Out of Bounds
Monte tackles the main problem that the "latest edition" had. The fact that everything was balanced and the difficult challenges were removed is one of his main points. Monte's specific example is that they removed Red Dragon's immunity to fire, so no one was left out if they had made poor choices, so you could still use fireballs against a red dragon.
I love providing challenges that make the players think. Paizo's adventures are very good at this, so if D&D Next is going to compete, they need to make sure there are challenges that require thought to succeed rather than a die roll or blasting it.
Monte tackles the main problem that the "latest edition" had. The fact that everything was balanced and the difficult challenges were removed is one of his main points. Monte's specific example is that they removed Red Dragon's immunity to fire, so no one was left out if they had made poor choices, so you could still use fireballs against a red dragon.
I love providing challenges that make the players think. Paizo's adventures are very good at this, so if D&D Next is going to compete, they need to make sure there are challenges that require thought to succeed rather than a die roll or blasting it.
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