Tuesday, December 18, 2012

Kickstarter - The Legends of Sinbad (Savage Worlds edition)

The Legends of Sinbad RPG Kickstarter

The new Kickstarter from Gamesmiths, LLC, after the failed Saga of Dragon Star KS. In 24 hours it has already made its initial $1000 funding goal.

Check it out!


A new sword-and-sorcery campaign setting for the Savage Worlds game system!
 
    Summoned spartoi, ready to do the bidding of the sorcerer that summoned them...
    Summoned spartoi, ready to do the bidding of the sorcerer that summoned them...
     This is not a genre piece!
    The Legends of Sinbad is a new sword-and-sorcery campaign set on Earth in the year 801 C.E.
    Inspired by the Harryhausen Sinbad trilogy but based on real-world mythologies, histories, and legends, as well as the tales of the Arabian nights, the game is more than a Prince of Persia tale. As you can see from the map below (which is not yet complete--more cities will be added as development continues), a wide variety of cultures are represented. In this one era, you can find every RPG setting imaginable. You have the Vikings in the Norselands; feudal Europe with the Anglo-Saxon Kingdoms and the Carolingian Empire; wild, druidic barbarians in the Celtic Kingdoms; a classical feel with the Eastern Roman Empire; savage nomadic hordes with the Kazar Khaganate; and Arabic with the Abassid Caliphate.
    And each culture brings with it its own monsters from mythology--kraken, gray dwarves, and frost giants in the Norselands; dragons and centaurs in the Carolingian Empire; trolls and ogres in the Anglo-Saxon kingdoms; brownies and banshees in the Celtic kingdoms; gorgons and hydras in the Eastern Roman Empire; and djinn in the Kingdom of the Moors; just to name a few!Of course, there is a lot more to this setting than just the above. This is just a quick note to point out that this setting is not just another Arabic genre piece, but a vibrant, versatile, and unique sword-and-sorcery campaign setting!
    The campaign book will be made available in Savage Worlds, and you won't need to buy the Savage Worlds book to play! This will be a complete set!
    BUT THIS IS ONLY FOR THE PDF. Part of the reason we are raising these funds is to get enough to make a print run. One of our early stretch goals will be to include print copies as add-ons!
    Another stretch goal will be to add a Pathfinder version of this game, so please stay tuned!
    Bedouin warriors of the Abbasid Caliphate...
    Bedouin warriors of the Abbasid Caliphate...
    BACK COVER COPY:
    Welcome to the year 801 C.E. and the world of Sinbad, a period of excitement and high adventure on the Seven Seas! Journey to a time of incredible magic and danger when brave adventurers battled foul demons and exotic monsters for golden treasures and personal glory! Travel the world encountering brutal pirates, evil viziers, vile sorcerers, and cunning sultans; bargain with bound genies while exploring lost islands and forgotten kingdoms; journey into the frigid wastelands of Hyperborea, battling pre-historic creatures and savage troglodytes; hunt beastly dragons with the knights of Charlemagne’s Empire; or reave coastlands with the proud raiders of the Norselands while avoiding the grasping tentacles of hungry kraken!
    In The Legends of Sinbad Roleplaying GameTM, players take on the roles of members of the same crew aboard a ship bound for uncharted waters, amazing dangers, and ancient treasures.
    Exploration and discovering ancient treasures is a large part of The Legends of Sinbad!
    Exploration and discovering ancient treasures is a large part of The Legends of Sinbad!
    Play a wily rogue from the Abassid Caliphate, a Grecian alchemist searching for rare ingredients for a new potion, an exiled sorcerer from the Eastern Roman Empire, a fierce barbarian raider from the frigid lands of the Norse, a vassal knight of Charlemagne sent out on a holy quest, or a treasure hunter from the Kingdom of the Moors.
    Chart your own course as you travel the world, working for the good of the crew and ship while also pursuing your own private quest. New merchant mechanics encourage you to chart new trade routes while investigating rumors of magic-shrouded islands, vine-choked ruins, and lost treasures, and new ship mechanics allow you and your fellow adventurers to gain a crew of followers and customize your ship.
    New merchant mechanics add a whole new realm to your roleplaying experience!
    New merchant mechanics add a whole new realm to your roleplaying experience!
    The Legends of Sinbad Roleplaying GameTM provides you with several campaign and adventure ideas, dozens of new magical treasures and thrilling monsters, fully fleshed-out NPCs and organizations to serve as reoccurring antagonists, a map and information on the kingdoms and empires of the Seven Seas, as well as mysterious locations such as the City of Brass, the lost island of Lemuria, and the Fountain of Destiny!
    Grab your astrolabe, sharpen your scimitar, and set sail for the Seven Seas inThe Legends of Sinbad!
    801 C.E.
    801 C.E.

    Charlemagne, ruler of the Carolingian Empire.
    Charlemagne, ruler of the Carolingian Empire.
    Though dragons are not intelligent, spellcasting, flying beasts, they are still incredibly powerful, capable of breathing fire, and the plagues of the Carolingian Empire and Anglo-Saxon Kingdoms. Knights often embark on dangerous quests to destroy them.
    Though dragons are not intelligent, spellcasting, flying beasts, they are still incredibly powerful, capable of breathing fire, and the plagues of the Carolingian Empire and Anglo-Saxon Kingdoms. Knights often embark on dangerous quests to destroy them.
    Troglodyte from the frozen realm of Hyperborea.
    Troglodyte from the frozen realm of Hyperborea.
    A ferocious roc--a gigantic, legendary bird of prey--perches atop its nest in the craggy, windswept peaks.
    A ferocious roc--a gigantic, legendary bird of prey--perches atop its nest in the craggy, windswept peaks.