Showing posts with label #OSR. Show all posts
Showing posts with label #OSR. Show all posts

Wednesday, December 11, 2013

Machinations of the Space Princess - S3 Conversion Part 4

So I have been converting stuff, I just haven't had a chance to post them recently, so here will be SEVERAL "Monsters" now.

Mind Ravager (Race)
-4CHA -4STR
Creatures of nearly pure intellect, they appear as a brain with legs, tiny eyestalks can be seen protruding from the front. They feed upon mindwaves.

Traits:
Tiny (Small)
Parasitic (Parasite & Host)
Psychic (Psion Power: Sleep & Mindbolt)
was  Intellect Devourer

Doppler (Race)
-4CHA, -4COM

A Naturally psionic race, all Dopplers exhibit the Pheromones Psion Mark (+2 Cha, +1 Com.) While most are true psions, some of the race are killers, hunting in a purely physical manner. The race is very disconcerting to observe in their natural form and are greatly feared throughout the galaxy.

Traits:
Silcon Based (Goo Body)
Shapeshifting
True Shapeshifting
Psionic Power: Beguile

was:  Doppelganger 


Police Robot XP 250 (Goon)
Close Defense: 12
Ranged Defense: 14
Armour: 1d4
Hit Dice: 6+6 (33hp)
Initiative: +0
Movement: 13m
Attacks: 2/+2
Damage 1d4 Tentacles/1d8 laser blaster
Saves: 5 (6 toughness)
Skills: Law: 1

Traits:
Robot (painless)
Armor 1d4
Electroshock (tentacles)
Tentacles

This is a police robot from the adventure, I had to tone it down from the adventure, because those things have WAY too many powers to fit well into MotSP.

Thursday, November 21, 2013

Machinations of the Space Princess - S3 conversion Part 3

Additional S3 baddies, in this one I tackle the Displacer Beast and the Phase Spiders

One thing I have to mention is that these conversions are always rough, they are being hammered from a freeform creation of the old school into a modular system of the OSR.

Void Strider XP 25 (Beast) 
Close Defense: 12
Ranged Defense: 12
Armour: 1d4
Hit Dice: 3 (14hp)
Initiative: +1
Movement: 10m
Attacks: 1/+1
Damage 1d4+poison
Saves: 5
Skills: Stealth 1, Climb 1
Traits:
Selective Intangibility (see below)
Venomous (1d4)
Chitinous Shell (1d4 armor)

This was a Phase Spider

Selective Intangibility: The Void Strider can escape become intangible as an action, allowing it to attack, and escape quite easily.


Shadow Hunter XP 150 (Beast) 
Close Defense: 12
Ranged Defense: 14
Armour:None
Hit Dice: 6 (27hp)
Initiative: +1
Movement: 10m
Attacks: 2/+1
Damage 1d8 Natural
Saves: 5
Skills: Stealth 2
Traits:
Predator Natural Weapons (1d8)
Stealth
Pounce (15m leap)
Tentacles

This was the Displacer Beast Effectively I took the 'displacement' ability and translated it to a ranged defense increase.

Wednesday, November 20, 2013

Machinations of the Space Princess - S3 conversion Part 2

A Couple more baddies converted from S3. (Updated the SIF after I found the engulf trait)


Screamer XP 25 (Beast) 
Close Defense: 12
Ranged Defense: 12
Armour: 0
Hit Dice: 2 (4hp)
Initiative: 0
Movement: none
Attacks: 1/+1
Damage 1d6
Saves: 5, Toughness: 7
Skills: none
Traits:
Sessile (Can Not Move)
Fungal (No Vitals) Half Hit Points, only 1 pt of damage from physical attacks, normal from energy.
Exotic Attack (Sonic Scream) 1d4 Cone Effect

This was a Shrieker The exotic attack is based on 2 advances of Sonic Boom instead of making it 1d6, I made it 1d4 and  added an area of effect; just like upgrading a weapon...this is fun!

SIF (Sky is Falling) XP 75 (Beast)
Close Defense: 12
Ranged Defense: 12
Armour: 1d6 (exterior)
Hit Dice: 4 (18hp)
Initiative: +1
Movement: 10m ground
Attacks: 1/+1
Damage 1d6
Saves: 5
Skills: Ambush: 1, Stealth: 3
Traits:
Engulf
Camouflage (+2 Stealth)
Echolocation
Shell
This was a Lurker Above. The SIF is a pure ambush predator, it hangs from high places, camouflaged, then drops its 500lb body on top of any opponents below, crushing them, and then constricting. While it's heavy armored hide protects it from outer attacks. This is a young version. The SIF can continue to grow, with many reaching 40 feet in width, the largest on record was 75 feet in width, weighing over 3000 pounds.

DCC RPG WORLDTOUR #6


So, I got over to Pair-a-Dice Games to play the first part of the conversion of my favorite old-school module: The Sinister Secret of Saltmarsh. Now having had architectural training, I looked at the original map and thought, wow...fireplaces going up into the floor and stopping...so I updated it in AutoCAD, quite a lot.

How these Floorplans aren't perfect, as I rushed them the first day I tried to run the adventure, but they're close. There should be a door between the scullery and the kitchen, and there's a bit of overlapping hatching...but not too bad.








Here's some pictures of us actually playing
20131117_160046.jpg
My next door neightbor was at the store, and he brought his almost 5 year old over to watch!!
Before Sean and Ian actually made it inside, they waited for morning outside the walls of the garden...and we best by goblins at 4AM, the fight ended with back to back crits from Ian's halfling, and a critical hit from Sean's wizard as well!!!
20131117_161930.jpg
The two mighty level 1 heroes stand over the poor goblins, slain before they could give insult or injury (3 crits in 2 turns will do that.)

Tuesday, November 19, 2013

Machinations of the Space Princess - S3 Conversion Part 1

So a couple weeks ago I posted that it would be fun to run a Machinations of the Space Princess game as a n exploration mission to recover a lost science vessel. This excursion would be to the downed spacecraft on a backwater planet that had a high psion population, however, they think it's 'MAGIC'...

So instead of a lost science vessel, the sleazy gits will find info on an Exo vessel...the cargo could be priceless. First they're going to have to locate the exact location and then brave the vessel....encountering all the nasty critters onboard.

So I will be creating an entire adventure over time, INSPIRED by S3, but not fully S3, I will recreate the maps in AutoCAD and eventually have a complete adventure. But in the meantime, I need to start slow...so here's the first Monster for ES3 - Excursion to the Broken Peaks


Fungusfiends (These would take the place of the vegepygmies from S3.)
First I will start off by analyzing the original creature.

Plant creature that is a meat eating hunter and scavengers. Piercing weapons only do half damage. Electrical attacks do no damage. OK that's a bit odd for Machinations mobs...so I'm going to use the following traits to represent them. Their coloration allows them to surprise 50% of the time
Fungal (No Vitals) Half Hit Points, only 1 pt of damage from physical attacks, normal from energy.
Hunter (Warrior) +1 close and ranged attacks.
Scavenger (Tough) Increase Toughness Save score by +2
They range in Hit Dice from 1-6. As hunters we will consider them 'trained' so 3 hit dice

Fungusfiend XP 50 (Goon)
Close Defense: 13
Ranged Defense: 12
Armour: 0
Hit Dice: 3 (7hp)
Initiative: 0
Movement: 10m ground
Attacks: 1/+2
Damage 1d6
Saves: 5, Toughness: 7
Skills: Sneak Attack: 1

Fungusfiend XP 10 (Fodder)
Close Defense: 11
Ranged Defense: 10
Armour: 0
Hit Dice: 3 (2hp)
Initiative: 0
Movement: 10m ground
Attacks: 1/+2
Damage 1d6
Saves: 5, Toughness: 7
Skills: Sneak Attack: 1

Fungusfiend  Sub-Leader XP 100 (Hard Bastard)
Close Defense: 15
Ranged Defense: 14
Armour: 0
Hit Dice: 3 (12hp)
Initiative: 0
Movement: 10m ground
Attacks: 1/+3
Damage 1d6
Saves: 6, Toughness: 8
Skills: Sneak Attack: 1

Tuesday, July 9, 2013

Machinations of the Space Princess (Race Traits)

This is OSR done amazing. I'm really really really looking forward to running MotSP at Gam3rCon. 


A little bit about character creation. RACE TRAITS

Machinations of the Space Princess $11.99 at DTRPG

How do you represent millions of variations between billions of planets? Pretty easily it seems, you create a couple dozen categories of trope like alien species, such as a Humanoid Hunter Feline:

Hunter (Cultural)Hunter cultures value the hunting skill above
all others and consider it an important
cultural artefact. Even advanced species
can glorify the hunt as a rite of passage or a
connection to their more primitive forebears.
Warrior: +1 Close and Ranged Attack.
Weapon: +2 Skill levels with a particular type
of weapon.
Survival: +1 level to Survival skill.
Stalker: +1 level to Stealth skill.
Feline (Species)Feline species resemble Terran cats. They
are often individualistic and aloof and can
also seem cruel to other species.
Acute Hearing: You can hear noises higher
and lower than most and at greater distances
with greater clarity.
Graceful: +1 Dexterity.
Natural Weapons: You may take this
multiple times. Each time you take it the
damage you can do with your natural
weapons increases by one dice-type. EG: D4
(the starting amount) rising to D6, then D8.
You may not raise it above D12.
Night Vision: You can see in reduced
lighting as normal, but not in total darkness.
Rapid Reaction: Your Reflexes save is
increased by +2.
Wary: Your Reflex and Logic saves are
raised by +1 each.
Vibration Sense: You can sense movement
that disturbs that atmosphere ten metres in
all directions if your whiskers are exposed to
the air. 
Humanoid (Species)
The majority of successful species in the
galaxy are humanoids and thanks to science
and suspicious similarities in genetics many
of these species can interbreed. Humanoid
species benefit from being adaptable and
gregarious.
Adaptable: +1 Skill Point that can be spent
anywhere.

Now that seems pretty straight forward eh? And it is, except you only get to choose 3 of these options for free.

You can take up to three race traits before
you start taking penalties - the more alien
you are the less easy it is to relate with and
cope with interstellar society. If you take a
fourth - or more - your Attributes start to take
a hit. You lose four points of Charisma for
your fourth trait and after that another -4 to
another Attribute for every additional trait.
You can’t take more than -8 away from any
single Ability though.

So lets make a few of these humanoid feline hunters:

Felis Sapiens domesticus
Able to survive in nearly any environment, the domestic house cat...evolved.
Hunter: Survival: +1 level to Survival skill.
Feline: Graceful: +1 Dexterity.
Adaptable: +1 Skill Point that can be spent
anywhere.
"I'm gonna get you little fishy..." Cat makes his survival skill check.


Felis Sapiens bastet
Graceful
Hunter: Weapon: +2 Skill levels with a particular type
of weapon.Feline: Graceful: +1 Dexterity.
Adaptable: +1 Skill Point that can be spent
anywhere.
Vibration Sense: You can sense movement
that disturbs that atmosphere ten metres in
all directions if your whiskers are exposed to
the air.
-4 charisma
-4 charisma, not -4 comeliness!!!! 
Felis Sapiens tigris 
The tigris is scary, they are very predatory, and definitely eat meat, even human meat, sometimes they kill without thinking of the ramifications.
Hunter: Warrior: +1 Close and Ranged Attack.
Feline: Natural Weapons: d8 (3 traits)
Humanoid: Adaptable: +1 Skill Point that can be spent anywhere.
-4 Charisma, -4 Wisdom
Big ugly claws and teeth.
And now for the complete list of Aliens categories: (of 10)
Ammonia Based (Exotic)
Amoeboid (Species)
Amphibian (Species)
Aquatic (Species)
Austere (Cultura)
Avian (Species)
Boron-based (Exotic)
Canine (Species)
Caste (Species) - Like from a hive culture
Cephalopod (Species)

Cetacean (Species)
Chemosynthetic (Exotic)
Chiropteran (Species)
Cnidarian (Species)
Criminal (Cultural)
Cyborg (exotic)
Dead (Exotic) - Like the dea guy from Lexx.
Decadent (Culture)
Defensive Adaptation (Species)
Detached (Culture)

Duplicitous (Cultural)
Elemental (exotic)
Energy (Cultural)
Engineer (Cultural)
Exotic Attack (exotic)
Feline (Species)
Fungal (Species) - Humanoid Hunter Fungus...Ork?
Giant (Species) - Giant space Hamsters!!!!!
Herbivore (Species)
High Gravity (Species)

Humanoid (Species)
Hunter (Cultural)
Insectoid  (Species)
Intellectual (Cultural)
Libertine (Cultural)
Low Gravity (Species)
Metal-Oxide Based (Exotic)
Methane Based (Exotic)
Molluscan (Species)
Nocturnal (Species)

Ophidian (Species)
Pacifistic (Cultural)
Parasitic  (Species)
Photosynthetic (Species)
Piscean (Species)
Plant  (Species)
Poisonous (Species)
Predator (Species)
Primate (Species)
Psychic (Exotic)

Reptilian (Species)
Robotic (Species)
Rodentine (Species) - Giant space Hamsters!!!!!
Scavenger (Species)
Sessile (Species)
Shapeshifter (Exotic)
Silicon-Based (exotic)
Software (Species)
Spiritual (Species)
Swarm (Exotic)

Thermosynthetic (Exotic)
Tiny (Species)
Vacuum (Exotic) - Giant space Hamsters!!!!!
Venomous (Species)
Warrior (Culture)
Zero Gravity (Exotic)

YES!!! That is sixty-six different racial trait categories!!! Each with 3-7 traits...

And of course humans...

This one thing makes Machinations of the Space Princess worth the $11.99 price of PDF admission!!!!