Showing posts with label Paranoia. Show all posts
Showing posts with label Paranoia. Show all posts

Monday, September 24, 2012

Paranoia PDC Prop


Here's the Simple Version of the prop for the PDC I've been working on. Note any similarity with a certain Robo phone is purely coincidental! For the version which can be used to store preset messages, simply cut away Tab X, and the darker line below it. Also remove the entire 'lockscreen' so you can see the message below, if you want to get really slick, you can glue a piece of plastic inside.

EDIT: Oh, also for best results, print on 60# or heavier card stock

Sunday, September 23, 2012

Paranoia! at Gam3Day

Man, Gam3Day was fun yesterday! I introduced 3 new people to the insanity that is Paranoia yesterday. 4 hour play session.  Here's the outline I used, of course I filled it in as we played, but generally, all you need for Paranoia, is a partial understanding of the rules, imagination, a sense of humor and a want to entertain people while killing their characters. I never play ZAP style cuz it's just too silly, and won't last 4 hours, Classic seems to work well with casualties running 2+. This game I had 1 TPK when the Equipment officer decided to inspect the R&D items, including the MTN. (A micro TacNuke with a deadman's trigger...still trying to work a workable trigger in with the tiny package...). Great thing about Paranoia is everyone just circles the next clone, gathers their gear, and proceeds...I'm actually working on some props for PDCs...which I will of course post on the blog for free use once I'm done, I will have several versions, the printer friendly version which will just be outlined, a colorized version, perfect for taking to Staples and Printing, and the Full Color Complex version which will actually have an opening in it, so you can "send messages to the PDC (by removing the last one!!!). Props are a wonderful way to make Paranoia MORE FUN!


Just Another Day in Alpha Complex
 Mission Alert!
You’ve been called to glorious duty for the computer! Proceed to briefing room
DTH-666/1.
  Briefing at DTH-666/1
 Blue citizen, BTHREE-B-ALL-4, sits at the Conference table staring at his iPDC-1300 completely oblivious to you. He’s decked out in Vulture Squad heavy armor and has a Cone Rifle sitting on the table. Once you get his attention, he tosses the Mission assignment to the Team Leader, And goes back to playing "Happy Birds"
 
Cross the Bridge of DTH sector
(Sanity Test to cross)
  1. What is your mission 2.What is your Favorite Color 3.What is pi? 3alt: What is the average air speed velocity of a swallow?
Proceed to PLC. HUGE LINE for RED, IR line is short. The IR Line leads to an Infrared Market where the trouble shooters have to barter for the items, and eventually end up with six Dozen cases of B3 Lemony-Lime Throwback.
 Running to R&D you cross an open doorway, with a Dozen Infrareds dressed in furry hats having a dance class at the head of the class is an Orange citizen. This is a computer sanctioned play rehearsal for an anti-commie movie, however if the players report the group, they will get a message from a Computer Phreak in IS. Saying “k1LL t3h K0mmi3z!” The message will mysteriously be erased from the characters PDCs a few minutes later.
 R&D FUN! (Use the Giant doors and the broken squawk box for comedic effect)
 Ride a Transbot from DTH sector to DUH sector…Ride in an Elevator down from Landing platform. Both these rides will suffer from mandatory power saving measures resulting in darkness.)
 Proceed to Cafeteria DUH-GVS-ID-10T …a green Vulture Squad cafeteria with a 6” wide access stripe along the edge of one wall and all the tables pushed up to the same wall. Note: The bots may also be accessed via the DUH-RC-ID-11t cafeteria.
 Debriefing.
Did you succeed? Yes, Good Job
Did you fail, “Say Hello to my little friend, Team Leader!” BOOM.
 
 
Mission BriefProceed to PLC Outfitters to receive the following assigned gear:
2 RED Laser Barrels each,
1 ea. MBD Equipment as required for mission
2 backstage passes to the Teela-O-MLY filming of “The Good, The Bad and the Terminated”,
6 cases B3-Lemon-Lime Throwback.
1 Access Pass to Sanctuary and Ankh.
1 Dozen Cases Commie Propaganda Pamphlets.
 Proceed to R&D Room BADA-B00m.
Contact: Killin-B-ALL-4. Thank you for volunteering to test new R&D equipment.
 Contact your Service Groups for additional opportunities.
 Locate  Cafeteria DUH-GVS-ID-10TRefill Vend-O-Bot 9000, with assigned B3 beverage by 1759!
 Report for Debriefing.

Secret Society Missions:

Reya-R-TEB
Purge
Team Leader, success on this mission is not an option. The briefing officer is a known FCCC-P agent, make things uncomfortable for him, by not giving him what he wants.
Jen-R-ALL
Frankenstein Destroyer
Sabotage the VendBot you’ve been assigned to fill. Those bots are ruining this complex it’s like the run the whole Complex. Crush, Kill, Destroy!
Hue-R-You
FCCC-P
Failure of this mission is not an option, you should have been team leader, but the computer in its infinite wisdom chose you as HO, A Clean team is a Mean team! The Briefing officer is an FCCC-P Officer, serve him, serve the computer!
“The computer was programmed for our sins, through the computer our sins are forgiven.”
Simon-R-CWL
Romantics
Recruit the other troubleshooters into Romantics. We need some hip new members! We’ll pull some strings and get you promoted if you can sway the entire team.
Johnny-R-GUD
Death Leopard
Put some of these B3 grenades into the vend-bot. (you’re given a package that has two six-packs of B3 Orange Lite.)
Anne-R-AYN
Sierra Club
Attached you will find some stickers of flowers, we’re pretty sure they’re flowers, make sure these get onto every B3 can that goes into the vend-bot
Waydt-R-TBL
Free Enterprise
Put these ‘win a cool new Transbot’ stickers on each can of B3 inserted into the Vend-bot. Here’s 500 credits to make the others look the other way. Don-G-VNI says you’ve got potential, keep it up kiddo!
Trin-R-Tee
Computer Freaks
Run the cash leech virus on the Vend-bot, send .1% of all sales directly to our bank accounts in CRB sector.

Wednesday, July 4, 2012

Gam3rCon - Traveller & Paranoia

I will be running Character creation for the  Traveller  event, so everyone who wants to play will have the opportunity to roll up a character, even establishing connections to the other characters. I will also have some pre-gens, but its more fun to run with a custom made character with your own name and vision, besides I'd rather have an ABB58B character than a 787986 character any day...

I will be rolling with pre-genned characters for Paranoia however. HPL sector requires sacrifices!


Monday, July 25, 2011

Weekend Review - Gam3rCon edition

The weekend review this week is from the games we played at Gam3rCon. (just me on Friday)

Friday night, Well I got my first taste of 4e with a foray into Gamma World, and I must say, the taste was non-descript. While the changes from 3.0 aren't as drastic as I had thought they were, it was about what I expected. But onto the Gamma World front, the changes in the way characters play completely changes the existing world, part of what I enjoyed about Gamma World was the exploration for ancient tech, the secret societies, and the good and the bad mutations. Pure Strain humans, mutant humans, mutant animals, etc, made the game really fun. Exploring to find old tech and the slow progression is what I liked about it. So it was different, kinda fun, but I think I'll take a pass on it. If constantly mutating characters are your thing, by all means have fun. The second game I played on Friday was Guillotine, a Wizards of the Coast card game from 1997,which you take part in three days of the French Revolution as a competing executioner, most the nobles are valued from 1 for a rival executioner to 5 points for Marie Antoinette or King Louis, then there are negative cards such as the -1 Martyr or the -3 Hero of the People. . You take turns using action cards to do things such as move a noble in the line, giving someone the next noble in line with the after you card or even stealing a noble.  After the action phase you take the head of the noble at the front of the line, executing any special actions that card may have. It's a very clever game and I highly recommend it for a quick game.

Saturday, The boys and I started out with Outbreak Undead. Now this is a really fun game, while it could probably be played with other systems, the SPEW-AI character creation rules let you actually create yourself (to the extent you answer honestly) and includes an interesting mechanic called Gestalt dice, which are handed out equal to your age as a one-time bonus, to grant use of specific skills you really know, but aren't on the character sheet. The game is designed for campaign play, and I believe the system really kicks in for extended play, for one-shots, it's pretty easy to blow through your ammo and survive the encounter, but what do you do next time with no ammo, and 20 additional zombies.This is on my future purchase list.  The next game we played was Zombie Munchkin!! You know how much we love Munchkin, and the boys had been wanting to play this. There was no disappointment, the game played pretty fast, and within an hour or so, we were done, I used the tricky card which allowed me to piggy back off Ian's combat and steal the two levels I need to victory! Now Zombies seems slightly higher power level than regular Munchkin. But having Zombie hordes jumping in on combats tends to make it more hectic, I'm curious to see how it plays out.Boys and I played Guillotine to pass the time before we got into the Outbreak Undead game, they really liked it too.

Sunday Sunday SUNDAY!! Well I was prepping for my own Zombie fun running "28 Sleepcycles Later" Alpha Complex under seige of the walking dead in ZOM sector, but while I was preparing my scenario, Sean got to try out his new ICONS RPG (which he won for the Zombie Kill of the Day, shanking a Zombie with a toothbrush in the eyeball) with Ian, as Chris Czerniak ran them through a quick scenario, the boys really enjoyed it, and I believe THEY specifically will recommend it. After they finished, with Icons, that group came over and played PARANOIA! Running the pure mayhem of Paranoia was a blast, from the mumbling mousy violet citizen with the kill first fine second attitude briefing officer to the PLC room with one clerk, and 2 miles of empty line, 500 windows and a 30 minute break, after the brisk jog to reach the one clerk the Hygiene Officer ran a surprise inspection , which resulted in not one but TWO emergency scrubdowns, the trip to R&D resulted in the first clone replacement as a the tiny closet was ripe for theft by the Pro-Tech secret mission, but the 20 rolled on the sleight of hand caused a hilariously deadly incident. Then it was onto ZOM sector, where more experimental weaponry and mutant powers led to more deaths and a brain scrub at debriefing. I always recommend Paranoia. I know everyone had fun, from the newby role player to the veteran of Paranoia, and I know one was talking about convincing his friends to get into it...My job is just beginning....

Game on!