Showing posts with label Malifaux. Show all posts
Showing posts with label Malifaux. Show all posts

Friday, May 31, 2013

Malifaux 2nd Edition Beta test is up

http://t.co/0sYxmBp7Dg

Looking through the rules now, still looks like Malifaux...my fears are assuaged. Still reading through it now.

Thursday, May 30, 2013

M2E tomorrow

I'm very excited about the Malifuax 2nd edition beta testign rules being released on Friday, (no specific time yet). However, I can't WAIT to see what the rules will encompass.

Decided that I want my own Vicky army, especially after reading about Vanessa, Treasure hunter. However I don't want the normal box set with Taelor, Bishop and such, so I'm just going to grab the alt Vickys, a Vanessa and Ronin, then I'll throw Hans in there as well as Sue.

(Note I had wanted to make Earthdawn posts daily leading up to Earthdawn appreciation Day, but my schedule isn't cooperating.... So HOPEFULLY the rest of the Weekend I can get the Rest of the Wind Crusader written, then next week I'll focus on Bloodlorne, a very vampire-like Horror. Then I'll have a week to re-vamp the Earthdawn Merit and Flaw system. 

Wednesday, May 1, 2013

NEWS! Malifaux Second Edition Beta Test

 OK!!! Interesting news, there had been some talk I heard at Kingdom Con about 2nd edition, now here's the announcement.  The Public Beta test begins May 31st, just in time for Summer play with the boys, so we'll get to play quite a lot.


You may have heard the rumors ... and now we’re excited to announce that Malifaux 2nd Edition (M2E) is coming! 

Malifaux 2nd Edition will be pre-released August 15 (during Gen Con 2013) with a general release by October. In the mean time we plan to tease you with new art, new models, new characters, and the ... Public Beta for Malifaux 2E.

Malifaux 2nd Edition

Malifaux 2nd edition is coming! If you want to be one of the first to play it and provide input, we’ll be having a public Beta for your shuffling pleasure. (More details on the Beta below.)
What are some of the features of 2nd edition to look forward to?
  • Streamlined, Updated Ruleset.
    Clarified rules interactions and Model Actions.
  • Upgrade Your Models / Customize Your Crew.
    That’s right, keep your favorite model fresh and competitive for years to come.
  • New Masters.
    From the current Henchmen getting promoted, to fresh faces like Tara, the Herald of Obliteration!
  • Gremlins a Faction?
    You bet!
  • Easier to Read Card Format.
    Every model updated to a new, easier to read format. No more searching through the books. The cards are standard sized as well, making them easy to sleeve for dry erasing.
  • Story Moves Forward.
    Find out what happens to your favorite characters, see the new alliances formed, and discover new Tyrants!
  • FAQ.
    For those of you who never got enough of the rules-love, we’ll be moving to an FAQ system updated on a set schedule! No more searching the forums for rulings.
We’ll keep you updated with more details over the next few months.

Public Beta Information

  • What
    Play Malifaux with your friends! See the new rules online as soon as they’re available. This will be your chance to give feedback.
  • Who
    Anyone! No previous Malifaux experience required.
  • When
    Starting May 31
  • How
    Watch the new Public Beta section in our forums. Access the rules, ask questions, give feedback, and interact with other Malifaux enthusiasts.

Saturday, April 27, 2013

Blog, it's what's for Dinner

So what all is on my plate currently? A Lot, it's definitely a full plate.

I have the Interface Zero 2.0 additional writing that I'm working on. I'm redesigning the Golemmech rules, once that's complete I'll need to verify that the existing designs can be designed per those rules.

I have the Legend of Sinbad writing that I'm going to do,  writing two small chapters, Carolingians and the Eastern Roman Empire (aka Byzantium) as it is set in 801 A.D. only 3-6k words, but it should be fun writing, I actually picked up reference material at the Library today.

I have DCCRPG to work on, with Clearspring mapping for round 0 needing to be finished. I need to work on a 1st level adventure, as I was thinking of running that for Free RPGDay as part of the World Tour.

Gamma Crawl Classics as soon as I get the IZ2.0 Golemmech rules sorted out.

Then I have my Unleashed rules to work. I figure I'm no longer interested in the Pathfinder crowd for an audience, so as I continue to tweak the rules, expect them to change more and more from OGL.
All classes will be MAD, but in a balanced way. Skills will be more than a black and white success or failure. Combat will still revolve around margins. Aspects in, Feats out. Heroic points will fuel combat.

I have Malifaux figures to prime and paint. I have Judge Dredd MG figures to paint, especially if my orders get in. CitiDef and SovBloc.

If I'm not at SDCC this year, I will be at SDGC. I have the entire time off. So much fun shall be had.


Sunday, April 21, 2013

Kingdom Con Report - Epic Ian!



Kingdom con is one of my favorite conventions. First of all you gain tokens by getting achievements. With those tokens you can buy prizes, which I got multiple.
           
            On the first day, I played a few games and I entered into a kit bash contest. I played a game called alien labyrinth, where you are a person who has been abducted onto an alien mothership and is trying to find a way off of it. I also learned about a website called GameCrafters, were you can create your own games.
           
            Then on the second day I played in a Malifaux tournament and I got in 5th place. When I got enough points I went to the treasure room and got Heap. From what I’ve played of it, it seems like a really good game.

            When the final day came around, I played in another Malifaux tournament and did much better that time by getting in 2nd place. Also I had been present when the kit bash was being judged. The best vehicle goes to…drum role please… Stompa Prime! Stompa prime is basically a mech with a big gun arm and a sword clamp. I think my vehicle was in 4th  though, because of how I put it together

Thursday, November 29, 2012

Another Kickstarter - Through the Breach (Malifaux RPG)

OK I wasn't going to post another Kickstarter this week, but....OH MY GOD!!! The Malifuax RPG Kickstarter is LIVE!!! Through the Breach Kickstarter

I'm really jazzed that it's coming out. It's already at 95k!!! Which means it will be funded.

Weird thing is, that the minimum buy in is $60. I WISH i could buy in, I'd love the early supporter figure of Miss Terious, who's obviously a member of the Guild, my faction. This is made of awesome, and I expect it to be a magnificent game.

The stretch goals should be coming soon, I don't think they expected to be at 95,000 already, it just came online yesterday.
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 A story-driven, roleplaying experience set in Wyrd's world of Malifaux.
  • Launched: Nov 28, 2012
  • Funding ends: Jan 10, 2013
Update: We are thrilled to see such an outpouring of support, and are proud to say Malifaux RPG has become a reality in less than 24 hours since our campaign's launch. We will post campaign updates every day between 4pm and 5pm PST. Additionally, keep an eye out for the many exciting stretch goals we have in mind for you. We will start revealing stretch goals at the conclusion of our Early Supporter "Thank You" period.

As a special "Thank You" to all of our early supporters, if you pledge $60 or more by 5 p.m. PST on Friday evening (11/30), we will include a free Miss Terious miniature for Malifaux at any reward level.


Malifaux is a successful character-driven skirmish game, with a wide range of detailed miniatures and accessories. The stories of Lady Justice, Nicodem, Colette DuBois, and many other masters of Malifaux are told with furious battles on table tops across the globe. Some rise, some fall, none of these characters have left unscarred. Their fates have become legend.
Now it is time to determine your fate.

Through the Breach is a tabletop roleplaying game set in the world of Malifaux. Players take on the roles of various citizens, such as Gunfighters, Drudges, Dabblers, and Entertainers. Each of these characters is as unique as the players themselves. These are the Fated. As a Fated, you know your future, it has been told to you, as cryptic as the sparrow on a moonless night. It is your task to rush headlong into the arms of destiny, or to carve your own future.
One player takes on the role of the Fatemaster. It is his duty to craft the legends of the other players, to narrate the story of Malifaux in his own vision, and to move each Fated along towards the moment when they must choose between their fortune and their soul.

Through the Breach is a card-driven RPG, with actions resolved through the reveal of cards from a communal Fate Deck. Each player, however, has a Twist Deck of their own, and they can use these cards to push fate towards their own desires. The Fatemaster, however, relies on no such randomness. He is the lord of providence, after all. It is his task to weave a story, and if he dares to touch the Fate Deck… there are repercussions.

Rather than bury you under a pile of cloth maps and t-shirts, we've decided to take a new approach. We want to focus all of our production effort on giving you a few high-production value rewards that we hope you will treasure for years to come. Instead of swag destined for the closet, we want to create trophies with reserved places on your shelves.

Access to Preview Forums: Anyone who pledges ($5.00 or more) will receive special back door access to our Malifaux RPG Preview Forum. In the Preview Forum, we will post regular development notes, gather feedback from our community, and issue play tests.
The Canon Campaign Raffle at GenCon: Everyone who pledges at any reward level and also attends GenCon may enter the raffle there to be a part of our Canon Campaign, run on-site by Mack Martin. The players in this campaign will help shape the future of Malifaux and their characters will be entered into canon in an upcoming book.
Core Set: Get a soft-cover copy of both the Player's Guide and the Fate Master's Guide.
Kickstarter Exclusive RPG Hardcover Book: Both the Player's Guide and the Fate Master's Guide bound together into one hard-cover volume signed by one of the creators.
Special Edition Through the Breach Fate Deck: A 54 card deck featuring art and rules specific to the roleplaying game.
Male and Female Multi-Pose Minis: These multi-part plastic kits include weapons, pose, and clothing detail options to allow you to customize your character's model for use in Through the Breach or the Malifaux skirmish game.
Special Edition Malifaux Sculpt - Hannah, Chief Freikorps Archivist: We haven't even released the rules for this model yet, but we are already giving you the opportunity to get an exclusive sculpt of her.

Hannah, Chief Freikorps Archivist
Hannah, Chief Freikorps Archivist
Kickstarter Exclusive - The Wicked Doll: This handcrafted Wyrd inspired doll is ready for play-time. Crafted from 100% new burlap and cotton material, your new best friend will be individually hand-stitched and have button and seam lines unique to each doll. No two Wicked Dolls will be exactly the same and each will come with a numbered certificate that presents a unique name that no other doll will possess.

The Wicked Doll, designed by Professor Noxweiler Berf and constructed by Lizzie Dee Designs.
The Wicked Doll, designed by Professor Noxweiler Berf and constructed by Lizzie Dee Designs.

If you pledge $500 or more, we will contact you within one business day and work out the details of getting you one of the below options. Each additional $250 pledged will gain you an additional super secret reward!
#1 - Get automatic entry into the Gen Con Canon Campaign.
#2 - Get your character drawn and have it included in a RPG book.
#3 - Receive your Hannah professionally painted, and have your Kickstarter RPG book signed by the entire team.

When mankind had access to Malifaux magic flowed through the world, but then the doorway into that world closed. The Breach began to seal in an otherworldly howl, and as it closed, a single bloody corpse was unceremoniously thrown through the closing gap. It had a single word carved into its flesh. “Ours”.
Then the Breach re-opened in 1887. A hundred years had passed, to the minute. The world had grown accustomed to existence without magic. For a century, Soulstones had been the rarest commodity Earthside and magic was slowly dying. Now, the people of Earth could once again reach into the world of Malifaux.
The first heavily armed explorers through the Breach discovered an empty city. There were signs of a battle, some of them fresh. The city was in ruins, but there were no signs of the people who were trapped on the other side when the Breach closed some hundred years before. No signs of life at all, except a single corpse, hanging from a tree.
Now there is Conflict. Malifaux is ruled by the interests of powerful organizations. The Guild was the first to seize power in this world, establishing a rigid and fascist law that guarantees their control over the precious Soulstones. Despite their control, the Arcanists have managed to build a powerful resistance against that oppression and maintain a black market Soulstone trade. Concerned with the buried secrets of the past, the grim Resurrectionists loot the City of its treasures and claim the inheritance of an extinct people, wielding terrible powers garnered from the grave and forgotten lore. And what agenda the nightmarish Neverborn seek is unknown, but their presence and influence are obvious in the terror they sow. But to assume these forces represent all interests in Malifaux is naïve. Within the tangled skein of dirty politics in this city, there are many players.

The City of Malifaux
The City of Malifaux
The Guild exists for one reason and one reason only. There is talk of justice and peace, but these are secondary concerns, byproducts of their primary interest. The Guild exists to maintain the production of Malifaux Soulstone above all other things. The citizens abide by Guild law because it offers some amount of protection, but no one is confused about the way this force exerts its hold over the City and its resources. The Guild uses many tools, from the Witch Hunters, to the Death Marshalls, each suited to dealing with one of Malifaux’s unique problems.
The Guild’s Witch Hunters have not proven very popular with the citizens of Malifaux. Every man, woman, and child is viewed with suspicion by the Guild's enforcers, and even the most minor display of magical talent can result in unexpected midnight raids. These individuals are able to do what the common man only dreams of in ragged thoughts, they spit in the eye of The Guild. Of course, some Arcanists garner enough power to be untouchable, protected by the Miners & Steamfitters Union. The Guild does not dare to move against them in overt ways, as a strike would slow Soulstone production to a halt.
The same cannot be said for those who deal in the necromantic arts. The name “Resurrectionist” is a cruel joke, amusing only to the twisted minds of murderers and graverobbers. Resurrectionists reanimate the dead, but the trade of Resurrectionists results not in a body restored but a soulless puppet. Their practices are particularly appalling to the citizens of Malifaux who already must contend with the occupational dangers of the mines and the nightmare spawn of Neverborn. That some of the most terrible monsters this world knows are fellow men and women, former friends and family, is a grim realization.

Crossing the Breach
Crossing the Breach
Those living in Malifaux have more to contend with than just humanity. There are things that go bump in the night. The creatures that stalk the ruined city of Malifaux are terrible monsters that brutally prey on the newly arrived residents of this land. The Neverborn take many shapes, from the giant winged Nephilim to the small murderous Woes. Some are deceptively similar in appearance to humans, able to walk amongst them, and these are by far the most dangerous, as their unknown designs are far more subtle and far-reaching. Where many Neverborn are satisfied by grizzly, indulgent murder, these human-looking monsters wage a campaign of terror on mankind through grand organized raids and clever attacks on human settlements. They, too, are not above the occasional indulgent murder.
Lastly, there are the Outcasts. Perhaps they have been rejected by the power players of Malifaux, or maybe they have their own individual agenda in the city, those not directly associated with the primary powers. In a world of desperate convicts, power mad sorcerers, and blood-thirsty Neverborn, these are the outsiders. The misfits of misfits, they are the shady characters waiting in the back of the bar to be offered a job from a non-descript man in a black cloak. They are the cutthroats and mercenaries, loners and forgotten.

Bayou Gremlins
Bayou Gremlins

Thursday, August 16, 2012

Gen Con announcements Day 1

So not a huge amount of news coming out of GenCon today. You know the best thing about not going to GenCon, is the not assault on my nostrils....heh. But seriously, I'm really hoping next year will be our first GenCon!

Paizo announced that Steve Jackson Games' next Munchkin set will be the Pathfinder Munchkin set!

From the Paizo Blog:

Lisa Stevens signs the contract with Steve Jackson Games for Munchkin card game!
Thu, Aug 16, 2012 at 02:57 PM Pacific
   The Pathfinder Roleplaying Game™ from Paizo Publishing is one of the world’s best-selling fantasy roleplaying games, in the true spirit of the classic dungeon crawl. Now Steve Jackson Games is proud to announce that Pathfinder is getting the full Munchkintreatment in a brand new core set...combining the unique features of the Pathfinder setting with Munchkin's irreverent sense of humor.   "We’re honored to be working with Paizo on Munchkin Pathfinder," said Andrew Hackard, Munchkin Brand Manager for Steve Jackson Games. "Pathfinder is a wonderfully rich world to play in."
   Steve had no direct comment, as he was snickering and rubbing his hands together in contemplation of parodying TWO of the most popular fantasy roleplaying games of all time.
   "We all love Munchkin here at Paizo Publishing, so this is a match was a no brainer," Lisa Stevens, CEO of Paizo Publishing stated matter of factly. "But of course," she whispered conspiratorially, "I really just wanted to see John Kovalic draw our iconic sorceress, Seoni!"
Munchkin Pathfinder will be a 168-card set, designed by Steve Jackson and Andrew Hackard and illustrated by John Kovalic. It will be playable as a standalone game or with any other Munchkin set. Look for it in stores in Fall 2013.

Privateer Press of course is debuting the Iron Kingdoms RPG!! Now this is something I'm really excited about. After talking to Simon at SDCC, I know that the game is based upon the Warmachine/Hordes  miniature game rules, rather than the OGL 3rd edition rules. Can't wait to get a good look at the rules.

Wyrd miniatures delayed the release of one of their Malifaux miniatures, due to Quality Control issues, that's reassuring, as quality is more important than a GenCon release!

When I find out more, so will you!

Listen to This Just in from GenCon!

Monday, June 18, 2012

Malifaux Update

The boys and I finally got the time to take all our Malifaux figs and trim/clean them. I showed them how to cut and file flash, how to drill a pinhole (since one of my figures broke really quickly, as the metal is a bit fragile.), and how to safely trim the figures from their sprues. This is the first time the boys have ever done this.  Tomorrow we will prime the figs. Then we can play and start to paint them. 

On a related note. Remember how I was able to play Castle Falkenstein Malifaux at Strategicon? I was able to pick up Castle Falkenstein at Pair A Dice. It's always nice for me to get a hard-copy rather than just a PDF. I'd love to have the PDF as well, but the book works for me for now. I'm really amazed at the system, originally published in 1994, it predated Deadlands by 2 years. Castle Falkenstein is a purely card based system that is extremely story driven. Set in an alterna-Victorian steampunk era, it might possibly have been the first 'steampunk' system that called itself steampunk. Space 1889 was definitely steampunk-esque, but I don't recall it being called steampunk in any of its literature.

Look for a full review soon as I'm still meandering through the book.

Tuesday, April 17, 2012

Con Report: Kingdom Con Saturday

Saturday is THE main day for Kingdom Con. There was a massive Warhammer 40k tournament, The Warmachine qualifier for GenCon, and the Game of Thrones GenCon Qualifier.

Infinity demo table,  4 on 4 game, I really like the hacking in the game, it's pretty kick-ass.



Nice Rezolution set-up by Aberrant

Aberrant has greatly expanded the line of Minis for WarLands, and the quality seems to be coming up as well. 

Scrapmech, the Stranger and Max the Dog, (with his awesome Interceptor), as well as a Sand Surfer

Rezolution minis

More Rezolution minis

Blood on the Sand...post-apocalyptic Style





Mini painting Competition

Mini painting Competition

Mini painting Competition

Mini painting Competition

Aaron Lovejoy's shelf, not in competition..Aaron teaches painting classes at At Ease Games.

Mini painting Competition

Winner of the Fanatical Gamer's Society San Diego Food Bank Charity Raffle
(He chose the painted WarMachine Army...dang that's the one we wanted...)

Second place, wins a $200 box of Flames of War

Third Place, PressGanger with Noise Marine box set donated by a high school buddy of mine (John, that's you)

The boys started the day by trying out Malifaux, which they enjoyed SO much that they wanted to stay for the Achiever tournament at 9pm, and then play in the Malifaux 35 Soulstone tournament on Sunday.

They jumped over to the Infinity demo after they finished with the Malifaux demo. They still want to get into Infinity, but after Malifaux.

Chris Czerniak finally got enough people together to run an Airship Pirates game. It was the First time I had played that system, and I was very pleased with the richness of the world. They boys also seemed to really enjoy the game, though the younger kids at the table tended to cause a lot of issues...but many of them were hilarious!

(This post will be edited tomorrow...bed calls because work in the morning)