So as I previously posted, theFreeRPGBlog has design guidelines, so I will be designing a Free RPG using that blog as a design reference.
Dice Mechanics!
Obviously if you've been paying attention to this blog, I won't be using a d20 system. I dislike single dice rolls, they lack any sort of balanced average. I do however like exploding dice. Earthdawn is a system which uses a step system and exploding dice has always been one of my favorites...however it can be daunting to track increases and decreases in dice steps and constantly having to look up steps. I think I will use an attribute die and skill die added to the throw. Kind of like Savage Worlds, or rather how I think SW should be.
Next up: Concept
Dice Mechanics!
Obviously if you've been paying attention to this blog, I won't be using a d20 system. I dislike single dice rolls, they lack any sort of balanced average. I do however like exploding dice. Earthdawn is a system which uses a step system and exploding dice has always been one of my favorites...however it can be daunting to track increases and decreases in dice steps and constantly having to look up steps. I think I will use an attribute die and skill die added to the throw. Kind of like Savage Worlds, or rather how I think SW should be.
Next up: Concept
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