Showing posts with label #gam3rcon. Show all posts
Showing posts with label #gam3rcon. Show all posts

Friday, July 25, 2014

Gam3rCon continues Day 2

Gam3rCon proper may be going on right now, but every month this year, there's been a Gam3day as well. Usually just a 9-hour event (noon-9) on a Sunday (YEAH! Free Parking!!!!)

Gam3rCon.com for location and costs. (Dress for heat, as the building is OLD, and it gets HOT.)

Join the Gam3rCon meetup to watch for those days. ($5 if you're just there to play, but FREE if you're running a game)

WiggityBang Games is a  sponsor this year, and They have a Kickstarter running for a new game called Alpha Bandits.(It has funded already, but with 6 days to go there's plenty of Stretch goals to hit.





Monday, October 14, 2013

Gam3Day in review

We had a very small turnout for the Gam3day, but we all still had fun. Ran a FRAG/ZOMBIES!!! crossover game, FRAG is typically pretty fast (unless people are playing VERY cautious.) ZOMBIES doesn't run very quickly.

 Look HERE for the basic rules.

We made the following tweaks to it.

FRAG ZOMBIES!!!

1. Zombies move into a player's square to attack, not adjacent. (This was a mistake on my part at first, but makes more sense.)

2. Ranged weapons damage dice can be split against multiple targets.
In a normal game of Zombies, each time you move you can kill a zombie in every square you move into.
We modded this for the FRAG rules by allowing splitting damage dice from FRAG weapons, since it's pretty silly to unload an entire Heavy Assault Cannon on a single zombie. Example: Take your 7D, and split them against 3 zombies within range, less likely to kill each but, not overkill.

3.  Zombies attack as a horde at the end of a phase.

If more than one zombie is in a player's square at the end of the turn, add an additional die for each zombie.
ex: 2 zombies: 3 dice, 3 zombies: 4 dice, 4 zombies: 5 dice, and so on.

4. Weapons which affect adjacent creatures. Adjacent in this case; means all the zombies in that square, not adjacent squares.

 additional rules I will try next time.


5. Zombies sense living creatures, they will not move away from players in the same tile.

6. If a player's health roll doubles a zombie attack, they kill those attacking zombies.
Not play tested, but makes sense.

7. Movement Speedx2 (moving 1-3 squares is ludicrous). Move 2 squares per point of speed.
Ran 2 hours of Judge Dredd, Zombies fall really quickly under the hail of Lawgiver execution rounds at 3 per shot, but the Zombie Master with Animate Dead is REALLY fun to raise the fallen minions, as new zombies. The opening advantage goes to the Justice Department, but as long as the Zombie Master isn't killed (which is harder to do with Shroud of Death.)


Played in Mario's Tomb of Horrors, we didn't finish, but man that was an extremely fun adventure. Playing at 7th level is insanely different. The spells typically get the upper results. I think I will convert the White Plume Mountain adventure to DCC and run it soon.





Monday, September 9, 2013

Gameday at the 10th - Sunday Sept 15th

Come on down to  the Tenth Avenue Theatre for a Gam3Day this SUNDAY!!! I will be running some DCCRPG.


10th Avenue Theatre
930 10th Avenue, San Diego, Ca
 It is time for another Game Day and I can't wait. There will be card, board and role-playing games. It will be $5 and made of awesome!
What: A whole day of gaming
When: Sunday, September 15th from 12-9pm
Where: At the 10th Ave Theatre
Why: Because you're awesome!
Note: It is $5 if you RSVP through the Gam3rcon website or pay at the door. Prereg through the gam3rcon website and paypal to receive free raffle.

http://www.gam3rcon.com/sept-gam3day.html

COME ON DOWN!!!!

Monday, July 22, 2013

And now back to our regularly scheduled blog.

So obviously I haven't been posting much over the last 2 weeks...For good reason, I was extremely busy prepping for running 5 days of Judge Dredd miniatures...as well as trying to learn as much about both Monsters & Magic AND Machinations of the Space Princess.

I had planned on running a DCC Adventure or two, but I was shot down as Mario Torres had already signed up to run 4 DCC, so Chris asked me to run something else; since +Sarah Newton had sent a copy of M&M for my review and since it's such a unique system, I decided to run it at SDGC.

In further news I'm starting back at the gym, to get my 42 year old Geeky form into a more Greeky form. I will be tracking my progress by taking daily pictures of my chubby belly and hopefully transforming it back into at least a 6-pack over the next year or so.

I was busy running Judge Dredd all weekend, so I left it up the Sean and Ian to play all the new games from the independent game designers, games like Mr. Card Game and I SMASH SF. They will be posting their own perspective articles later this week.

The Judge Dredd mini games went GREAT. I ran about 25 demos over the 5 days, about 80% rated the games at Great. I had a 'Fucking Amazing',  a 'Made of Awesome', 'Awesome', '5/5' and many more, the lowest rating I had was a 'fair'; but since that person came from a WH40k demo, perhaps they like that type of play more; more power to them, as long as we're GAMING!

There were lots of great minds there. +Jesse Butler , +Matthew Rivaldi , +Stephen Newton , +Benn Williams of #stevejacksongames and many more.

If you didn't make it this year, try to make at least 1 day next year, and jump into an RPG, because we had many RPGs that just didn't take off this year.

Pictures tomorrow, I'm tired for now, and once I figure out what my Geek in Shape blog is going to be named, I'll post it.