effort on giving you a few high-production value rewards that we hope you will treasure for years to come. Instead of swag destined for the closet, we want to create trophies with reserved places on your shelves.

Access to Preview Forums: Anyone who pledges ($5.00 or more) will receive special back door access to our Malifaux RPG Preview Forum. In the Preview Forum, we will post regular development notes, gather feedback from our community, and issue play tests.
The Canon Campaign Raffle at GenCon: Everyone who pledges at any reward level and also attends GenCon may enter the raffle there to be a part of our Canon Campaign, run on-site by Mack Martin. The players in this campaign will help shape the future of Malifaux and their characters will be entered into canon in an upcoming book.
Core Set: Get a soft-cover copy of both the Player's Guide and the Fate Master's Guide.
Kickstarter Exclusive RPG Hardcover Book: Both the Player's Guide and the Fate Master's Guide bound together into one hard-cover volume signed by one of the creators.
Special Edition Through the Breach Fate Deck: A 54 card deck featuring art and rules specific to the roleplaying game.
Male and Female Multi-Pose Minis: These multi-part plastic kits include weapons, pose, and clothing detail options to allow you to customize your character's model for use in Through the Breach or the Malifaux skirmish game.
Special Edition Malifaux Sculpt - Hannah, Chief Freikorps Archivist: We haven't even released the rules for this model yet, but we are already giving you the opportunity to get an exclusive sculpt of her.

Hannah, Chief Freikorps Archivist
Hannah, Chief Freikorps Archivist
Kickstarter Exclusive - The Wicked Doll: This handcrafted Wyrd inspired doll is ready for play-time. Crafted from 100% new burlap and cotton material, your new best friend will be individually hand-stitched and have button and seam lines unique to each doll. No two Wicked Dolls will be exactly the same and each will come with a numbered certificate that presents a unique name that no other doll will possess.

The Wicked Doll, designed by Professor Noxweiler Berf and constructed by Lizzie Dee Designs.
The Wicked Doll, designed by Professor Noxweiler Berf and constructed by Lizzie Dee Designs.

If you pledge $500 or more, we will contact you within one business day and work out the details of getting you one of the below options. Each additional $250 pledged will gain you an additional super secret reward!
#1 - Get automatic entry into the Gen Con Canon Campaign.
#2 - Get your character drawn and have it included in a RPG book.
#3 - Receive your Hannah professionally painted, and have your Kickstarter RPG book signed by the entire team.

When mankind had access to Malifaux magic flowed through the world, but then the doorway into that world closed. The Breach began to seal in an otherworldly howl, and as it closed, a single bloody corpse was unceremoniously thrown through the closing gap. It had a single word carved into its flesh. “Ours”.
Then the Breach re-opened in 1887. A hundred years had passed, to the minute. The world had grown accustomed to existence without magic. For a century, Soulstones had been the rarest commodity Earthside and magic was slowly dying. Now, the people of Earth could once again reach into the world of Malifaux.
The first heavily armed explorers through the Breach discovered an empty city. There were signs of a battle, some of them fresh. The city was in ruins, but there were no signs of the people who were trapped on the other side when the Breach closed some hundred years before. No signs of life at all, except a single corpse, hanging from a tree.
Now there is Conflict. Malifaux is ruled by the interests of powerful organizations. The Guild was the first to seize power in this world, establishing a rigid and fascist law that guarantees their control over the precious Soulstones. Despite their control, the Arcanists have managed to build a powerful resistance against that oppression and maintain a black market Soulstone trade. Concerned with the buried secrets of the past, the grim Resurrectionists loot the City of its treasures and claim the inheritance of an extinct people, wielding terrible powers garnered from the grave and forgotten lore. And what agenda the nightmarish Neverborn seek is unknown, but their presence and influence are obvious in the terror they sow. But to assume these forces represent all interests in Malifaux is naïve. Within the tangled skein of dirty politics in this city, there are many players.

The City of Malifaux
The City of Malifaux
The Guild exists for one reason and one reason only. There is talk of justice and peace, but these are secondary concerns, byproducts of their primary interest. The Guild exists to maintain the production of Malifaux Soulstone above all other things. The citizens abide by Guild law because it offers some amount of protection, but no one is confused about the way this force exerts its hold over the City and its resources. The Guild uses many tools, from the Witch Hunters, to the Death Marshalls, each suited to dealing with one of Malifaux’s unique problems.
The Guild’s Witch Hunters have not proven very popular with the citizens of Malifaux. Every man, woman, and child is viewed with suspicion by the Guild's enforcers, and even the most minor display of magical talent can result in unexpected midnight raids. These individuals are able to do what the common man only dreams of in ragged thoughts, they spit in the eye of The Guild. Of course, some Arcanists garner enough power to be untouchable, protected by the Miners & Steamfitters Union. The Guild does not dare to move against them in overt ways, as a strike would slow Soulstone production to a halt.
The same cannot be said for those who deal in the necromantic arts. The name “Resurrectionist” is a cruel joke, amusing only to the twisted minds of murderers and graverobbers. Resurrectionists reanimate the dead, but the trade of Resurrectionists results not in a body restored but a soulless puppet. Their practices are particularly appalling to the citizens of Malifaux who already must contend with the occupational dangers of the mines and the nightmare spawn of Neverborn. That some of the most terrible monsters this world knows are fellow men and women, former friends and family, is a grim realization.

Crossing the Breach
Crossing the Breach
Those living in Malifaux have more to contend with than just humanity. There are things that go bump in the night. The creatures that stalk the ruined city of Malifaux are terrible monsters that brutally prey on the newly arrived residents of this land. The Neverborn take many shapes, from the giant winged Nephilim to the small murderous Woes. Some are deceptively similar in appearance to humans, able to walk amongst them, and these are by far the most dangerous, as their unknown designs are far more subtle and far-reaching. Where many Neverborn are satisfied by grizzly, indulgent murder, these human-looking monsters wage a campaign of terror on mankind through grand organized raids and clever attacks on human settlements. They, too, are not above the occasional indulgent murder.
Lastly, there are the Outcasts. Perhaps they have been rejected by the power players of Malifaux, or maybe they have their own individual agenda in the city, those not directly associated with the primary powers. In a world of desperate convicts, power mad sorcerers, and blood-thirsty Neverborn, these are the outsiders. The misfits of misfits, they are the shady characters waiting in the back of the bar to be offered a job from a non-descript man in a black cloak. They are the cutthroats and mercenaries, loners and forgotten.

Bayou Gremlins
Bayou Gremlins