Monday, December 22, 2014

Happy [Insert Holiday here] To everyone. [Mouth of Madness Lib]

 [adjective]
[Day of the year]
[Real Holiday]
[Made-up Holiday],
[Make-up your own holiday]
[Mythological creature]
[Plural Noun]
[Food]
[Liquid]










So it's the end of the year...as we are now in single digits remaining.


So everyone at EpicRPGBlog is wishing you an [adjective] [Day of the year]. Whether it's [Real Holiday], [Made-up Holiday], opr [Make-up your own holiday]. You know when [Mythological creature] comes down your chimney, with a bag full of [Plural Noun] as presents, it's the End of the Year. So make sure you leave a nice tray of [Food], and [Liquid], as a sacrifice to (same mythological creature).

Again, have a ([adjective] [Day of the year]).

Wednesday, December 17, 2014

Monthly check-in

So many things happening so hard to keep up.

Some quick updates:

Got Through the Breach. I'm very excited to play. So many possibilities.

Played in Bill Meyer's DCC Game at Villainous Lair, that was a blast...I was playing the Warrior with the 18 luck, and no brains.

There's a Holiday themed DCCRPG game on Sunday this weekend...sounds like fun!

Got lots of Gaming goodies for the boys for XMAS...like....[redacted]


Sunday, November 16, 2014

Unpub Mini SD report

Last Nights event at Pair-a-Dice Games, was fun, though short for us, as we were only there for about 3 hours.There were tons of indie games, in development.

 Pretty big turnout. I can tell you this...it was LOUD in that gaming hall.

Ian and I play Anaconda, a Civil War CSN vs. USN card game, by Alex Bagosy (Designer of the upcoming "Divided Republic" board game as well as the creator "Brave Men, Badly Led" family of miniature games. Owner/Operator of Black Army Productions, LLC.)

It was a fun 2-person game which has distinctively different strategies for the two faction.


Charge, as played by Sean and Ian was a frantic army building card game. They really enjoyed it. 

 I got to play StarCade by Derak Morreli, of "We Are Dead". This microgame is fast with 4 different modes of play, so, two-player and multiplayer.






Unfortunately getting into some games was tough,as they filled up fast.

Hope to have more time next time one of these events happens.

Gam3rCon Gam3Day RIGHT NOW!

Well it snuck up on me without my noticing. Today is a Gam3rCon Gam3Day, from 12-9PM....

I know there was going to be some DCC RPG there today, my life is so hectic these days that after going to the Pair-a-Dice event last night, which was REALLY fun. I totally forgot about the Gam3Day, which is a bummer cuz I wanted to get my DCC on.

$5 at the door unless you're running games.

10th Avenue Theatre downtown.

Friday, November 14, 2014

San Diego Local Event TOMORROW! [Pair-a-Dice Games]

Fun, Games, and lots of Prizes
(This is a Free event)
 
  • 18 Game Designers showing off 23 never published games!
 
  • Prizes from various sponsors including: Game Salute, Tasty Minstrel Games, Tim Fowers, Squirmy Beast, Never Peak Games, and Pair A Dice.
 
  • Design your own game at the Build-Your-Own-Game table sponsored by The Game Crafter

This Saturday, November 15th, Local board and card game designers will demo their creations. You will have the opportunity to play these games with the designers and win raffle prizes for playing. Get a ticket for every game you play. Raffle prizes will be awarded throughout the event and will include gift cards to Pair A Dice Games, board games, and more!

Playtesting is of vital importance to improving and enhancing a game project as it journeys toward publication. Besides, how cool is it to meet the developer and play the next big hit game before it's even published.

Throughout the day there will be scheduled game sessions so it will be easy to jump in and give a game a try.  To see the schedule of exciting games, as well as other information, visit http://www.unpubminisd.com/.

The event begins at 12 PM at Pair A Dice Games and have games scheduled all the way to 9PM

Tuesday, November 11, 2014

AEG Vanguard

Cool,

I'm now in the AEG Vanguard program. So as I close one chapter in my gaming life, I open a new one. With the decline of the Mongoose Infantry program, I'm a bit bummed I won't be working towards more great minis for my Judge Dredd game (Though watch this space for an unboxing review of the Judge Dredd Starter Box set; coming this weekend.)

I'm kinda jazzed about being on the AEG Vanguard though, AEG puts out so many cool board games, and of course L5R CCG/RPG.

Love Letter is a pretty fun fast game
Infinite City is a great game with lots of strategy and a little luck.
Agent Hunter is quick and easy, but still challenging.

I was looking at Doomtown Reloaded this weekend, and it looks like it keeps the same flavor as the original, which I still have all my old cards...heh.

Anyway, none of my local stores are Strongholds, so I know what I'm doing this weekend.

Sunday, October 26, 2014

Paranoia RPG Kickstarter

The 6th Edition of the PARANOIA Roleplaying game is now hitting Kickstarter.

It is already funded in under 24 hours.

As I've mentioned before, PARANOIA IS one of my favorite games of all-time. It's fun to run, it's fun to play, it's fun to read the books.  PARANOIA was the first game I ran as the now defunct Mongoose Infantry.

That being said, I've been waiting to hear about the new edition. I'm reading through the Kickstarter information, and I'm not sure if I like it or not...The shift from Commie Mutant Traitors is being shifted to terrorists, so that would mean that Death Leopard should become Enemy number 1. There will be card based mechanics in the new edition, the dice appear to be changing to d6s (judging by the add-on). Character creation will be round robin style, so adding additional players later on will be difficult. I'm watching the kickstarter, and I will see about backing at a later date. I'm sure I will back it (lots of stretch goals will probably be in it.), I will definitely play it at least once. First stretch goal has been reached, second is approaching.


The classic RPG of a darkly humorous future; Rebooted by James Wallis to be faster and even easier to play.
Serve the Computer! The Computer is your friend!
Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers. 
Paranoia is a roleplaying game set in a darkly humorous future. In Paranoia, a well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined enemies. You play one of The Computer's elite agents. Your job is to search out and destroy the enemies of The Computer. Your worst fear is that The Computer will discover that you are one of these enemies. 
Paranoia: A light-hearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn. 
Is that fun? Trust us.

Paranoia Rebooted

The all new, rebooted Paranoia box set has been designed to be played almost immediately from opening the box. It offers fast, manic game play through the use of streamlined mechanics and substantial components including Computer Dice and high quality cards to represent equipment, mutations and much more!
Paranoia now offers a thoroughly modern roleplaying experience, allowing you to get into the game even quicker:
  • Streamlined, simple rules with new card play that allows maximum carnage while allowing you to concentrate on the action (and survival).
  • A 21st Century approach to Alpha Complex - Terrorists have taken their proper place as the greatest threat now but Commies are still lurking in the background, and the Computer's benevolent surveillance capabilities are as all-encompassing as they were envisioned in 1984 (Paranoia's original release!).
  • The principal designer is James Wallis (Baron Munchausen, Once Upon a Time), the most celebrated designer of story-telling games (the Computer says so), assisted by original designers Eric Goldberg and Greg Costikyan, and Violet-level High Programmers-to-be, Grant Howitt and Paul Dean.
  • Minimum effort, maximum fun - with the simplified game system and card decks, you will be able to get into Paranoia within 10-15 minutes.
And shipping is free, worldwide!
Paranoia is better. Other games are not better. Back Paranoia.
The original Paranoia was a product of, well, Cold War paranoia. Today, we have no need to be paranoid! The NSA and GCHQ work tirelessly to ensure that we are all safe and secure against the pervasive threat of Commie mutant trai.... Uh, I mean, evil, crazed terrorists. 
Every good citizen knows that you have nothing to fear, if you are a law-abiding citizen! Only evil-doers will be seized without trial, waterboarded, and force-fed.
Rest assured that real-world Troubleshooters are toiling unceasingly even as you scan these words to ensure that the traitor Snowden receives his just desserts for unnecessarily evoking Paranoia in a world that needs it not at all!
Universal surveillance is almost here! Tens of thousands of cameras have already been installed in cities worldwide to ensure the continuous monitoring of the activity of all citizens, ensuring our safety from malefactors. Hard AI is on the horizon, and its creation will be an inevitable boon for all of humanity! The Computer is almost here! Utopia is just over the next horizon!
The real world is rushing to meet the promise of Paranoia.
Paranoia is subversive and traitorous. It slyly uses humour to induce treasonous thoughts, inculcating an un-mutual sense that authority is not always correct, and that submissive obedience to authority is questionable. Such questions must not be asked!
Join today – your clones will thank you. And remember...
Stay alert! Trust nobody! And keep your untested prototype weapon handy! 
Paranoia is one of the RPG 'greats' with players having been blasted, vaporised, and otherwise terminated for the past 30 years. It demonstrated that adult/sophisticated/black humour themes could be brought to roleplaying games, it won the Best Role-Playing Game of the Year award in 1984, and was inducted into the Origins Awards Hall of Fame - one of only 10 RPGs to ever gain that distinction.
And now, it is time for a brand rebooted edition, including all your old favourites but with bang up to date game play. 

Box Contents

Developed by World Famous Games Designer James Wallis and his minions, the new Paranoia arrives in a swanky box set, piled high with goodies. All Paranoia books are printed in high quality full colour, and you will receive the following in your box set with a Green-level pledge.
  • A brand new Player's Guide safely separates Red clearance rules from those things players are not meant to know.
  • The Games Master's Guide contains all the diabolical tricks, traps and general nastiness needed to run Paranoia successfully. 
  • The Missions Book features several brand new scenarios to get you started as Troubleshooters in Alpha Complex.
  • 100 full colour cards covering everything you need to play from character creation and mutant powers to combat and the latest equipment from R&D. 
  • The special Computer Dice, a six-sider with the symbol of the Computer to let you know when things really have gone pear-shaped...
  • Six wipe-clean (allowing you to wipe away pen marks - or Troubleshooter's blood, as the case may be) Character Sheets, so you will never have to use a ragged print out ever again! 
Truly the Computer has rewarded its most loyal servants. 
All of this is wrapped in a one-off Ultraviolet level box set - this is available to Kickstarter backers only. When the retail release comes about in 2015, it will come in a standard Red level set.