Thursday, May 25, 2017

Strategicon is inbound!

Memorial Day weekend, means Strategicon.

Unfortunately I'm not going to be able to make it this year.

So for everyone who is going to GameX...GAME ON!

Have lots of fun for me!!!

MASSIVE OSR SALE!

Massive One Book shelf Old School Renaissance sale!

GO buy your DCC RPG.

Yoou know cuz I'm gonna be publishing a zine for it soon. If you don't play DCC, learn, it's one of the most fun RPGs I've ever played or run.

I am a drivethru affiliate, so if you're not supporting me via Patreon, maybe buy some stuff with that link!

 

Wednesday, May 24, 2017

Meanderings #1 proceeding.

So even though I haven't gotten to the original goal for the Patreon to produce a zine, I am proceeding on my own...the theme is Dungeon Crawl Classics and Weapons.

I have created the header. I'm working on a full font based upon the Meanderings header.
There will be three articles in the zine.

The DCC Weapons project
Lucky Strikes of Derring Do
Lesser Deeds of Daring.

I am workin on the artwork as well.

IF all goes well, I should have issues ready for GenCon, which I might be able to send some to sell? If not the PDF will be available for PWYW!


Sunday, May 14, 2017

Now Adding Game Stores outside of San Diego area

SO I have started adding game stores that are North of San Diego.  These are the stores I added so far, please update me if you know others. Oh, also adding SoCal Games & Comics as soon as I post this.

Heading North
Aero Hobbies & Games
2918 Santa Monica Blvd. #3
Santa Monica, CA 90404
(310) 828-5264

Comic Quest
23811 Bridger #100
Lake Forest CA 92630
(949) 951-9668

Dice House
Great used section!
2493 E Chapman Ave
Fullerton, CA
714-871-6494

GMI Games 
located in the De Anza Marketplace at Limonite and Clay in Riverside.
8300 Limonite Avenue, Suite F
Riverside, CA 92509
(951) 681-8270

Guildhouse 
9958 Artesia Blvd,
Bellflower, CA 90706

Shuffle and Cut
Magic Cards primarily it seems
2121 E. Lambert Rd. Suite 305
La Habra, CA 90631
(562)694-9500

The Realm Games & Comics
1033 E. Imperial hwy E3
Brea, CA 92821
714-990-8450

Tuesday, May 9, 2017

Epic Meanderings Patreon

https://www.patreon.com/EPICMEANDERINGS

I just launched my Epic RPG Blog support Patreon.If you dig what I do, consider backing me. I spend a lot of time creating content, and this has cost me more money than I've gotten back. Currently the only momentary reimbursement I sort of get is the drivethru affiliate cash.I never earned money through the adverts that were on this page, even before I removed them.

If you love DCC there will be lots of content.

Depending upon the desires of the Patrons, other game content from Savage Rifts or Paranoia, etc, could be forthcoming as well.

thanks!

Cthulhu is the new Zombie

RANT ON!!!!

OK people we get it, Cthulhu has been getting into your head invading your dreams, and generally causing a lot of insanity.

But, we've gotten beyond the point of saturation!



Cthulhu based games have replaced Zombie stuff which had replaced Steampunk...

Can we move on now? next Flavor of the Year?

How about Super Advanced Sexy Space Aliens? (Hermaphroditic and Androgynous) Bent on conquest through love.


Paranoia Props I

Paranoia is a game that THRIVES on Props. One day I want to make prop lasers and Laser barrels. Maybe paper craft, maybe 3D printed. Whichever, it's just a fun thing to do. I want to make another papercraft PDC and then put messages INTO it that are pulled out to reveal the next message. This like mission alerts, service service, secret society missions, etc. I think that would be fun. So would a PARANOIA RPG app that let you send pre-canned messages to the High Programmer (GM),

Here are some Prop ME cards I did for the game at Kingdom Con. (I will be adding the faces onto the cards for the GamerCon game.


I will post my FATE of the Complex CS after I make the changes to it, like removing physical stress boxes.

Next game I will start letting players TAG each other so they can get standard FATE combat bonuses.

Tuesday, May 2, 2017

PARANOIA in CON sector

So we had a BLAST playing Paranoia Sunday evening. It was actually the first time a mission was completed successfully in any of my games. I used FATE rules again. I realized FATE is problematic in that the physical stress boxes make killing Troubleshooters difficult. So, next time, No Physical Stress boxes. Stress boxes will be for Treasons only, maybe.

So we had 5 players. 4 Veterans of at least one game and a newbie, but experienced Role-player.

I used the Mission blender online to generate multiple missions. I found one mission that had PLC Outfitting to be run as the Monty Python Cheese shop. It was FABULOUS!!! The clerk was super cheerful and helpful, but ultimately the team ended up having to go to an IR market, which the Free Enterprise Troubleshooter just happened to know about.

Everything out of stock, but look at our cleanliness awards.
Except the plunger, you don't want that, it's a bit messy...well it's a bit radioactive...oh it's gone.
He was very knowledgeable about laser barrels, explaining the difference between Mk I and Mk VII barrels...which of course didn't exist before that moment, BUT THEY DO NOW!.


The infrared market had a couple Free Enterprise Vulture Squad goons, shaking down the visitors, the abandoned PLC Outfitting room had a thick layer of grey dust, so it must be infrared, just don't step on the green spots where the floor has been revealed. The place was crawling with Free Enterprise traders, with names like Benny and Vinny...

Mk I laser barrel - just a normal barrel.
Mk VII laser barrel - forward and rear facing cameras, and a low resolution omni-directional camera which was improved with the MkVIIa barrels.

So now that's a thing.


Someone decided to use a certain mutation. So as they were trying to find the mission, they had a dozen Bots saying in unison "This way sir, This way sir"

The team of course had an emergency power outage in the Transbot just before they got to the mission area. For some strange reason when the Loyalty Officer died, they all startet saying "Back to Work, Back to Work." When it started up again, the now deceased loyalty officer and 12 bots were sucked out of the transbot as the bots kept ramming the doors.

The transbot accelerated back to 200 mph, and a couple of minutes later started letting the troubleshooters know that it would be arriving soon. Still going 200mph. No one reacted...so when it stopped in 60 feet, the Team Leader who failed to hold on at the last second suffered a massive concussion.


They arrived at the Infrared Tech Services Clone Backup Ordering services room.  cleared the clog in the Food Delivery system with some shifty used of the Sculpt power. The others suspected, but did not know. The Debriefing Room was next door, they entered the dark room, to the sound of click click click of a jammed slug rifle, then the sound of a a door opening and closing.

I REALLY WISH I HAD RECORDED IT!!! I will record the next session.

 The Troubleshooters were:
Ahll-R-GON-1
Earnen-R-PAY-1
Imata-R-GET-1
Komput-R-GOD-1 (Will be Komput-R-GOD-2 for the next session)
Ohvin-R-HOT-1



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FATE OF THE COMPLEX  Paranoia Hack.
This is a relatively simple hack, and uses a very loose version of FATE Accelerated to

The six attributes are Management, Stealth, Violence, Hardware, Software, and Wetware.
I assign (2) +1 attributes, (3) 0 Attributes, and (1) -1 Attribute. These are much lower than the standard attribute arrays in FATE, because, well these are drugged out incompetents. Violence can never go below 0.

Specializations are listed on the normal character sheet as a + or a -, except energy weapons which is a ++

The character sheet shown to the left is the standard Paranoia XP character sheet, I will replace it with my FATE of the Complex sheet soon, after I modify it to remove the Stress Boxes.

 Attacks are typically calculated as Violence vs. High Alert

Mutations are rolled with 8 fudge dice instead of the standard 4. As mutations are highly unstable. I might make R&D weapons use 8 dice as well

Armor is as effective as it's level of Clearance.
R  1
O  2
Y  3
G  4
B  5
I   6
V  7
UV 10

Weapons are the same but Add 1. Except UV, which is still 10.
R  2
O  3
Y  4
G  5
B  6
I   7
V  8
UV 10

As there are no stress boxes, and Energy Weapons will almost always be higher than High Alert, Weapons which hit will inflict lots of fun consequences.