Here's a QUICK conversion of one of the Juicer OCCs from Rifts Worldbook #10 - Juicer Uprising
You will still need your Tomorrow Legion Player's Guide, and reference to the Rifts book. (The standard rules apply except as follows)
You will still need your Tomorrow Legion Player's Guide, and reference to the Rifts book. (The standard rules apply except as follows)
The Hyperion Juicer
Hyperion Juicers are the fastest of Juicers. With increased metabolisms and even shorter lifespans.
The Burn
Hyperion Juicers burn out much faster. Hyperion Juicers must begin with Burn 8 with a d12 roll for the session burn roll, however, burn rolls are still rolled with a d10.
Super Endurance: Hyperion Juicers begin with +2 Vigor die types, with no Trait maximum. They require only half the normal amount of sleep, and gain +2 on all Fatigue checks.
Super Reflexes: Hyperion Juicers begin with +3 Agility die types, with no Trait maximum. They have Uncanny Reflexes, granting them −2 to be hit by all attacks. Finally, they begin with the Quick, Quick Draw, and Level Headed Edges.
Super Speed: Hyperion Juicers cover enormous ground quickly, doubling their base
Pace+2. They also have the Fleet-Footed Edge (meaning they have Pace of 20” with a d10 running die).
Super Strength: Hyperion Juicers begin with +2 Strength die types, with no Trait
maximum. They also begin with the Brawny Edge.
Standard Complications PLUS:
Dependency (Food): The Hyperion Juicer must consume twice as much food as normal. If they don’t eat enough they become automatically Fatigued each day until they’re Incapacitated. A day
after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.
Over-React: Hyperion Juicers tend to over-react, often striking out when surprised. Whenever someone surprises the Hyperion, they must make a Spirit Roll to not strike out blindly. (As determined by Gamemaster).
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