Showing posts with label #MotSP. Show all posts
Showing posts with label #MotSP. Show all posts

Wednesday, December 11, 2013

Machinations of the Space Princess - S3 Conversion Part 4

So I have been converting stuff, I just haven't had a chance to post them recently, so here will be SEVERAL "Monsters" now.

Mind Ravager (Race)
-4CHA -4STR
Creatures of nearly pure intellect, they appear as a brain with legs, tiny eyestalks can be seen protruding from the front. They feed upon mindwaves.

Traits:
Tiny (Small)
Parasitic (Parasite & Host)
Psychic (Psion Power: Sleep & Mindbolt)
was  Intellect Devourer

Doppler (Race)
-4CHA, -4COM

A Naturally psionic race, all Dopplers exhibit the Pheromones Psion Mark (+2 Cha, +1 Com.) While most are true psions, some of the race are killers, hunting in a purely physical manner. The race is very disconcerting to observe in their natural form and are greatly feared throughout the galaxy.

Traits:
Silcon Based (Goo Body)
Shapeshifting
True Shapeshifting
Psionic Power: Beguile

was:  Doppelganger 


Police Robot XP 250 (Goon)
Close Defense: 12
Ranged Defense: 14
Armour: 1d4
Hit Dice: 6+6 (33hp)
Initiative: +0
Movement: 13m
Attacks: 2/+2
Damage 1d4 Tentacles/1d8 laser blaster
Saves: 5 (6 toughness)
Skills: Law: 1

Traits:
Robot (painless)
Armor 1d4
Electroshock (tentacles)
Tentacles

This is a police robot from the adventure, I had to tone it down from the adventure, because those things have WAY too many powers to fit well into MotSP.

Thursday, November 21, 2013

Machinations of the Space Princess - S3 conversion Part 3

Additional S3 baddies, in this one I tackle the Displacer Beast and the Phase Spiders

One thing I have to mention is that these conversions are always rough, they are being hammered from a freeform creation of the old school into a modular system of the OSR.

Void Strider XP 25 (Beast) 
Close Defense: 12
Ranged Defense: 12
Armour: 1d4
Hit Dice: 3 (14hp)
Initiative: +1
Movement: 10m
Attacks: 1/+1
Damage 1d4+poison
Saves: 5
Skills: Stealth 1, Climb 1
Traits:
Selective Intangibility (see below)
Venomous (1d4)
Chitinous Shell (1d4 armor)

This was a Phase Spider

Selective Intangibility: The Void Strider can escape become intangible as an action, allowing it to attack, and escape quite easily.


Shadow Hunter XP 150 (Beast) 
Close Defense: 12
Ranged Defense: 14
Armour:None
Hit Dice: 6 (27hp)
Initiative: +1
Movement: 10m
Attacks: 2/+1
Damage 1d8 Natural
Saves: 5
Skills: Stealth 2
Traits:
Predator Natural Weapons (1d8)
Stealth
Pounce (15m leap)
Tentacles

This was the Displacer Beast Effectively I took the 'displacement' ability and translated it to a ranged defense increase.

Wednesday, November 20, 2013

Machinations of the Space Princess - S3 conversion Part 2

A Couple more baddies converted from S3. (Updated the SIF after I found the engulf trait)


Screamer XP 25 (Beast) 
Close Defense: 12
Ranged Defense: 12
Armour: 0
Hit Dice: 2 (4hp)
Initiative: 0
Movement: none
Attacks: 1/+1
Damage 1d6
Saves: 5, Toughness: 7
Skills: none
Traits:
Sessile (Can Not Move)
Fungal (No Vitals) Half Hit Points, only 1 pt of damage from physical attacks, normal from energy.
Exotic Attack (Sonic Scream) 1d4 Cone Effect

This was a Shrieker The exotic attack is based on 2 advances of Sonic Boom instead of making it 1d6, I made it 1d4 and  added an area of effect; just like upgrading a weapon...this is fun!

SIF (Sky is Falling) XP 75 (Beast)
Close Defense: 12
Ranged Defense: 12
Armour: 1d6 (exterior)
Hit Dice: 4 (18hp)
Initiative: +1
Movement: 10m ground
Attacks: 1/+1
Damage 1d6
Saves: 5
Skills: Ambush: 1, Stealth: 3
Traits:
Engulf
Camouflage (+2 Stealth)
Echolocation
Shell
This was a Lurker Above. The SIF is a pure ambush predator, it hangs from high places, camouflaged, then drops its 500lb body on top of any opponents below, crushing them, and then constricting. While it's heavy armored hide protects it from outer attacks. This is a young version. The SIF can continue to grow, with many reaching 40 feet in width, the largest on record was 75 feet in width, weighing over 3000 pounds.

Tuesday, November 19, 2013

Machinations of the Space Princess - S3 Conversion Part 1

So a couple weeks ago I posted that it would be fun to run a Machinations of the Space Princess game as a n exploration mission to recover a lost science vessel. This excursion would be to the downed spacecraft on a backwater planet that had a high psion population, however, they think it's 'MAGIC'...

So instead of a lost science vessel, the sleazy gits will find info on an Exo vessel...the cargo could be priceless. First they're going to have to locate the exact location and then brave the vessel....encountering all the nasty critters onboard.

So I will be creating an entire adventure over time, INSPIRED by S3, but not fully S3, I will recreate the maps in AutoCAD and eventually have a complete adventure. But in the meantime, I need to start slow...so here's the first Monster for ES3 - Excursion to the Broken Peaks


Fungusfiends (These would take the place of the vegepygmies from S3.)
First I will start off by analyzing the original creature.

Plant creature that is a meat eating hunter and scavengers. Piercing weapons only do half damage. Electrical attacks do no damage. OK that's a bit odd for Machinations mobs...so I'm going to use the following traits to represent them. Their coloration allows them to surprise 50% of the time
Fungal (No Vitals) Half Hit Points, only 1 pt of damage from physical attacks, normal from energy.
Hunter (Warrior) +1 close and ranged attacks.
Scavenger (Tough) Increase Toughness Save score by +2
They range in Hit Dice from 1-6. As hunters we will consider them 'trained' so 3 hit dice

Fungusfiend XP 50 (Goon)
Close Defense: 13
Ranged Defense: 12
Armour: 0
Hit Dice: 3 (7hp)
Initiative: 0
Movement: 10m ground
Attacks: 1/+2
Damage 1d6
Saves: 5, Toughness: 7
Skills: Sneak Attack: 1

Fungusfiend XP 10 (Fodder)
Close Defense: 11
Ranged Defense: 10
Armour: 0
Hit Dice: 3 (2hp)
Initiative: 0
Movement: 10m ground
Attacks: 1/+2
Damage 1d6
Saves: 5, Toughness: 7
Skills: Sneak Attack: 1

Fungusfiend  Sub-Leader XP 100 (Hard Bastard)
Close Defense: 15
Ranged Defense: 14
Armour: 0
Hit Dice: 3 (12hp)
Initiative: 0
Movement: 10m ground
Attacks: 1/+3
Damage 1d6
Saves: 6, Toughness: 8
Skills: Sneak Attack: 1

Wednesday, August 7, 2013

Medal of Radness

So, Postmordem Studios, aka +James Desborough  , is granting medals for Machinations of the Space Princess. With MotSP being one of my new favorites, I'll definitely be creating a page for MotSP.

Sean is creating a Halo game which will utilize the MotSP ruleset

I will be creating more new races. Including additional categories where I figure one out.

Tuesday, May 7, 2013

Machinations of the Space Princess

If you haven't checked this out yet, you have to. Based upon the Lamentations of the Space Princess, but HEAVILY modified. This is amongst the OSR based systems, but HEAVILY modified.

Go to Post-Mordem Studios download the Rough playtest (version 2).

Warning, Mature Language included. YOU HAVE BEEN WARNED!!!