Saturday, July 7, 2012

PF Earthdawn Advanced Race Guide costing

Well I'm starting to "cost" the Earthdawn Races using the Advanced Race Guide for Pathfinder

So far I've done Dwarf and Obsidimen.
T'skrang, Humans, Elves, Trolls, and Orcs, Windlings remain.

The hardest part of some of the point costing was definitely trying to find an equivalent point cost for certain abilities. Another was that the PFEarthdawn rules use +/- odds as well. So trying to figure out the value of a +1 Dex is harder than a +2 Dex. If the totals added up to an even it was easier to cost out.

Here's what I came up with so far.

+6 Str, +4 Con, -2 Dex, -1 Int, -1 Cha 5RP (1Specialilized, 4 adv.)
      (Large grants +2 Str/+2Con/-2Dex. So Specialized Physical to give +2 Str, +2 Con, -1 Int/Cha, leaving advanced Str for 4RP)
Large Humanoid 7RP
Slow & Steady -1RP
Riderless -2RP
        can't ride animals with less than 26 str.
Sink Like a Stone -2RP
       (-20 swim)
Stability 2RP
      Increased to 2RP as it's a +6 to CMD instead of +4 CMD in addition to being Large.
Weapon Familiarity 2RP
Languages 1RP
Karma d4 1RP
Total: 13 RP

Throalic Dwarf
+2Str, +2Con, -2Cha 1RP (Specialized)
Slow & Steady -1RP
Heat Sight 2RP (dark vision)
Poor Rider -1RP (should be like a 1/2RP)
    -2 to ride skills
Scholarly 2RP (1/2 skilled)
    4 skill points at level 1 in knowledge skills....that's a lot...not as much as skilled (4RP), but it front loads the class when those skill points are most useful.
Hardy 3RP
Stability 1RP
Stonecunning 1RP
Weapon Familiarity 1RP
Language 0RP (Throalic only)
Karma d6 2RP
Total 12RP
So for Karma instead of using humans as a baseline at d8, I decided to go d4 at 1RP, and 1RP per die beyond that, since it's not something that normal Pathfinder characters have.