So, I got over to Pair-a-Dice Games to play the first part of the conversion of my favorite old-school module: The Sinister Secret of Saltmarsh. Now having had architectural training, I looked at the original map and thought, wow...fireplaces going up into the floor and stopping...so I updated it in AutoCAD, quite a lot.
How these Floorplans aren't perfect, as I rushed them the first day I tried to run the adventure, but they're close. There should be a door between the scullery and the kitchen, and there's a bit of overlapping hatching...but not too bad.
Here's some pictures of us actually playing
My next door neightbor was at the store, and he brought his almost 5 year old over to watch!! |
The two mighty level 1 heroes stand over the poor goblins, slain before they could give insult or injury (3 crits in 2 turns will do that.) |
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