Looking at the Past and the Future
This is the craziest part of this weeks article is this:
"Second—and this sounds so crazy that you probably won't believe it right now—we're designing the game so that not every player has to choose from the same set of options. Again, imagine a game where one player has a simple character sheet that has just a few things noted on it, and the player next to him has all sorts of skills, feats, and special abilities. And yet they can still play the game together and everything remains relatively balanced. Your 1E-loving friend can play in your 3E-style game and not have to deal with all the options he or she doesn't want or need. Or vice versa. It's all up to you to decide."
I can't even wrap my head around this, how can one player play a 1st ed style, while another plays a 4th edition style character. I can understand a DM picking what rules are to be used, but letting a player choose their ruleset really boggles my mind. I will definitely be watching this design process to see how the design team pulls this one off.
This is the craziest part of this weeks article is this:
"Second—and this sounds so crazy that you probably won't believe it right now—we're designing the game so that not every player has to choose from the same set of options. Again, imagine a game where one player has a simple character sheet that has just a few things noted on it, and the player next to him has all sorts of skills, feats, and special abilities. And yet they can still play the game together and everything remains relatively balanced. Your 1E-loving friend can play in your 3E-style game and not have to deal with all the options he or she doesn't want or need. Or vice versa. It's all up to you to decide."
I can't even wrap my head around this, how can one player play a 1st ed style, while another plays a 4th edition style character. I can understand a DM picking what rules are to be used, but letting a player choose their ruleset really boggles my mind. I will definitely be watching this design process to see how the design team pulls this one off.
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