So quick post as I have lots of work to do. I decided to use a generic approach to designing the Vehicular weapons for IZ2.0 as the weapons were going to fill lots of roles, from Turrets, to Hand-held Mech weapons, to vehicles to body mounted mech weapons. Which means there are far too many combinations to actually list each of them with name and full description like the character equipment. Well I could but we don't have THAT many pages. So just a quick preview of what's to come.
So here's an excerpt:
(Yes, the damages for the rounds is still being tweaks, so ignore those.)
Hand-Held Weapon Bodies
So here's an excerpt:
20mm Single
|
30/60/120
|
1
|
20
|
|
|
3,500
|
|
20mm Burst
|
30/60/120
|
3
|
60
|
|
|
5,000
|
|
20mm Auto
|
30/60/120
|
5
|
100
|
|
|
6,000
|
|
20mm AP
|
|
|
|
2d10+1
|
6
|
|
|
20mm
HE
|
|
|
|
2d8+1
|
4
|
|
|
20mm
HP
|
|
|
|
3d6
|
0
|
|
|
25mm Single
|
30/60/120
|
1
|
15
|
|
|
5,000
|
|
25mm Burst
|
30/60/120
|
3
|
45
|
|
|
7,500
|
|
25mm Auto
|
30/60/120
|
5
|
75
|
|
|
6,000
|
|
25mm AP
|
|
|
|
3d6
|
6
|
|
|
25mm HE
|
|
|
|
3d8
|
4
|
|
|
25mm
HP
|
|
|
|
|
0
|
|
|
|
|
|
As personal weapon come in many forms, from pistols to sub-machine
guns to miniguns, Hand-held ‘mech weapon systems resemble those same systems.
However the generic nature of creating vehicular weapons means adding some
flavor to the generic systems.
Pistol Body
The Pistol Body for a weapon is often used for hand held sidearms. Ammo:
Standard ammo Clip. Uses Base Ranges. Gains Double Tap Trait.
SMG Body
Somewhere between a pistol and a rifle; an SMG Body will usually be
added to a RoF 3 or RoF 5 weapon system. It will utilize the base range for the
weapon. Ammo: Triple capacity Clip. Gains 3RB and Auto Traits.
Rifle Body
Assault Rifle, Battle Rifle, Hunting Rifle; these bodies are the most
versatile, Double Base Range. Typically mounts Clips or Drum for ammunition
with double Ammo capacity. Gains 3RB and Auto Traits.
Sniper Body
An extremely long barreled weapon designed for long distance attacks.
The weapon will always be fitted to a RoF 1 system. Triple Range. Ammo: half capacity clip. +2 to
aimed shots. Gains Snapfire Trait.
Rapid-Fire Cannon Body
A multi-barrel system, always mounted to RoF 3 or 5 systems. Ammo: Fed
from internal ammo supply (Typically hip or torso mounted.) Ammo Capacity x10. Double
Range. Gains Auto Trait.
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