Monday, May 6, 2013

Finalizing Design Rules for IZ2.0 Golemechs (Savage Worlds)

So quick post as I have lots of work to do. I decided to use a generic approach to designing the Vehicular weapons for IZ2.0 as the weapons were going to fill lots of roles, from Turrets, to Hand-held Mech weapons, to vehicles to body mounted mech weapons. Which means there are far too many combinations to actually list each of them with name and full description like the character equipment. Well I could but we don't have THAT many pages. So just a quick preview of what's to come.

So here's an excerpt:

20mm Single
30/60/120
1
20


3,500

20mm Burst
30/60/120
3
60


5,000

20mm Auto
30/60/120
5
100


6,000

  20mm AP



2d10+1
6


20mm HE



2d8+1
4


20mm HP



3d6
0


25mm Single
30/60/120
1
15


5,000

25mm Burst
30/60/120
3
45


7,500

25mm Auto
30/60/120
5
75


6,000

 25mm AP



3d6
6


  25mm HE



3d8
4


25mm HP




0









(Yes, the damages for the rounds is still being tweaks, so ignore those.)







 Hand-Held Weapon Bodies
As personal weapon come in many forms, from pistols to sub-machine guns to miniguns, Hand-held ‘mech weapon systems resemble those same systems. However the generic nature of creating vehicular weapons means adding some flavor to the generic systems.  

Pistol Body
The Pistol Body for a weapon is often used for hand held sidearms. Ammo: Standard ammo Clip. Uses Base Ranges.  Gains Double Tap Trait.

SMG Body
Somewhere between a pistol and a rifle; an SMG Body will usually be added to a RoF 3 or RoF 5 weapon system. It will utilize the base range for the weapon. Ammo: Triple capacity Clip. Gains 3RB and Auto Traits.

Rifle Body
Assault Rifle, Battle Rifle, Hunting Rifle; these bodies are the most versatile, Double Base Range. Typically mounts Clips or Drum for ammunition with double Ammo capacity. Gains 3RB and Auto Traits.

Sniper Body
An extremely long barreled weapon designed for long distance attacks. The weapon will always be fitted to a RoF 1 system.  Triple Range. Ammo: half capacity clip. +2 to aimed shots.  Gains Snapfire Trait.

Rapid-Fire Cannon Body
A multi-barrel system, always mounted to RoF 3 or 5 systems. Ammo: Fed from internal ammo supply (Typically hip or torso mounted.) Ammo Capacity x10. Double Range.  Gains Auto Trait.