Saturday, December 15, 2012

RPG Superstar 2013

So, looks like Sean is going to attempt to design an item, and Ian is going to try to submit next year. However, after the contest, I'm going to try to have them design something of their own every week. Should be Fun.

It's always so hard designing something of Superstar quality. It's easy to design magic items, but SuperStar quality requires really digging deep, throwing out crappy, trite, ideas. The writing must be tight. The idea must be innovative, rules twisting is a bonus, and of course, pricing must be perfect. If you're twisting the rules, up the price just a bit. Even if you designed the item perfectly to the rules as written, when you bend rules, you need to calculate what that tweak is worth.

If you're entering, Good Luck

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