Tuesday, February 7, 2017

Savage Rifts and Achtung! Cthulhu

So awhile back I picked up the Achtung! Cthulhu PDFs (I think via a Bundle of Holding, or possibly just a sale on DTRPG). Been looking at the edges and hindrances, and there are some that would make great Savage Rifts additions.

I'll give them the a minor review, without the entirety of the text.

New Hindrances
Bullet Magnet (Major) - yup, catches more Innocent Bystander shots as well as Suppressing Fire.
Fanatic (Major) - Yeah, if it makes sense with your character's believes, you have to do it.
Shell Shocked (Minor, Major) - works with Sanity Rules (more on that later)
Slow (Major) Yeah, the opposite of Quick , initiative on worst of two cards.

New Edges
Icy Calm - Ignore modifiers for Fear and Terror tests

Grizzled (Start seasoned) but must buy off the points, so first 20 XP goes to paying it off, must meet minimum stats.

Mythos Exposure Bonuses to sanity versus Elder Gods...or other alien intelligences....hmmm

National Identity This one is interesting, bonuses based upon identity: and makes me want to create National Identities CS: Chi Town, CS: El Dorado, Free Quebec.

Combat Edges
Blood & Guts bonuses versus certain types of fear, and +1 damage in melee

Bullseye: Modifers to critical vehicle damage & Improved Bullseye: 

Dig In cover bonuses & Improved Dig In

Grazing Fire: improved Suppressing fire.

Hose Em down & Improved Hose Em Down:  Additional templates for suppressing fire

 Incoming: Reduce damage from AOE attacks

Pickle Barrel: Modify +2 to skill rolls with rockets/missiles


Tank Hunter & Improved Tank Hunter: Increases AP of Heavy Weapons versus Heavy Vehicles.

Leadership Edges
A Few Good: Men Re-roll death checks after a battle for minions
A Few More Good Men:
Rank: (NCO or OFFICER) excellent for Tomorrow Legion and Coalition Forces.

Professional Edges
Commando: Lots of bonuses
Demo Man: Bonuses for explosives
Frog Man: Underwater Demolition & swim bonuses
Jump Qualified: Parachuting...not so useful in Rfits
Jury Rig: (it's McGyver)
Medic!: Quick healing
Mechanically Inclined: Bonuses to repair

Social Edges
Band of Brothers: Damage sponge for every adjacent band bonus.
Scrounger: (already exists in Savage Rifts)


Weird Edges
Courage Under Fire: 50% miss chance if in open ground and standing.
Insane Insight: Answer a yes/no question once per session
RADAR: Special sixth sense

Radio Head: Supernatural radio receiver

Squid: super swimmer

Suggestible: bonuses to recover sanity

I will post more tomorrow. (well that didn't work out, got that gnarly cold that went around)