Showing posts with label Dresden Files RPG. Show all posts
Showing posts with label Dresden Files RPG. Show all posts

Wednesday, February 20, 2013

Paranet Papers Preview (DFRPG)

From the Evilhat website:

NICE! Been waiting for a long time for this book. As a huge Dresden Files fan, this is one of the games I want to run. 

We’re back! It’s time for another preview from The Paranet Papers, our in-development “catch up” project on a few of the more recent books plus tour of the world for the Dresden Files RPG. As we’ve said before, we don’t have a publication date yet! This one’s going to take as long as it takes.Today, thanks to hitting a magnificent 1800+ “likes” over on facebook, we’re taking a trip along the open roads of the mortal world and the Nevernever, the place that’s never a place: The Ways Between.This will be our last preview for a long while as we tighten our Dresden focus to getting the Paranet Papers text into final shape. Enjoy!THE WAYS BETWEEN – EXAMPLE EPISODEThink of an episode as a miniaturized version of city creation, but focused only on one particular situation or problem. Instead of a broad swath of faces and locations, you’re going to create only what you need in order to present your players with a session full of drama and tension.MORRIS’S BANETheme: Work, If You Don’t Mind DangerTHE PITOn a railroad bridge just north of town there’s a collection of scrawled hobo signs. Most of them are worn with the decades, illegible, but there’s one that’s clear as day, brand new. It tells you to go find a man named Morris if you’re looking for work and fair pay, and that’s exactly what Morris provides.Dale Morris runs the Aberforth Coal Mine, and he’s the most recent in a long line of people to do so. Every few years a new manager comes in because, I’ll tell you, the Pit will chew you up and spit you out. That’s what the locals call the mine: “The Pit.” Sounds ominous, don’t it.Doesn’t seem like much on the surface. It’s a coal mine owned by some energy company or other, tasked with the job of keeping profits high and costs low. Morris handles this by keeping a close eye on the books and by hiring day laborers that don’t come anywhere near those books. He pays you cash money, under the table, and he’ll pay a fair wage. Day laborers being what they are, though, that fair wage is considerably less than what he’d pay if he were hiring on the books.DALE MORRISGuilt-ridden Mine ManagerMotivation: Keep the demon appeased.Face of: The PitI’ve worked for Morris a time or two. He’s a harried man, always rushing from place to place, and he moves as if he’s struggling under a weight. Smells sort of orange-yellow, like a mixture of panic and guilt. He pays well, treats his workers well (for the most part), but tolerates no drunkenness or disorderliness; if you’re there, you’re there to work.Morris rarely comes into town; seems like a bit of a loner. As I understand it, every manager of the Pit has been the same way, keeping to themselves and not socializing with the locals. I suspect I know why. See, the last time I worked at the Pit I found out what Dale’s secret was, what the secret every manager of the Pit has kept for God only knows how long.There’s a demon in the bowels of the Pit.Some time, long ago I’d wager, some poor fool broke a seal or incanted a ritual or some nonsense and released a demon into the world. The demon’s bound to the Pit, it can’t get out, but it can make a huge amount of trouble for anyone who wants to mine the Pit if they don’t keep it appeased. I’ll bet you’re asking the question now, “Why do people still try to mine the Pit?”Greed, that’s why. See, the Pit is a profitable mine, far more profitable than any other coal mine in the region. The coal’s always easy to get to, the mine never collapses, and it reports record profits year after year. I’d imagine its demonic inhabitant has something to do with that.BRIGHT EYESHungry DemonMotivation: Escape the Pit.That’s what they call the demon, “Bright Eyes.” At least, those who know about it and are still alive, which is a small number. It’s a name that’s been handed down from manager to manager according to Morris, and he thinks it’s because all you remember about it after you talk to it are those two points of light, boring into your soul.BUTTERS: Turn around, Bright Eyes.MURPHY: Thanks. Now that song will be in my head for days.Bright Eyes has a bargain with the managers of the Pit, and that gets passed down from manager to manager. I don’t know the particulars of the bargain, but based on what I’ve learned about the goings-on at the Pit, my guess is that Bright Eyes keeps the mine profitable and safe and the manager has to feed it a worker or two every couple of weeks. Since these workers are mostly transients, nobody notices the disappearances.MURPHY: This is…this needs to stop NOW.BUTTERS: Agreed, but we’re not exactly overflowing with people to send down there to do battle with demons.MURPHY: Yeah, I know. But this place is going on the List.BILLY: Um…just how long is that List at this point?MURPHY: Really, Will? You’re going to get snarky with me about this?BILLY: Nevermind.As far as powers go, I’ve heard a few things but none of it’s substantiated. I’ve heard the thing has the strength of ten men, that it can blend into the shadows, that it can creep into your mind and root around in there, and that it can burn a man from the inside out in a matter of seconds (though it likes to take longer). Proceed with caution.THE PROBLEMThreat: The Shackles Are WeakeningThis arrangement isn’t ideal but, all things considered, it could be a lot worse, right? Well, if it ain’t worse, it’s gonna be really soon.Here’s what Morris and his predecessors didn’t know—they’ve been helping Bright Eyes escape this entire time. It’s not like a demon has to eat on a regular basis in order to stay alive; those souls it’s consuming are a source of power. It’s been building that power up, growing it slowly for some purpose that can’t possibly be good. I did some digging with the hobo crowd and it seems like this thing’s getting more powerful over time. Not only that, it’s getting hungrier; it’s asking for more and more souls and paying more and more for them.I think Bright Eyes is gearing up for a prison break, probably sooner rather than later. At one point this was a problem that could wait, but that time is getting further and further behind us. Sometime very soon, someone’s going to have to stop the flow of souls and maybe enact some kind of binding or banishment to get rid of this thing, and that ain’t gonna be easy.

Tuesday, January 29, 2013

DRESDEN FILES FAE IS GO!

Well unless lots of backers back out of the FATE Core Kickstarter, Dresden Files FAE edition is GO!, that'll be a nice extra pay check for Jim Butcher!!! $20,000 royalty check nice nice.

But next year we'll be getting the Dresden Files FAE PDF as part of this kickstarter! Rock'n

The KS grew over 500 backers overnight, now with 7 hours remaining, it's sitting at $414K, and over 9600 backers!

FATE ROCKS!!! Dresden Files Rocks...

Wednesday, June 27, 2012

Dresden Files RPG - Paranet Papers update

We're finally getting some previews for the upcoming Dresden Files RPG accessory "Paranet Papers".

Check it out: Novogorod

and  Vegas


Wednesday, May 2, 2012

FATE System

I'm quickly becoming a FATE fanatic, The skill based game system combined with aspects are really winning me over to this system and it's becoming my go-to system for any game.

I enjoy Pathfinder, but it does still have the same old D&D issues that I've quit D&D for at least twice. While Pathfinder is an improvement over 3.5, and has some of the best writers in the industry, it still has issues with high level play. I personally don't want to spend 3 hours running a single combat. Take Golarion and put it in a FATE based game, might be interesting.

I love Savage Worlds as well and Earthdawn, but they're beginning to falter as my top choices.

After playing the Atomic Robo playtest, I didn't want to stop, I wanted to continue that game. I have been reading my Legends of Anglerre book again, and working on an Earthdawn Hack.

Check out these FATE system titles:
Spirit of the Century
Dresden Files
Diaspora
Kerberos Club
Legends of Anglerre
Starblazer Adventures

Also check out the d20 to FATE conversion document

Wednesday, May 4, 2011

Review: Dresden Files RPG Volume 1: Your Story

This RPG uses the FATE system. It is a licensed product based upon the Dresden Files series by Jim Butcher.

First Glance: First thing I see when I look at the Dresden Files RPG is a HUGE book, thick covers, thick pages, and in full color! The artwork is decent and full color it definitely evokes images from Jim Butcher’s iconic series The Dresden Files. Just looking at the artwork you can easily pick out scenes from the various books. The game is written as though Billy the Werewolf is creating a role-playing game, in the Dresdenverse, and Billy, Harry, and Bob are making comments about the book as though they were critiquing a final draft.

Main Review:
            If you’re familiar with FATE, you will immediately recognize the aspects and skill trees. If you’re unfamiliar with FATE, in a nutshell, the system uses simple skills trees and fudge dice, story-telling is encouraged by both players and game masters through use of FATE points, and the aspect system. Aspects cut both ways, as the player can use an aspect to get bonuses, even reroll a poor result, while the GM can do similar with his own NPCs or he may compel the players into action by offering FATE points as enticement to play into the negative side of an aspect. A good example of an aspect that everyone would recognize, Indiana Jones; “Why’d it have to be snakes?” Now the player could use the aspect to keep his cool by spending a Fate chip, or the GM could compel the aspect and perhaps make him freeze-up unable to move while the trap closes in on him.

            What sets the Dresden Files RPG apart from other FATE system books is the refresh system. The refresh system lets pure mortals like Karrin Murphy adventure beside a full-blown Wizard like Harry Dresden. Part of character creation is choosing a template, whether you want to be a Knight of the Cross, a Wizard, or just a plain old cop, there’s a template to satisfy your desire. These different power levels allow mortals more FATE chips, for example Harry only has 1 refresh point, thus he starts with 1 fate point to use typically. Karrin, has a few nice stunts, and extra FATE chips to get her through the rough times. Sometimes it’s better to be lucky than a wizard.

            A big part of character creation is city creation; this part of the game creates threats and the faces of the city, and comes before actual creation of the characters, since some characters might be imagined in this phase. It’s best to play in your own city, as you know all the local haunts, sinister locations, etc. Say you don’t like the Mayor of your town in real life, perhaps in Dresden Files he’s a Red Court Vampire. The cold-hearted landlord downtown, maybe he’s so cold-hearted because he’s actually a member of the Winter Court. Playing in your own backyard can be very rewarding because the land marks are familiar. In San Diego imagine all the cool locations, San Diego Zoo, Belmont Park, Scripps Aquarium, Black’s Beach, UCSD, SDSU; now think about assigning aspects, is the location a threat or theme.

            In general, this game is EPIC! It bridges the gap between hard simulationist and pure story-telling. The rules are fairly easy to understand, and incorporate all you need to run your own games in the Dresdenverse. If you’re not a fan of Harry Dresden you can still play in the game just fine. This is in my Top 5 Game systems list.

Artwork: Excellent. (Good for Quality, EPIC for content.) Parental advisory, there is some artwork which is a bit racy for children.

Replay Value: Excellent, as an RPG, replay is typically good, Dresden Files is no exception.

Comprehension Level: Excellent. The rules are fairly easy to understand, the most difficult rules are rules which only the GM really needs to know the mechanics for, such as the Sight. The magic system while slightly complex is easy to understand once you’ve played it a few times. You do need to read the entire book before play, skimming won't work even for experienced GMs.

Humor: Great. There is some great humor in the book, the interaction you see between Harry, Bob and Billy, is right in line with the wise cracking wizard for hire.

Game Mastering: Excellent. Fairly Easy system to run, prep time isn’t too lengthy, with easy to create maps divided into zones instead of tactical maps, this means less prep time. The system allows for EPIC! Storytelling with lots of flexibility; the one drawback being that the monsters are in Volume 2: Our World.

Play level: While the system isn't as complex as Pathfinder, it's not as simple as Savage Worlds, it falls somewhere between the two. It's a mid-range, possible for newbie gamers to play but running would be difficult.

Family Rating: PG-13, As the Dresdenverse can be quite brutal and scary, parental guidance is suggested, while my own kids aren’t going to read the Dresden Files any time soon, I’d let them play this game.

Price Tag:
Volume 1: Your Story. This is required to play and will set you back $49.99 MSRP.

Value: Excellent, As nice as Black Library books, only $10 cheaper.

Overall Rating: EPIC! If you want to run Dresden Files, this is it. Conversion to other backgrounds isn’t too difficult either.