Showing posts with label Moderne Worlds of 2039. Show all posts
Showing posts with label Moderne Worlds of 2039. Show all posts

Monday, June 11, 2012

MW2039 Attributes & FATE

So I'm trying to come up with an idea for coming up with Attributes for the FATE system for use with this game.Oh and a slight working name change to identify that it's not just on Earth, Moderne Worlds of 2039. Just the slightest of changes, but worlds of difference.

So I'm thinking of using a 4dF (drop lowest) for stats. This will give a range of -3 to +3. These will then be used to determine base range of skills. I don't really want to use the standard Strength, Dexterity Constitution etc.  This is FATE, where more descriptive language is better. So here's what I'm thinking so far. I don't really want to have an Intelligence or Education stat, intelligence is something the player needs to role-play. Education in FATE is more represented with an aspect. Some skills use a single, some use average and others use difference.

Brawn: This is a measure of pure raw power. Besides being a modifier for weapons (and minimums) it is also useful with skills where power is important. Being to brawny can cause negatives where being lithe is relevant. Tumbling is a skill that uses (Ag-Br) as it's modifier,
Agility: Agility is used for many combat oriented skills. Thrown weapons, athletics to avoid blows etc.
Wits: While intelligence is up to the characters, wits is a measurable stat, it helps where speed of thought is important.
Perception:  Perception, this is for skills where noticing what is going on around you is important, from conversations to safecracking.

Obviously, with base bonuses: this system will not have so many skill points, I'm thinking 10 points, but it might appeal more to players who are used to systems with attributes, and also lend easily to conversions.
I've begun my historical research as well, I'm learning a lot about the 20s especially, slang, The Red Scare, stuff that is often overshadowed by prohibition, speak easies, and flappers.

More to come as I continue to work on the system. I'm thinking of having a Reputation score that starts at +0, and can be brought up (or down) during the game.

And honestly, let me know what you think about this game so far...if it's really popular, I'll put up Kickstarter to help develop the game and come up with bonuses for it (Figure flats, original artwork, playtesting, short stories, novels? etc.). One of the things I think would make this game impressive it stunning artwork. I think the artwork could really make it come alive. Obviously the core of the system, and a starter set would always be free, as that is the origin of this RPG to begin with, I started this project specifically as a freebie.

Sunday, June 10, 2012

MW2039 - The Nikola Tesla story (draft)

The premise of Moderne World of 2039 is a single divergence in the timeline created the new reality. This divergence centers around Nikola Tesla. Nikola Tesla, the creator of most of the technology which allowed mankind to expand into the solar system. Instead of being taken advantage of, he prospers, and eventually becomes the first cyborg.

Nikola Tesla had already begun going a bit mad when a young inventor by the name of Silas Bjorg came to him for some assistance in powering an automaton which can house a mammalian brain. After a year of development Tesla adapted one of his ZeeGee systems into an autoform, first rat brains were used, then a dog. Tesla demanded that he be the first, he wouldn't allow others to have the operation performed on them, of course, it would also mean immortality if successful.

The Operation was a success, except for one small issue, there was some damage to the vocal canter of his brain. This one thing drove Tesla to become insular, without the ability to communicate easily, and not needing to sleep, he began inventing at a furious pace. For a while he tried to explain his inventions in writing, but his frustrations got the best of him; he began to ignore those around him, inventing day and night. In exchange for a fully stocked lab, Tesla allowed his inventions to be taken so he could continuously invent. Teams of scientists took the inventions and tried to figure out what they did and how they worked; It sometimes yielded brilliant successes, yet many inventions have never been deciphered. Most however are reverse engineered, but not understood.

Next up will be a timeline of inventions.