Showing posts with label #interfacezero. Show all posts
Showing posts with label #interfacezero. Show all posts

Wednesday, January 8, 2014

Interface Zero 2.0 goes Copper!

Interface Zero 2.0 hits copper best seller
Copper seller

 It's #4 on the hottest list on DriveThru; but Shadowrun is #3...get it UP to #1, and let's go for GOLD!!! Then platinum.

The timeline in Interface Zero 2.0 has been advanced. The world has been expanded with more and more descriptions, and the game has been overhauled, if you're one of the people who thought 1st edition strayed too far from basic Savage Worlds, you'll be pleasantly surprised.

Tuesday, May 14, 2013

Designing for RPGs - Cutting the Mecha Rules down to size (Interface Zero 2.0)

So it looks like we're cutting down the mecha rules down to a more manageable size. Which is good setting wise, as I came up with GolemMart, Malmart's Golemmech customizing garage. Of course, just like real stores, you're not going to have a lot of choices. More like some swapping out and adding on, in minor amounts.

So for example if you hae a scout power armor, you can add a couple points of armor, here, up the strength, add some extra sensors, and maybe add a flight system to it. But not a free reign build your mech from scratch system...for now. Looks Like we're going to possibly add that to MalMart later.

The good thing about coming up with a full ruleset now is the mecha created for the Core rulebook will be created with the exact same rules for all the future mecha as well. Just with more flexibility later. And of course many, many more options.

So back to GolemMart's Garage.

Saturday, April 27, 2013

Blog, it's what's for Dinner

So what all is on my plate currently? A Lot, it's definitely a full plate.

I have the Interface Zero 2.0 additional writing that I'm working on. I'm redesigning the Golemmech rules, once that's complete I'll need to verify that the existing designs can be designed per those rules.

I have the Legend of Sinbad writing that I'm going to do,  writing two small chapters, Carolingians and the Eastern Roman Empire (aka Byzantium) as it is set in 801 A.D. only 3-6k words, but it should be fun writing, I actually picked up reference material at the Library today.

I have DCCRPG to work on, with Clearspring mapping for round 0 needing to be finished. I need to work on a 1st level adventure, as I was thinking of running that for Free RPGDay as part of the World Tour.

Gamma Crawl Classics as soon as I get the IZ2.0 Golemmech rules sorted out.

Then I have my Unleashed rules to work. I figure I'm no longer interested in the Pathfinder crowd for an audience, so as I continue to tweak the rules, expect them to change more and more from OGL.
All classes will be MAD, but in a balanced way. Skills will be more than a black and white success or failure. Combat will still revolve around margins. Aspects in, Feats out. Heroic points will fuel combat.

I have Malifaux figures to prime and paint. I have Judge Dredd MG figures to paint, especially if my orders get in. CitiDef and SovBloc.

If I'm not at SDCC this year, I will be at SDGC. I have the entire time off. So much fun shall be had.


Thursday, April 11, 2013

Thor's Day trope! - Cyberpunk

As a writer for the upcoming Interface Zero 2.0. I find I'm thinking more about Cyberpunk now than I ever have. Which is cool, because I still remember my first encounter with Shadowrun, that Larry Elmore cover blew me away. Magic and high technology, I was smitten right away, I couldn't wait for our world to get to this point, now I'm kind of afraid that it will. So Today's trope will be Cyberpunk. I ran a fun little playtest scenario called "The said it would be easy". Nothing in a cyberpunk setting is easy...It's dark, it's gritty, and altogether depressing. Interface Zero comes at Cyberpunk from the more transhumanist viewpoint. Simulacrums, Androids, Dubbing to the Deep, Full conversion Cyborgs, Hyper-Reality, and more.

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZWNT4XKP8GS2_Xemhj2FO-J5gGX88jxE48O9HbTjxx6ZdvOsaduE8OMABjycdfJj4_QQ-qb3gyPnjf7WBWK-WjmbABw0ta5MvLdmB8xx1jrKyCEkOWFI5XHyVv6wNDF_pt8K4lrJw7q1u/s1600/Shadowrun.jpg
AShowrun cover by Larry Elmore, I do not own this artwork, and make no claims to said artwork.
Some of the Art for Interface Zero 2.0...All artwork is copyright GunMetal Games.



So The trope from TVTropes.org says...(as always, check out TVTropes.org for the full list of references for the tropes, and how those tropes can help your game.) Although after looking it over it is missing some key titles. For one under Music, it doesn't list the Cyberpunk album by Billy Idol, which I have always liked...I'm one of the few.

Cyber Punk

"Transhumanism is about how technology will eventually help us overcome the problems that have, up until now, been endemic to human nature. Cyberpunk is about how technology won't."Stephenls of RPG.Net, on the relation between transhumanism and cyberpunk
Cyberpunk is a Speculative Fiction genre centered around the transformative effects of advanced science, information technology, computers and networks ("cyber") coupled with a breakdown or radical change in the social order ("punk"). A genre that is dark and cynical in tone, it borrows elements from Film Noir, hard-boiled Detective Fiction and postmodern deconstruction to describe the Dystopian side of an electronic society.
The plot will more than likely take place Twenty Minutes into the Future in some City Noir, Industrial Ghetto or Crapsack World that tends to be marked by crime, cultural nihilism and bad weather, where cutting-edge technology only ends up being used by everyone for the sake of selfish profit and pleasure ("the street finds its own uses for things").
Heroes are often computer hackers or rebels, antiheroes almost to a man. These characters — "criminals, outcasts, visionaries, dissenters and misfits" — call to mind the private eye of detective fiction. This emphasis on the misfits and the malcontents is the "punk" component of cyberpunk. On the other hand, major villains are almost inevitably Police States or multinational conglomerates led by powerful businessmen with a number of gun-toting Mooks and corrupt politicians (or even an entire nation) at their beck and call.
If the work dates from The Eighties, there's a good chance that there will be a theme of East Asian economic dominance, with the evil corporations being sinister zaibatsu (possibly masterminded behind the scenes by yakuza) and Asian-sounding brand-names liberally scattered around. Many anime have at least a hint, perhaps due to the fact that Japan is closer to actually being cyberpunk, and many animators are interested or critical about Japanese consumerism. Examples from the Turn of the Millennium and beyond are likely to swap Japan out for China.
Expect the scientific philosophy of transhumanism to be a feature, what with Artificial Limbs and cable jacks in the skull that allow access to artificial realities. Artificial intelligences and artificial humans (sometimes corrupted) are everywhere, while Everything Is Online. This leads to a theme of "loss of distinction between real and artificial" on which philosophical and existential conflicts about transhumanism can arise, such as questions on the nature of identity and "What Measure Is a Non-Human?."
The genre's vision of a troubled future is often called the antithesis of the generally utopian visions of the future popular in the 1940s and 1950s, but keep in mind that it is not a term that should be applied to every Speculative Fiction dystopia or Bad Future ever in the history of the genre, and does not need to always have an anvilicious Science Is Bad message to it.
See Cyberpunk Tropes and SoYouWantTo.Write A Cyberpunk Story for Cyberpunk's characteristic tropes and what sets it apart from other dystopias. The story may fall on the Romanticism end of the Romanticism Versus Enlightenment scale.
Not to be confused with the roleplaying game Cyberpunk
As a movement, it was the successor in some sense to the New Wave Science Fiction movement of the sixties and seventies. Related to Post Cyber Punk and Cyber Goth. Of course, several works fit on a continuum between the two tropes. See also Cyberspace, Dungeon Punk, Punk Punk. Compare also with Steam Punk, which shares some similarities with cyberpunk. See also Neo Africa