Monday, May 6, 2013

Finalizing Design Rules for IZ2.0 Golemechs (Savage Worlds)

So quick post as I have lots of work to do. I decided to use a generic approach to designing the Vehicular weapons for IZ2.0 as the weapons were going to fill lots of roles, from Turrets, to Hand-held Mech weapons, to vehicles to body mounted mech weapons. Which means there are far too many combinations to actually list each of them with name and full description like the character equipment. Well I could but we don't have THAT many pages. So just a quick preview of what's to come.

So here's an excerpt:

20mm Single
30/60/120
1
20


3,500

20mm Burst
30/60/120
3
60


5,000

20mm Auto
30/60/120
5
100


6,000

  20mm AP



2d10+1
6


20mm HE



2d8+1
4


20mm HP



3d6
0


25mm Single
30/60/120
1
15


5,000

25mm Burst
30/60/120
3
45


7,500

25mm Auto
30/60/120
5
75


6,000

 25mm AP



3d6
6


  25mm HE



3d8
4


25mm HP




0









(Yes, the damages for the rounds is still being tweaks, so ignore those.)







 Hand-Held Weapon Bodies
As personal weapon come in many forms, from pistols to sub-machine guns to miniguns, Hand-held ‘mech weapon systems resemble those same systems. However the generic nature of creating vehicular weapons means adding some flavor to the generic systems.  

Pistol Body
The Pistol Body for a weapon is often used for hand held sidearms. Ammo: Standard ammo Clip. Uses Base Ranges.  Gains Double Tap Trait.

SMG Body
Somewhere between a pistol and a rifle; an SMG Body will usually be added to a RoF 3 or RoF 5 weapon system. It will utilize the base range for the weapon. Ammo: Triple capacity Clip. Gains 3RB and Auto Traits.

Rifle Body
Assault Rifle, Battle Rifle, Hunting Rifle; these bodies are the most versatile, Double Base Range. Typically mounts Clips or Drum for ammunition with double Ammo capacity. Gains 3RB and Auto Traits.

Sniper Body
An extremely long barreled weapon designed for long distance attacks. The weapon will always be fitted to a RoF 1 system.  Triple Range. Ammo: half capacity clip. +2 to aimed shots.  Gains Snapfire Trait.

Rapid-Fire Cannon Body
A multi-barrel system, always mounted to RoF 3 or 5 systems. Ammo: Fed from internal ammo supply (Typically hip or torso mounted.) Ammo Capacity x10. Double Range.  Gains Auto Trait. 

Sunday, May 5, 2013

Trials and Tribulations of RPG Design

     I absolutely love designing for role-playing games. I have always been someone who toys with the rules of a game; never content to play Rules as Written. I have always scoured every game I own, and every system I've played to come up with different rule interpretations. Sometimes they do not work, other times they work brilliantly.

     I remember I was attempting to implement a weapon speed system based upon the Everquest d20 rules into the Eberron game I was running; tweaked with a time mechanic, so as you acted your next action was based upon the speed change of the weapon speed of your weapon. It worked, it made the game more dynamic with the back and forth and the timing. However tracking the changing initiative was a pain. So while the system worked and it brought a more realistic feel to the combat; the additional headache of tracking time and the extra math wasn't very fun and we dropped the system within two sessions. I did converse with my players about it, and we decided to drop it.

      A Rule EVERYONE loved and that worked very well, was the modified critical damage dice. When you confirmed a critical, that meant you automatically did your normal maximum damage, then rolled the additional damage, because there's nothing worse as a player than confirming a crit, and doing minimal damage.

      When I started looking at the Golemmech design rules for IZ2.0, I noticed that the rules were very cumbersome, with a large amount of math. So I immediately went to work identifying what was slow and changing it. It will be much easier to design a mech. Anyway, back to work on the Golemmech rules.

The best thing about working on RPG stuff, is that I absolutely love it, this is my passion.


Saturday, May 4, 2013

Free Comic Book day!!! (Updated)

Don't forget to head to your local participating Comic shop to get your FREE COMIC BOOKS!!!

freecomicbookday.com

we're off!!!

We're Back, we went to Comickaze, San Diego Games & Comics and finally our local CS, Invincible Ink.

This was our First trip to Comickaze, and let me say, we were impressed by that store. They were celebrating May the 4th and FCBD at the same time. The 501st was out, Krayt Clan, plus at least one Mandalorian. Ecto 1 appeared to be looking for some Ghosts to Bust, even Nick Fury made an appearance.

At Comickaze we also picked up the FCBD Exclusive IRON MAN HeroClix figure for our food donation.

SD Games & Comics was out of everything...as they didn't have a limit of 4 or 5 titles.

Between the 3 stores we came away with a pretty good haul.
Ecto - 1

R2-D2 showed up

Comickaze

Comickaze

Krayt Clan

AT-AT Driver,  Mando, and Krayt Clan

Friday, May 3, 2013

Marvel Heroic Roleplay

So I got my MHR in the mail, swicked cool, and while I'm sad it's gone, I'm pretty happy I was able to grab the Basic book.

I know that one day I will be running a Strikeforce Morituri game utilizing it. Strikeforce Morituri would be a great Convention one-off game....read below to find out why. I know that the original comic has been combined into a graphic novel series in several volumes recently, I will pick them up eventually.

After the insanity that is my current writing life (I did some golemmech design once I got home from the store today for example. Quite a lot actually. Though the rest of the weekend needs to be used to 'verify the current GMechs can be built with the new rules.) I will be posting what direction the SM: San Diego Connections. (Characters will be natives who weren't in SD when it was taken out by the Horde...Named after locations in SD!!!)

From the Wiki article: 
     The premise is that aliens have invaded Earth and nearly succeeded in conquering it and stripping it of its resources. A scientist discovers a process which can provide humans with superhuman powers, effectively creating a group of defending superheroes. However, the process would also ensure that the empowered humans would die within a year of being empowered. The series thus focused on the heroism of the main characters in fighting the invaders, while living with the knowledge that their fates were sealed regardless of whether or not they prevailed.
     The title comes from the Latin phrase "Ave Imperator, morituri te salutant" ("Hail Caesar, those who are about to die salute you"), asalute that according to popular legend (although not academically agreed) was uttered by Roman gladiators before battle in the arena. The subtitle of the comic was "We who are about to die".
     In 2069, an alien race called "the Horde" arrived in Earth's solar system (it was later revealed that the actual name of the race was the 'Va-Shaak'). Although they were technologically advanced far beyond humanity at that time, they were extremely savage. Examples of this savagery include the retaliatory slaughter of human slaves (this was shown after the victory of the Black Watch), the nuclear destruction of San Diego (also in response to the Black Watch's assassination of the Earth Commander of the Horde Forces), and the decapitation of children (especially by literally ripping their heads off) in order to establish dominance over newly captured human slaves (one particularly brutal terror-tactic favored by the Horde early in the war was to capture large numbers of humans in order to take them just outside the Earth's atmosphere and then eject them from the ships, allowing them to burn up in re-entry so watchers on the ground could see the streaks representing their burning forms. This tactic became known to humans as 'a Highdive').[1]
     It was later discovered that they had stolen their technology from a kindly alien race that visited their planet who were attempting to rescue the Horde species. The Horde had caused severe environmental damage to their planet due to excessive pollution which laid much of the world an uninhabitable wasteland. After pulling the Horde back from the brink of extinction the aliens planned to leave the Horde planet in peace once their rescue mission was accomplished. Before they could leave, however, the alien pacifists were ruthlessly and mercilessly attacked and slaughtered by the Horde. The Horde stole the aliens' ships and advanced technology for themselves and set out into space to establish their savage and war-like empire.[2] The Horde traveled the galaxy in order to steal resources, food, and technologies, since they had no knowledge of how to fix the ships they used. They viewed the Earth and other such planets as a resource to be plundered and discarded once all resources have been used up. If the Horde had wanted to completely conquer mankind, then they could have easily done so. Instead, they satisfied themselves with brutal raids that left the Earth functioning, but reeling under their vicious onslaught. The Padeia Institute, which governed the entire planet at the time, began to organize Earth defenses against these attacks. 
     Humankind's best hope was discovered in 2072, when Dr. Kimmo Tuolema perfected the Morituri Process. This was a two-step process that allowed people with a specific type of genetic structure to have a new metabolism overlayed on top of their original one, granting them enhanced physical attributes. The second phase of the process would allow for unique superhuman powers. However, there were three mitigating factors inherent in the use of the Morituri Process:
  • The process was compatible with very few persons; the estimate was that fewer than 5% of all humans had a compatible physiology for metahuman conversion through the Morituri Process.
  • The optimal age for subjects for the Morituri Process was between 18 and 21; older subjects who underwent the process would suffer a significantly reduced lifespan than expected from optimal subjects (measurable in weeks).
  • The nature of the energy-based metabolism was such that, within one standard year, the human body would reject it. The rejection of the Morituri metabolism by the human body is 100% fatal. In most cases, the subject's death was indicated by massive upsurges in the subject's power and ability levels.
     The first group of test subjects, later known as "the Black Watch", were volunteer soldiers. Of the five members, two died before seeing active service during a power activation exercise in a specialized testing area known as 'Biowar Facility Alpha' (nicknamed 'The Garden'). The remaining three had their first field test in Cape Town, South Africa, taking on Horde forces there; though they were successful in battle, none of them survived (one was killed in battle, another succumbed to the Morituri Effect as they were escaping, and the last was killed with a Hordian nuclear device moments afterward). Commander of the program, Beth Luis Nion, had also secretly undergone the Morituri Process, after starting an affair with a member of the Black Watch, although she kept her powers a secret. Tuolema later deduced that the older the subject, the quicker their system would reject the process - it was at this point that Dr. Tuolema realized recipients between 18 and 21 were the optimal choice regarding maximized life expectancy. 

Thursday, May 2, 2013

Numenera Pre-order

Numenera Pre-order

Numenera Preorder

So Numenera is now available for pre-order. This is a kickstarter that I was unable to afford but went huge!!!!

So now it's available for pre-order...

I think I'll have to pre-order!


Wednesday, May 1, 2013

EnWorld's 7-day RPG Contest


When EnWorld got rights to your work just for entering, I was seriously opposed to entering, but I decided, Hey I can write a FAST kid's RPG. It looks like it's going to be 4 pages, so if I DON'T win, which I don't expect it to win really as it should be one of the most simple systems EVER. Introduction to Role-playing for really young kids, I will post the entire rules on the blog for everyone to see, actually I'll probably post it as a free game on DriveThru as well.

http://www.enworld.org/forum/showthread.php?336477-It-s-The-EN-World-7-Day-RPG-Contest!-1000-Prize!

Can you write an RPG in 7 days?

If so, here's a chance to win $1000! By next week!

I'm holding a competition this week. Entries must be posted by midnight my time next Sunday (the 5th of May; I'm in the UK, so that's BST). All you have to do is write a roleplaying game. Or dig one up you wrote twenty years ago. It can be short - I've seen 24 hour RPG contests before, and games under 20 pages. If it works, it doesn't need to have hundreds of pages.

Your game can be of any length. It can be any subject or genre. The only restriction is that it be an RPG.

I do, however, reserve the right to reject (and delete) an entry which I deem innappropriate - which basically means one which is racist, sexist, obscene, etc. (That doesn't mean that you can't have racism or sexism in a maturely handled implied setting - as long as you don't appear to be saying that's a good thing). The same goes for anything which infringes on someone else's intellectual property, or any other reason at my discretion.

You enter your game - preferably as a PDF, but you can use any file format you like; it's being voted on, so the more inaccesible your file format, the fewer votes you'll get - and the RPG community spends a week voting on them. The winner gets $1000, which I will send by Paypal immediately the week's up.

The catch?
I (as in EN World) get to own and [try to] sell your game if you win (if I don't publish it, I'll simply return it to you). That's how I - hopefully - make my $1000 back. Please, please - if your work is precious to you, has sentimental value, is the product of years of development, is a mark of your genius and is worth much more, or is too good for a competition like this, don't enter it. Same goes if you have any reservations, compunctions, disagreements and general dislikes about this competition. It's utterly, utterly, utterly voluntary and it's supposed to be fun. But if you feel like writing an RPG over the next 7 days (or have one you've written that you'd like folks to see), this is a fun way to do that. Plus, hey, maybe $1000! I may well also approach some of those who didn't win with an eye to publishing their game, but no promises!

How To Enter

You enter by attaching a document as a reply to this thread. Be sure to describe it in the post - give folks a reason to download it and check it out! It can be whatever format you choose, and the production values can be as great or as little as you choose. If you want to attach an unformated .txt file, that's fine. If you want to enter a PDF with artwork and layout, that's fine too. We'll let the public decide! Production values, content, length - there's a whole slew of things the public might base their votes on.

NOTE:
This thread can be viewed in two ways. If you're viewing it via EN World's article/news section, you won't be able to see the files attached by contestants. However, if you click though to the forum thread version of this article (or if you're already reading the forum thread version) you'll be able to see them just fine. Same goes for the attachment controls for your entry - click through to the forum thread version and you should see them.

I will delete any posts in this thread which aren't entries. I don't want to make the voters have to work for your entries. Feel free to introduce yourself or your entry in the post to which your entry is attached.

You might have to click "Go Advanced" to see the attachment controls in the thread.

Questions? Head to the Meta Forum and ask them there. Questions in this thread will be deleted, to keep it down to just entries. Like I said, we don't want to make the voters have to work.

Rules

By attaching your document to this thread, you agree to the following.

  1. By attaching your document to this thread, you are entering the contest.
  2. If you win the contest, you will receive $1000 by PayPal and ownership of your entry will transfer to me. I will acknowledge and credit you as the author of it if I publish it.
  3. If you do not win the contest, you retain ownership of your work, but I may approach you about publishing it (possibly in a compilation).
  4. The winner of the competition is the person with the most votes at the end of the following week. Voting will take place in a poll here on EN World from 6-12 May. Anyone found encouraging people to vote multiple times will be disqualified. You are, however, welcome - and encouraged - to campaign as much as you want and encourage people to vote as long as you don't encourage anyone to cheat. One person, one vote.
  5. The winner will be the person with the most votes. That person will receive $1000 immediately upon closure of the voting. This will happen by PayPal. Make sure you have a valid PayPal account; this is the only way payment will be made. Delays due to this are not my fault - I'll be ready with my finger on the send button
  6. You indemnify me against third party legal action! If I get sued because of something you did (you defamed someone, or you stole someone else's work, or what-have-you) you agree to indemnify against that. Basically, make sure you submit your own work - familiarise yourself with copyright and trademark laws, and don't defame anybody.
  7. You warrant that your submission is your own work.
  8. If you don't win, you agree not to publish your entry anywhere else for a period of three months (until August 1st, 2013).


FAQ

These aren't rules, they're just common questions I've gotten.

OGL? GSL? Yes, that's fine. You may use the Open Gaming License or the Game System License. Or, indeed, any other license. But please make sure you understand (and correctly use) any license you use in your submission. That said, those licenses are clear, easily available (hey I just linked to them for you!), and perfectly understandable. There should be no difficulty there.

Will you definitely publish it if I win? No, I won't *definitely* publish your entry. I have no idea what sort of entries I'm going to get, how many, or of what quality. So your entry might get published, or it might not. Heck, the winning (most popular) one might not be published - one of the other entries might be more suitable. Right now, all I'm doing is covering myself and ensuring I have the option. What I will say is that if I decide I definitely don't want to publish it, I won't just hang on to it for no good reason - I'll give it back. For now I'm just excited to see what entries I get and who wins the $1000!

What should I enter? This competition isn't really designed for your 350+ page manuscript that you've been working on for 10 years. That's not to say that you can't enter that, but a decade-long labour of love is going to be worth more to you than a chance to win $1000. What this is designed for is something you put together this week, in a few hours or so, as a bit of fun. It's like those 24-hour RPG contests you see from time to time, but a lot less frantic. It's supposed to be fun, and a little bit exciting.

Will you alter or expand my entry? I don't know! That totally depends on the entry. If you win, and if I think it needs some extra work before publishing, I will approach you first about paying you to do that work. If you can't or don't want to do that, then I'll look elsewhere. I expect at the very least it'll need to be illustrated and/or formatted.

Quick reminder - I keep moving posts and questions from this thread to the Meta forum. Please keep this thread clear of everything except entries so that folks can browse them easily! You are more than welcome to ask questions etc. in the Meta forum!







NEWS! Malifaux Second Edition Beta Test

 OK!!! Interesting news, there had been some talk I heard at Kingdom Con about 2nd edition, now here's the announcement.  The Public Beta test begins May 31st, just in time for Summer play with the boys, so we'll get to play quite a lot.


You may have heard the rumors ... and now we’re excited to announce that Malifaux 2nd Edition (M2E) is coming! 

Malifaux 2nd Edition will be pre-released August 15 (during Gen Con 2013) with a general release by October. In the mean time we plan to tease you with new art, new models, new characters, and the ... Public Beta for Malifaux 2E.

Malifaux 2nd Edition

Malifaux 2nd edition is coming! If you want to be one of the first to play it and provide input, we’ll be having a public Beta for your shuffling pleasure. (More details on the Beta below.)
What are some of the features of 2nd edition to look forward to?
  • Streamlined, Updated Ruleset.
    Clarified rules interactions and Model Actions.
  • Upgrade Your Models / Customize Your Crew.
    That’s right, keep your favorite model fresh and competitive for years to come.
  • New Masters.
    From the current Henchmen getting promoted, to fresh faces like Tara, the Herald of Obliteration!
  • Gremlins a Faction?
    You bet!
  • Easier to Read Card Format.
    Every model updated to a new, easier to read format. No more searching through the books. The cards are standard sized as well, making them easy to sleeve for dry erasing.
  • Story Moves Forward.
    Find out what happens to your favorite characters, see the new alliances formed, and discover new Tyrants!
  • FAQ.
    For those of you who never got enough of the rules-love, we’ll be moving to an FAQ system updated on a set schedule! No more searching the forums for rulings.
We’ll keep you updated with more details over the next few months.

Public Beta Information

  • What
    Play Malifaux with your friends! See the new rules online as soon as they’re available. This will be your chance to give feedback.
  • Who
    Anyone! No previous Malifaux experience required.
  • When
    Starting May 31
  • How
    Watch the new Public Beta section in our forums. Access the rules, ask questions, give feedback, and interact with other Malifaux enthusiasts.