Wednesday, November 9, 2016

Savage Rifts - Spell Conversions

This will be the location for Spell Conversions: It will be a living post, continuously updated.

Presentation Spells are presented with the Base Spell then the (Rifts Spell Trapping). In some cases, spells are combination spells. and will be listed as Armor/Fear (Armor Bizarre). These combination spells may be cast only if both base spells are known.

Bolt (Electric Arc)
Bolt spell with Electric trapping.

Invisibility (Chameleon)
Instead of being invisible, the recipient blends with the environment.

Invisibility (Concealment)
Rank: Novice
Power Points:3
Range:Touch
Duration: 3 (1/round)
   This use of invisibility only affects a small object. Otherwise it works exactly like invisibility.  Grants a +4 versus detection to the object.

Detect Arcana (Detect Concealment)
Rank: Novice
Power Points:2
Range: Smarts
Duration: 3 (1/round)
   Counter to Invisibility (Concealment). Opposed test to detect an object concealed by (Concealment)

Invisibility/Burrow (Shadow Meld)
Rank: Novice
Power Points:4
Range: Smarts x 2
Duration: 3 (2/round)
    The caster dissolves into a shadow. This use does not allow burrowing into the earth. Grants invisibility while within the shadow. (As Invisibility spell). May move within the shadow as burrow.

Damage Field (House of Glass Trapping)
Rank: Seasoned
Power Points: 4
Range:LBT
Duration: 3 (2/round)
   The damage field does no damage by itself. Any attacks which hit the target will also damage the attacker on a point for point basis with the same type of damage. For example, if the target is hit for 12 points of mega damage, the attacker will be damaged for exactly the same amount. The field has an effective range of a Large Burst Template centered on the recipient.

Fear (Heavy Breathing)
Rank: Novice
Power Points: 3
Range: Smarts x 2
Duration: 3 (2/round)
   Heavy Breathing affects a medium burst template area. 

Illusion (Reflection)
Rank: Novice
Power Points: 3
Range: Smarts
Duration: 3 (1/round)
   Creates a stationary Illusion which is visiable by all. This illusion is limited as a visual only illusion which may not attack. 

Illusion (Multiple Image}
Rank: Novice
Power Points: 3
Range: Smarts
Duration: 3 (1/round)
  Creates the illusion of 3 identical images, visible to all. Attacks suffer -1 to -3 penalty to hit on ranged attacks (equal to the number of active images). In melee the attacker counts as 4 attackers, gaining a gang up bonus equal to the number of active images. A missed attack will destroy an image, a blast template will destroy all images. These illusions may not be used to make attacks.

Summon Ally (Phantom Mount)
Rank: Novice
Power Points:3
Range: Smarts
Duration: 3 (1/round)
  Summons a phantom mount, a supernatural construct which will fight or serve as a mount for the character.
As a Horse, but can inflict Mega Damage in combat.

Deflection/Summon Ally (Spinning Blades)
Rank: Novice
Power Points:3+
Range: Smarts x 2
Duration: 3 (1/round)
  Bladed weapon rises into the air to defend the spellcaster. One additional blade may be summoned per 2 power points spent. The blades provide +2 and the caster is -1 to be hit by ranged attacks.
  Buzzsaw attack, the blades may be launched as a Medium Blast Template which inflicts 3d6+1 per blade damage. Once the blades hit, they dissipate.
 The blades may also be launched individually, each blade inflicting 2d6 damage.

Telekinesis (Ricochet Strike)
Rank: Seasoned
Power Points: 5
Range: Smarts x 3
Duration: Instant
 A single thrown melee weapon can make 3 attacks, or 2 attacks and a return ricochet. If any of the attacks miss the weapon does not make the next attack or return. The first target may also be targeted after the second target. This only works on normal one-handed melee weapons up to 10 pounds in weight.