Sunday, October 26, 2014

Paranoia RPG Kickstarter

The 6th Edition of the PARANOIA Roleplaying game is now hitting Kickstarter.

It is already funded in under 24 hours.

As I've mentioned before, PARANOIA IS one of my favorite games of all-time. It's fun to run, it's fun to play, it's fun to read the books.  PARANOIA was the first game I ran as the now defunct Mongoose Infantry.

That being said, I've been waiting to hear about the new edition. I'm reading through the Kickstarter information, and I'm not sure if I like it or not...The shift from Commie Mutant Traitors is being shifted to terrorists, so that would mean that Death Leopard should become Enemy number 1. There will be card based mechanics in the new edition, the dice appear to be changing to d6s (judging by the add-on). Character creation will be round robin style, so adding additional players later on will be difficult. I'm watching the kickstarter, and I will see about backing at a later date. I'm sure I will back it (lots of stretch goals will probably be in it.), I will definitely play it at least once. First stretch goal has been reached, second is approaching.

The classic RPG of a darkly humorous future; Rebooted by James Wallis to be faster and even easier to play.
Serve the Computer! The Computer is your friend!
Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers. 
Paranoia is a roleplaying game set in a darkly humorous future. In Paranoia, a well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined enemies. You play one of The Computer's elite agents. Your job is to search out and destroy the enemies of The Computer. Your worst fear is that The Computer will discover that you are one of these enemies. 
Paranoia: A light-hearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn. 
Is that fun? Trust us.

Paranoia Rebooted

The all new, rebooted Paranoia box set has been designed to be played almost immediately from opening the box. It offers fast, manic game play through the use of streamlined mechanics and substantial components including Computer Dice and high quality cards to represent equipment, mutations and much more!
Paranoia now offers a thoroughly modern roleplaying experience, allowing you to get into the game even quicker:
  • Streamlined, simple rules with new card play that allows maximum carnage while allowing you to concentrate on the action (and survival).
  • A 21st Century approach to Alpha Complex - Terrorists have taken their proper place as the greatest threat now but Commies are still lurking in the background, and the Computer's benevolent surveillance capabilities are as all-encompassing as they were envisioned in 1984 (Paranoia's original release!).
  • The principal designer is James Wallis (Baron Munchausen, Once Upon a Time), the most celebrated designer of story-telling games (the Computer says so), assisted by original designers Eric Goldberg and Greg Costikyan, and Violet-level High Programmers-to-be, Grant Howitt and Paul Dean.
  • Minimum effort, maximum fun - with the simplified game system and card decks, you will be able to get into Paranoia within 10-15 minutes.
And shipping is free, worldwide!
Paranoia is better. Other games are not better. Back Paranoia.
The original Paranoia was a product of, well, Cold War paranoia. Today, we have no need to be paranoid! The NSA and GCHQ work tirelessly to ensure that we are all safe and secure against the pervasive threat of Commie mutant trai.... Uh, I mean, evil, crazed terrorists. 
Every good citizen knows that you have nothing to fear, if you are a law-abiding citizen! Only evil-doers will be seized without trial, waterboarded, and force-fed.
Rest assured that real-world Troubleshooters are toiling unceasingly even as you scan these words to ensure that the traitor Snowden receives his just desserts for unnecessarily evoking Paranoia in a world that needs it not at all!
Universal surveillance is almost here! Tens of thousands of cameras have already been installed in cities worldwide to ensure the continuous monitoring of the activity of all citizens, ensuring our safety from malefactors. Hard AI is on the horizon, and its creation will be an inevitable boon for all of humanity! The Computer is almost here! Utopia is just over the next horizon!
The real world is rushing to meet the promise of Paranoia.
Paranoia is subversive and traitorous. It slyly uses humour to induce treasonous thoughts, inculcating an un-mutual sense that authority is not always correct, and that submissive obedience to authority is questionable. Such questions must not be asked!
Join today – your clones will thank you. And remember...
Stay alert! Trust nobody! And keep your untested prototype weapon handy! 
Paranoia is one of the RPG 'greats' with players having been blasted, vaporised, and otherwise terminated for the past 30 years. It demonstrated that adult/sophisticated/black humour themes could be brought to roleplaying games, it won the Best Role-Playing Game of the Year award in 1984, and was inducted into the Origins Awards Hall of Fame - one of only 10 RPGs to ever gain that distinction.
And now, it is time for a brand rebooted edition, including all your old favourites but with bang up to date game play. 

Box Contents

Developed by World Famous Games Designer James Wallis and his minions, the new Paranoia arrives in a swanky box set, piled high with goodies. All Paranoia books are printed in high quality full colour, and you will receive the following in your box set with a Green-level pledge.
  • A brand new Player's Guide safely separates Red clearance rules from those things players are not meant to know.
  • The Games Master's Guide contains all the diabolical tricks, traps and general nastiness needed to run Paranoia successfully. 
  • The Missions Book features several brand new scenarios to get you started as Troubleshooters in Alpha Complex.
  • 100 full colour cards covering everything you need to play from character creation and mutant powers to combat and the latest equipment from R&D. 
  • The special Computer Dice, a six-sider with the symbol of the Computer to let you know when things really have gone pear-shaped...
  • Six wipe-clean (allowing you to wipe away pen marks - or Troubleshooter's blood, as the case may be) Character Sheets, so you will never have to use a ragged print out ever again! 
Truly the Computer has rewarded its most loyal servants. 
All of this is wrapped in a one-off Ultraviolet level box set - this is available to Kickstarter backers only. When the retail release comes about in 2015, it will come in a standard Red level set. 

Saturday, October 25, 2014

Insanity and beyond!

Well I've been out of it for quite a while now.

More excuses, our other drafter was let go, thus I have been running ragged with extra hours. Had that killer cold for 3 weeks, and I'm just now fully recovered from that. Back at the gym as of Tuesday, after 6 weeks off from the Gym as well.

Pretty much I've been gaming vicariously through GM Intrusions for Numenera, and reading some games.

Playing Destiny, because that's easy with a mushy/tired brain.

When I have full clarity I'm working on the MalMart Catalog for Interface Zero. Speaking of which I saw IZ2.0 in the wild today, that was cool!

Monday, September 15, 2014

Destiny and Numenera

So the boys and I picked up Destiny on Tuesday.

Having already played the Beta, we had already figured out that Numenera (Cipher system) would be the best fit for an RPG adaptation.

Numenera blends both Technology and Magic, just like Destiny. The setting could be the end of the 4th World. Or perhaps it's a later world where mankind was brought back a second time.

So there are three classes in Destiny, and three classes in Numenera, and they are strangely analogous.

Hunter = Jack (Or Vector more likely)
Titan = Glaive
Warlock = Nano

The Destiny classes, pick up engrams which contain the ability for the Crypto vendor to decipher a weapon or piece of armor.

In a pen and paper RPG, I would want to go way more in depth with ancient technology, more like ciphers in Numenera, than the video game does. Which is of course one of the failings of Video games. In video games, you don't 'need' miscellaneous items. You don't need rope, or backpacks, food, water, etc. (except in older MMORPGs like Everquest).

If you're sent on a mission to eradicate a threat on an alien planet, you might just need those things.


Wednesday, August 27, 2014

RPG-A-Day #27 - New Edition

Game I'd like to see improved/new edition!
Well this is related to my dislike of the antiquated Palladium MDC system. I would really love to see RIFTS allow conversion books to other systems. Rifts has always been one of my favorite settings. But I like FAST combat, I also feel that having to stop and repair your armor after every encounter is not fun.

The world is full of challenges, magic, technology, a fascist government, and plenty of weird. It's a wonderful world, which would be amazing to play in other systems.

RPG-a-Day Catch-up: Days 11-17

Day #11 – Weirdest RPG Owned
Weirdest RPG Owned, That’s a tough one. I don’t consider any of the RPGs I won to be really weird. So while Weird War II actually has WEIRD in the title. I think CthulhuTech actually gets the nod as the strangest. Combining the Horror of the Mythos and The ability to fight them with Mecha and Guyvers effectively. Very strange, yet very cool.

Day#12 – Old RPG you still read/play 
Paranoia, Originally published while I was still in high school, this is still the most fun game that I still get to play. I own the 2nd edition box, but run the MGP publishing XP edition. Runner up is Earthdawn,

Day#13 – Most memorable Character Death
We were playing Black Hand low generation vampires in VtM. I can't for the life of me remember the character's name; something Toreador-esque.  We entered into the enemies hideout, and were attacked by an Abomination, I utterly botched my dodge roll and had my neck broken, and then impacted the steel door killing my 10th generation vampire in 1 attack...

 Day#14 – Best Convention Purchase

Day#15 – Favorite Convention Game
Paranoia is normally my favorite, but I got to play FATE Day after Ragnarok with Morgan Ellis and Ian at OrcCon this year. I got to play Frank Frazetta, young barbarian!! Ian was playing the Grease Monkey...Cailey.. I remember leaping from our moving truck onto the pursuing vehicle running across and lopping the head off the man on the Machinegun pintle mount with a single swing. Frank Frazetta also made a deal for a case nitroglycerin.

FATE is such a great game when you have the right people playing. It's a great game for 1-shots as well.

Day#16 – Game I wish I owned.
I guess I wish I had my Elfquest box set back. When I was clearing out games when I was low on cash, that was one that went.We're all big fans of ElfQuest to this day.

Day#17 – Funniest game I’ve played
Paranoia, one of the most fun games to actually play at a convention. You don’t need to know the rules, in fact, you’re not supposed to know the rules. There’s no rules lawyering, just plain old backstabbing fun.

Tuesday, August 26, 2014

RPG-a-Day Day 26 - Favorite Character Sheet

By far, my favorite character sheet is the Numenera Character sheet.  It's gorgeous!

Friday, August 22, 2014

RPG-a-Day - Playing Catch-up (Days 1-10)

As you know I came to the show late....

So here's some catch-up:

Day#1 - First RPG Played
AD&D – 1983. Walked out to lunch, saw the guys from my GATE class sitting at the lunch tables looking at a book. Iain Shigeoka, Mike Shaw, Jeff Partridge; thanks.

Day#2 - First RPG Gamemastered
AD&D – 1983. I think the first game I ever ran was a Monty Haul dungeon crawl with a neighbor.

Day#3 - First RPG Purchased
AD&D Player’s Handbook. I had to have my own Player’s Handbook.

Day#4 – Most recent RPG Purchased
Not sure if The Strange counts for most recent purchased, as it was my Kickstarter reward. I also picked up Usagi Yojimbo RPG weekend before last.

Day#5 – Most Old School RPG I Own
Considering that I still own my original PHB/DMG/MM, it would be my AD&D books.

Day#6 – Favorite RPG I never get to play
This is a tough one, I love playing Earthdawn, but you need a great GM to run it. I don’t get to play in Earthdawn Games. I don’t get to play except at Cons generally, as I’m usually running.

Day#7 – Most ‘Intellectual’ RPG Owned
I used to own Phoenix Command/Living Steel, this had to be the most complex and intellectually designed game I’ve ever seen. Table after Table, too much for me. 

Day #8 – Favorite Character
It has to be per system. In DCC my favorite character is Bub, my 4 Int Halfling Gypsy, who didn’t quite make it. In Earthdawn it was Txoro, the T’Skrang Warrior who became so much more. In Pathfinder Marra, my teenaged Inquisitor, who lost someone dear to her when she was a member of Lamm’s Lambs. I love creating characters with true character, and memorable traits.

Day #9 – Favorite Die/Die Set
I have to say, 2d10. Nice pyramid curve, which can be used to replace nearly any d20 roll (except tables from 1-1-20)

Day #10 – Favorite Tie-in Novels.
Eberron – City of Towers. The novels that Keith Baker himself penned. They did an excellent job of bringing the campaign setting to life.