Showing posts with label Gamma Crawl Classics. Show all posts
Showing posts with label Gamma Crawl Classics. Show all posts

Saturday, April 27, 2013

Blog, it's what's for Dinner

So what all is on my plate currently? A Lot, it's definitely a full plate.

I have the Interface Zero 2.0 additional writing that I'm working on. I'm redesigning the Golemmech rules, once that's complete I'll need to verify that the existing designs can be designed per those rules.

I have the Legend of Sinbad writing that I'm going to do,  writing two small chapters, Carolingians and the Eastern Roman Empire (aka Byzantium) as it is set in 801 A.D. only 3-6k words, but it should be fun writing, I actually picked up reference material at the Library today.

I have DCCRPG to work on, with Clearspring mapping for round 0 needing to be finished. I need to work on a 1st level adventure, as I was thinking of running that for Free RPGDay as part of the World Tour.

Gamma Crawl Classics as soon as I get the IZ2.0 Golemmech rules sorted out.

Then I have my Unleashed rules to work. I figure I'm no longer interested in the Pathfinder crowd for an audience, so as I continue to tweak the rules, expect them to change more and more from OGL.
All classes will be MAD, but in a balanced way. Skills will be more than a black and white success or failure. Combat will still revolve around margins. Aspects in, Feats out. Heroic points will fuel combat.

I have Malifaux figures to prime and paint. I have Judge Dredd MG figures to paint, especially if my orders get in. CitiDef and SovBloc.

If I'm not at SDCC this year, I will be at SDGC. I have the entire time off. So much fun shall be had.


Saturday, March 16, 2013

Get Back to WORK!

Well get back to work on the Blog. Now that the manuscript for the Malmart section of the Interface Zero rulebook is complete I can get back to other gaming and blog related activities. Interesting fact: Peter J. Wacks (The one who wrote the original CyberPunk 2020 gear books), will be writing the upcoming Malmart Catalog. I will be editing them, can't wait to see what Peter creates!!

Anyway, back to winding down after a big project. (Next project is Gamma Crawl Classics!) Also setting up the village of Clearsprings, setting for my DCCRPG funnel event.

Off to play some DragonAge.

Thursday, February 28, 2013

Thor's Day Trope - Post Apocalyptic

After the End

The End Of The World

Of course, with out development of the Gamma Crawl Classics idea, I'll be talking about post-apocalyptic tropes.

Post-Apoc has had lots of great games, Gamma World being the most well-known, followed by Deadlands Hell on Earth, and the amazing yet less well known Atomic Highway. Car Wars is post-apocalyptic as well, based upon Mad Max of course. WarLands is a great miniature game set in a Post-Apocalyptic world. My personal favorite is Rifts for setting.

Post Apoc is my favorite type of game, it not only has wide open variety of encounters from mutations, but it can be an effort just to find enough to eat, and keep yourself well-armed. Exploration of high-tech sites is always fun as well. Rifts takes it a step further and brings supernatural elements into the game, from magic to demons, to the rise of Atlantis. Rifts has EVERYTHING, except a system which is fun to run. (Ran it once, when I figured out that I had to track 700 MDC on a Robotech mecha that I used to bring the characters into the game, I realized I didn't like that so much...Also 1 MDC destroying a 10,000 SDC building...)

I'm a huge fan of the Fallout line of video games, and now I'm playing Borderlands (first one).

Anyway, back to writing....Enjoy checking out the tropes!! Lots of fun stuff on those links.


Friday, February 22, 2013

Gamma Crawl Classics

So the Gamma Crawl Classics project is really picking up steam, a production team has been created. I'm down for the Equipment chapter again...what can I say? I like gear. Unlike the Interface Zero gear, where I'm trying to keep in within the real pf possibility for 2090. Gamma Crawl will be a bit more...advanced...and not so much hard sciency.

With IZ I actually dropped the Gauss Rifle, it was was not scientifically sound in the IZ1 rules, and Rail Guns are more energy efficient than Gauss weapons.

Last night after perusing the DCC rulebook, I came upon a realization, I will use tables for ancient artifacts in GCC. Lots of Tables, function, look, range, effect, visual effect, and many more will allow a Judge to create unique artifacts every single time. That long gun-like weapon in your hand might be a black ray pistol or maybe it's just a UPC scanner, or maybe it's even a healing device that knocks people into a coma while it fully heals them....that same effect might appear as a coin like object, that has a second function, or even a third function. THIS is gonna be FUN!

I of course will be proof-reading, and I volunteered to write some of the monstrosities of the wastes.