The 6th Edition of the PARANOIA Roleplaying game is now hitting Kickstarter.
It is already funded in under 24 hours.
As I've mentioned before, PARANOIA IS one of my favorite games of all-time. It's fun to run, it's fun to play, it's fun to read the books. PARANOIA was the first game I ran as the now defunct Mongoose Infantry.
That being said, I've been waiting to hear about the new edition. I'm reading through the Kickstarter information, and I'm not sure if I like it or not...The shift from Commie Mutant Traitors is being shifted to terrorists, so that would mean that Death Leopard should become Enemy number 1. There will be card based mechanics in the new edition, the dice appear to be changing to d6s (judging by the add-on). Character creation will be round robin style, so adding additional players later on will be difficult. I'm watching the kickstarter, and I will see about backing at a later date. I'm sure I will back it (lots of stretch goals will probably be in it.), I will definitely play it at least once. First stretch goal has been reached, second is approaching.
It is already funded in under 24 hours.
As I've mentioned before, PARANOIA IS one of my favorite games of all-time. It's fun to run, it's fun to play, it's fun to read the books. PARANOIA was the first game I ran as the now defunct Mongoose Infantry.
That being said, I've been waiting to hear about the new edition. I'm reading through the Kickstarter information, and I'm not sure if I like it or not...The shift from Commie Mutant Traitors is being shifted to terrorists, so that would mean that Death Leopard should become Enemy number 1. There will be card based mechanics in the new edition, the dice appear to be changing to d6s (judging by the add-on). Character creation will be round robin style, so adding additional players later on will be difficult. I'm watching the kickstarter, and I will see about backing at a later date. I'm sure I will back it (lots of stretch goals will probably be in it.), I will definitely play it at least once. First stretch goal has been reached, second is approaching.
The classic RPG of a darkly humorous future; Rebooted by James Wallis to be faster and even easier to play.
Serve the Computer! The Computer is your friend!
Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers.
Paranoia is a roleplaying game set in a darkly humorous future. In Paranoia, a well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined enemies. You play one of The Computer's elite agents. Your job is to search out and destroy the enemies of The Computer. Your worst fear is that The Computer will discover that you are one of these enemies.
Paranoia: A light-hearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn.
Is that fun? Trust us.
Paranoia Rebooted
The all new, rebooted Paranoia box set has been designed to be played almost immediately from opening the box. It offers fast, manic game play through the use of streamlined mechanics and substantial components including Computer Dice and high quality cards to represent equipment, mutations and much more!
Paranoia now offers a thoroughly modern roleplaying experience, allowing you to get into the game even quicker:
And shipping is free, worldwide!
- Streamlined, simple rules with new card play that allows maximum carnage while allowing you to concentrate on the action (and survival).
- A 21st Century approach to Alpha Complex - Terrorists have taken their proper place as the greatest threat now but Commies are still lurking in the background, and the Computer's benevolent surveillance capabilities are as all-encompassing as they were envisioned in 1984 (Paranoia's original release!).
- The principal designer is James Wallis (Baron Munchausen, Once Upon a Time), the most celebrated designer of story-telling games (the Computer says so), assisted by original designers Eric Goldberg and Greg Costikyan, and Violet-level High Programmers-to-be, Grant Howitt and Paul Dean.
- Minimum effort, maximum fun - with the simplified game system and card decks, you will be able to get into Paranoia within 10-15 minutes.
Paranoia is better. Other games are not better. Back Paranoia.
The original Paranoia was a product of, well, Cold War paranoia. Today, we have no need to be paranoid! The NSA and GCHQ work tirelessly to ensure that we are all safe and secure against the pervasive threat of Commie mutant trai.... Uh, I mean, evil, crazed terrorists.
Every good citizen knows that you have nothing to fear, if you are a law-abiding citizen! Only evil-doers will be seized without trial, waterboarded, and force-fed.
Rest assured that real-world Troubleshooters are toiling unceasingly even as you scan these words to ensure that the traitor Snowden receives his just desserts for unnecessarily evoking Paranoia in a world that needs it not at all!
Universal surveillance is almost here! Tens of thousands of cameras have already been installed in cities worldwide to ensure the continuous monitoring of the activity of all citizens, ensuring our safety from malefactors. Hard AI is on the horizon, and its creation will be an inevitable boon for all of humanity! The Computer is almost here! Utopia is just over the next horizon!
The real world is rushing to meet the promise of Paranoia.
Paranoia is subversive and traitorous. It slyly uses humour to induce treasonous thoughts, inculcating an un-mutual sense that authority is not always correct, and that submissive obedience to authority is questionable. Such questions must not be asked!
Join today – your clones will thank you. And remember...
Stay alert! Trust nobody! And keep your untested prototype weapon handy!
Paranoia is one of the RPG 'greats' with players having been blasted, vaporised, and otherwise terminated for the past 30 years. It demonstrated that adult/sophisticated/black humour themes could be brought to roleplaying games, it won the Best Role-Playing Game of the Year award in 1984, and was inducted into the Origins Awards Hall of Fame - one of only 10 RPGs to ever gain that distinction.
And now, it is time for a brand rebooted edition, including all your old favourites but with bang up to date game play.
Box Contents
Developed by World Famous Games Designer James Wallis and his minions, the new Paranoia arrives in a swanky box set, piled high with goodies. All Paranoia books are printed in high quality full colour, and you will receive the following in your box set with a Green-level pledge.
Truly the Computer has rewarded its most loyal servants.
- A brand new Player's Guide safely separates Red clearance rules from those things players are not meant to know.
- The Games Master's Guide contains all the diabolical tricks, traps and general nastiness needed to run Paranoia successfully.
- The Missions Book features several brand new scenarios to get you started as Troubleshooters in Alpha Complex.
- 100 full colour cards covering everything you need to play from character creation and mutant powers to combat and the latest equipment from R&D.
- The special Computer Dice, a six-sider with the symbol of the Computer to let you know when things really have gone pear-shaped...
- Six wipe-clean (allowing you to wipe away pen marks - or Troubleshooter's blood, as the case may be) Character Sheets, so you will never have to use a ragged print out ever again!
All of this is wrapped in a one-off Ultraviolet level box set - this is available to Kickstarter backers only. When the retail release comes about in 2015, it will come in a standard Red level set.
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