Showing posts with label DCCRPG World Tour. Show all posts
Showing posts with label DCCRPG World Tour. Show all posts

Saturday, May 18, 2013

DCC RPG World Tour stop at Gam3rCon May 18th, 2013

So I'll be breaking out the Light from Below once more, Probably one of the last times before I move these characters to become the iconics for the 1st level adventure.

Help shape the town of  Clearspring and make an impact of the world....come on down and get your death on....errr...game on.

Picture

Gam3rCon Gam3Day at the Tenth Avenue Theater.

Saturday, April 27, 2013

Blog, it's what's for Dinner

So what all is on my plate currently? A Lot, it's definitely a full plate.

I have the Interface Zero 2.0 additional writing that I'm working on. I'm redesigning the Golemmech rules, once that's complete I'll need to verify that the existing designs can be designed per those rules.

I have the Legend of Sinbad writing that I'm going to do,  writing two small chapters, Carolingians and the Eastern Roman Empire (aka Byzantium) as it is set in 801 A.D. only 3-6k words, but it should be fun writing, I actually picked up reference material at the Library today.

I have DCCRPG to work on, with Clearspring mapping for round 0 needing to be finished. I need to work on a 1st level adventure, as I was thinking of running that for Free RPGDay as part of the World Tour.

Gamma Crawl Classics as soon as I get the IZ2.0 Golemmech rules sorted out.

Then I have my Unleashed rules to work. I figure I'm no longer interested in the Pathfinder crowd for an audience, so as I continue to tweak the rules, expect them to change more and more from OGL.
All classes will be MAD, but in a balanced way. Skills will be more than a black and white success or failure. Combat will still revolve around margins. Aspects in, Feats out. Heroic points will fuel combat.

I have Malifaux figures to prime and paint. I have Judge Dredd MG figures to paint, especially if my orders get in. CitiDef and SovBloc.

If I'm not at SDCC this year, I will be at SDGC. I have the entire time off. So much fun shall be had.


Sunday, March 31, 2013

Tabletop Day Successes

So Tabletop Day for me was a pretty damn good success.

I got 3 people who had never played Judge Dredd, to play, and 2 of them were unfamiliar with Traveller; the other had played old Traveller back in the 80s!! This time the trip to Haven went very quick and was quite fun, being the third time I've run the scenario definitely helped. Next week's scenario will be an almost JDMG pre-run (if i get the minis in time.) I may actually run it as a Role-playing game using the miniature rules.

For the DCCRPG I was using my own scenario as you should know from following the blog. The Light From Below was pretty well received by the two players who jumped in to play. Unfortunately didn't have the full 4 hours to play, but, in the 2 hours we got to play, I was able to determine that the layout was about right, except that the cave crickets, even toned down to a small cave cricket, are just too powerful to use against level 0s. I will return to what I was going to use before, with blind cave crabs. I think that for actually writing out the scenario the night before, it turned out pretty rock'n, all the ideas that had been swirling around in my head, really came together. I know that those two were really excited at the end to be able to contribute to something that was going to be living on after the game they played.

So Alex and Adam, thanks for playing, your legacy will survive. X marks the spot of Devin's Demise. And Boris' chalk illustration will remain beyond that one adventure. The excitement for you guys having characters that will remain and affect the continuing adventure made my day.

Monday, March 18, 2013

Clearspring updated


So for my DCC RPG starting town of Clearspring, I'm going through all the starting occupations, and making sure I have a starting building for pretty much every occupation.  (Clearspring will be my starting city/focal point for the DCCRPG World Tour.) Characters surviving the funnel, will become prominent citizens of Clearspring...should be fun! Alright, I got all the starting character occupations a place to come from!!!

NOTE! The names are boring on purpose, the characters that survive the funnels will get their characters helping name places on the map. If a character named "Mollok" makes a mistake and pays the price perhaps  the place where he died will become Mollok's Folly.

I reserve the right to toss out ridiculous and exceptionally boring names...also copyright names DEFINITELY won't be making it into Clearspring.

The Forge
-Armorer
-Blacksmith
-Locksmith

The Chantry & Orphanage 
-Beadle
-Healer
-Orphan

Clearspring Inn and Gambling Hall
Main Point of interest for the following occupations
-Confidence Artist
-Guild Beggar
-Gambler
-Halfling Moneylender
-Halfling Vagrant
-Minstrel

Laborer's Hall
-Ditch Digger
-Dwarven Miner
-Dwarven Ratcatcher
-Dwarven Stonemason
-Grave Digger
-Gongfarmer

Woodworker's Guild
-Cooper
-Dwarven Chestmaker
-Elven Forester
-Wainwright
-Woodworker

Community Hall 
-Elven Barrister
-Scribe

The Mill
-Miller/Baker

Butcher's Alley
-Butcher
-Halfling Chicken Butcher

Farms dot the fertile hillsides, and the lowlands
-Potato Farm
-Wheat Farm
-Turnip Farm
-Corn Farm
-Rice Farm
-Parsnip Farm
-Cabbage Farm
-Rutubaga Farm
-Tomato Farm

The Pasturelands
-Beekeeper
-Dwarven Herder

Stars and Stones
-Astrologer
-Elven Chandler
-Elven Sage
-Fortune Teller
-Halfling Gypsy

Clearsping Husbandry and Stables
-Animal Trainer
-Elven Falconer
-Ostler

The Heartwood
-Dwarven Mushroomfarmer
-Elven Forester
-Herbalist
-Hunter
-Outlaw
-Shaman
-Trapper

Hawker's Lane
-Alchemist
-Barber
-Caravan Guard
-Cobbler
-Costermonger
-Cutpurse
-Dwarven Apothecarist
-Elven Artisan
-Elven Glassblower
-Farmer
-Halfling Haberdasher
-Jester
-Mendicant
-Merchant
-Mercenary
-Urchin

The Cheese Shoppe
-Cheesemaker


The Docks
-Elven Navigator
-Halfling Mariner
-Halfling Trader
-Smuggler
-Slave

Textile Yard
-Halfling Dyer
-Halfling Glovemaker
-Indentured Servant
-Rope Maker
-Weaver

Tower of the One
-Noble
-Tax Collector
-Soldier
-Squire

Creepy Shack at the Edge of the Swamp
-Wizard's Apprentice

Edit: Started working on the Clearspring Inn & Gambling Hall, a 3 story inn with a road north that goes underneath it, between the Gambling House and the Inn. It is the most well-built structure in the entire Clearspring village.

Here's the In-Work Map for Clearspring