Showing posts with label 2d6. Show all posts
Showing posts with label 2d6. Show all posts

Tuesday, February 7, 2012

Traveller Elegance of the 2d6 system

The 2d6 system for TRAVELLER seems to be a very simple system, and you would be right, it is. The beauty of it is, that a skill of 1 can make a huge difference on the roll, for example, it makes a normal difficulty action go from 8+ to 7+, which of course is the average roll for 2d6.


Possible Combinations on 2d6
2  1+1  1 in 36 or 2.78%
3  1+2,2+1   2 in 36 or 5.56%
4  1+3, 2+2, 3+1  3 in 36 or 8.33%
5 1+4, 2+3, 3+2, 4+1  4 in 36 or  11.11 %
6  1+5, 2+4, 3+3,4+2,5+1  5 in 36 or 13.89%
7  1+6,2+5,3+4,4+3,5+2,6+1  6 in 36 or 16.67%
8  2+6,3+5,4+4,5+3,6+2  5 in 36 or  13.89%
9  3+6,4+5,5+4,6+3  4 in 36 or 11.11%
10 4+6,5+5,6+4  3 in 36 or 8.33%
11 5+6,6+5  2 in 36 or 5.56%
12 6+6  1 in 36 or 2.78%

So a character with a 0 skill, and 0 stat modifier will succeed a standard difficulty of 8, 15 out of 36 times, or 41% of the time. Bring that character up to +1 modifier in either Skill or Stat and that becomes 21 of 36 successes; or 58.33%. The same character with a skill of 2 and a stat of +1 brings the chance to 30 of 36 chance or 83.33% chance. This system requires very little math, making it very simple, a game that can be learned in one sitting. The system scales well with more difficult or routine tasks. Say, a simple task requires a roll of 4+, most characters will succeed at this roll most of the time as there's only a 16.67% chance of failure (6 in 36), a skilled character will typically only fail under adverse conditions.

Every roll in  TRAVELLER  uses the same mechanics.
a 2d6 roll using positive and negative modifiers against a target number.

Very Simple, Very Elegant; a tried and true method for a role-playing game.

Check out Traveller by buying Book 0: Introduction to Traveller PDF from DrivethruRPG.com only $2.97 at time of posting. This is a 32 page rulebook, that contains the core rules.