A holy warrior fighting back infernal beasts on the precipice of a
fiery pit. Cloaked figures chanting an incantation to bring forth a
nameless beast. A man standing at a crossroads bartering with a demonic
temptress for fame and fortune; the price of which is his very soul.
Advisers
to kings and queens, dictators and presidents, whispering lies at the
behest of their demon lords with the fate of nations resting on whether
or not the advice is heeded. A scientist examining a strange artifact
found on a distant planet that, unbeknownst to him, opens a mysterious
gate to a nightmarish dimension when a button is pushed.
These
are just a sampling of the myriad images which come to mind when we
think of Hell. Codex Infernus: The Savage Guide to Hell, brings those
images to life and shows you how to plug them into your games,
regardless of what genre you love to play!
The goal of Codex Infernus: The Savage Guide to Hell is
not to
produce a “One Size Fits All” book on Hell which pigeonholes you into a
certain style of play. Concepts of Hell, Demons, Devils, etc. mean many
things to many different people. While this book includes a built-in,
ready to use Infernal Realm, it also gives you everything you need to
design a Hellish dimension that caters to your specific group, because
the concepts and rules we introduce in this book transcend genre,
encouraging you to explore new possibilities for your Savage Worlds
game.
Want to play a game set in a distant future, where fringe
science has ripped a hole in the fabric of reality, unleashing the
hordes of Hell on earth?
How about a gritty, "Constantine-esque"
type of setting where demons and angels fight a shadow war, with
humanity caught in the middle?
Maybe an Over-the-top 70’s style super hero action game in the vein of the
Nocturnals,
Hellboy,
Ghost Rider,
Spawn, or Clive Barker’s
Harrowers is more your style?
Perhaps you’re looking to run a fantasy game in the vein of Robert Jordan’s
Wheel of Time epic, or the
Diablo III and
World of Warcraft franchises, where your heroes must confront the forces of darkness to save the world?
We’ve got you covered.
With this book, you can easily create your own unique, sinister realm,
and memorable villains that compliment those types of games.
So, what’s in this
128 page full color Graphic Novel-size book?
In a word:
Potential.
Potential
to create character concepts ranging from anti-heroes, champions of the
light, tragic heroes cursed their own choices, and everything in
between.
Potential to design new creatures, demon cults, and
entire Hellscapes using advice from the best writers in the genre,
specialized setting rules, and genre trappings! You’ll also find:
- Ready-to-play character archetypes for a variety of genres
- A ready-to-play setting where your players battle to escape a Hellish realm...or perhaps try to control it for themselves.
- New Demonic races
- New Edges and Arcane Backgrounds
- New magic items and relics of power
- Campaign models for a variety of genres
- An optional "Vancian" spell system.
- Rules for exorcism, demonic pacts, demonic possession, and an optional corruption system
- Rules for playing immortal characters!
- Rules for enchanting items, and much more!
Oh... Didn't we mention monsters? Yeah, We got you covered there too...in spades.
The pledge levels on your right grant you access to Adventure Packs;
short adventures that take up one or two game sessions each. Each
adventure (or series of adventures, as you’ll see below) in these seven
packs highlights a different type of genre of play, but they all have
hellish themes, highlighting the utility of Codex Infernus: The Savage
Guide to Hell! In total, there are 30 adventures from some of the best
writers and game designers in the industry!
Adventure Pack 1: John Dunn:
"Prisoner of Time"
Teams of heroes confront the immortal demon Maltheus in different eras.
Each attempts to recapture it and contain its militant and destructive
tendencies.
Adventure Pack 2: Gareth Michael Skarka: "
The Spectacular Supernaturals!"
Gareth delivers some old-school comic action, writing five
70s-horror-hero-inspired Infernal superhero adventures in the vein of
Marvel's GHOST RIDER, SON OF SATAN, and WEREWOLF BY NIGHT, and DC's
DEADMAN and SWAMP THING!
Adventure Pack 3: Sean Patrick Fannon: "
The Final Trumpet Pact"
It began in Sarajevo in 1914, and it continues a century later in
Sevastopol - a desperate cat-and-mouse game and running battle between
those who've worn the pins of the Silver Blade and those who seek to
hear the sound of the Final Trumpet. A secret order works behind the
scenes of terrible strife and crisis, trying to stop demons and their
cultists from sounding the call for Armageddon. Can the heroes stop
them?
Adventure Pack 4: Monica Valentinelli: "
The Abyssal Crusade"
A five-part series of adventures taking the heroes through five
different hell dimensions on a quest to return the "Codex Gigas," or,
The Devil’s Bible, to its rightful place before all hell breaks loose on
the earthly plane!
Adventure Pack 5: Eddy Webb: "
The Spheres"
This Adventure pack is a set of 5 loosely connected adventures, all
based around a collection of mysterious spheres, and the troubles they
bring to anyone connected with them!
Adventure Pack 6: Adventure Pack 6 is filled with all manner of hellish goodness from four celebrated authors and game designers.
-
Clint Black: Critically Acclaimed author of Necessary Evil, Clint Black takes you on “The Road to Hell.”
God is gone and no one in Heaven or Hell knows where, but a group of
angels decides it's a sign to start the Apocalypse on Earth. Since the
other angels won't act without God's Word and Hell can't act directly on
the mortal world, the Lords call on those touched by Hell's power; the
Infernals. These dark heroes must protect humanity...or there will be
Hell to pay.
-
Shane Hensley: The creator of Savage Worlds himself brings you "Shrouded Turin"
Some say the famous Piazza Statuto depicts an angel watching over the
souls of fallen workers of the Frejus Tunnel--crushed to death in the
dark bowels of the earth. Others say the figure atop this strange and
macabre statue is no angel. They point to the inverted star above its
head, the "blessing" cast with its left hand, and the horrible, pallid,
crushed figures beneath as proof of a much more Hellish origin. Are the
sewers below truly a doorway to Hell itself? What foul things may even
now be slinking forth from the depraved depths to cast the city--perhaps
even the world--in darkness?
-
John Wick: "Hell Hunters"
The players take the roles of angels hunting down demons who have
escaped the Pit. Their jobs are simple: get the demon, throw it back
down. At least, the job sounds simple.
-
John Goff: "Good Intentions" The heroes respond to an
urgent request to rescue a local noble and his household who are under
attack by a band of brigands. Upon arrival, they find the raiders appear
to have far darker goals than mere robbery or ransom, as the noble's
residence sits atop an old Templar stronghold--one which legend claims
guarded a gate to Hell itself.
Adventure Pack 7: “
Dead Planet” David Jarvis takes
you to a distant future and crash lands you on a planet that isn’t
supposed to exist; Nibiru. In this five-part series, you’ll struggle to
survive and maintain your sanity as you contend with the hellish
inhabitants of this planet.
Can you escape the Dead Planet?
Check out the stretch goals we have planned! Once we hit the listed
goals, we'll begin voting on each subsequent goal. Let's hit 'em all!
Adventure Packs: You can get any adventure pack for 10
dollars each! Currently these are PDF only, but they may be bundled into
a single book if there's a demand for it!
Rob Wieland: Author, blogger, pop culture writer and game
designer that writes about pirates, ggsters, Jedi, dragons, zombies and
whatever else pays. Noted for his work on Shadowrun, Star Wars Saga
Edition and Firefly RPG.Creator of CAMELOT Trigger, Mafia Century,
Encore and Save Game. Other projects include work on Honor and Intrigue,
Edge of Midnight, Hillfolk, Our Last Best Hope, 7th Sea/Swashbuckling
Adventures, Night's Black Agents, 13th Age, CHILL 3rd Edition, and
Vampire: The Masquerade 20th Anniversary. His online presence includes
multiple game blogs, interviews and articles for Milwaukee Record and
Onion AV Club. He lives in scenic Milwaukee, Wisconsin with his wife,
who has many skills more useful for the zombie apocalypse.
Eddy Webb:
Eddy Webb (with a “y,” thank you) is an award-winning writer, game
designer, and lifelong Sherlockian. Since 2002, he has worked on over
100 products, including Lead Developer and writer for Vampire: The
Masquerade 20th Anniversary Edition and five years as Content Designer
on the (lamentably cancelled) World of Darkness MMO. Today he is a
freelance writer, designer, and consultant for video and role-playing
games, but he cranks out words for other things in his spare time. He
lives a sitcom life with his wife, his roommate, and an affably stupid
pug. He can be found at
eddyfate.com.
Eloy Lasanta:
Eloy Lasanta is owner of Third Eye Games and all around talented
writer/game designer. He’s created his own worlds, like AMP: Year One or
Mermaid Adventures, and contributed to others’, like the Firefly RPG
and KidWorld. Now, Eloy will put his mark on Codex Infernus!
Monica Valentinelli:
Monica Valentinelli is a writer and game designer who lurks in the
dark. She writes both original and media tie-in fiction and works on
games and comics, too. To date, she has over five dozen creative credits
with more on the way. Currently, she is the lead writer and developer
for the line of Firefly RPG releases based on the TV show by Joss
Whedon. The game and all its supplements are available worldwide! Check
out her website here:
http://www.mlvwrites.com/
David Jarvis: David has been in the industry for nearly 10
years, working as a freelance writer for companies such as RPGOBJECTS
and Green Ronin Publishing. He has developed over 100 projects as head
of Gun Metal Games.
We're excited to be partnering with DriveThruRPG to deliver all of
the electronic files for this Kickstarter! DriveThruRPG makes it easy
for us to set up mailing lists and get you all of your digital content
with absolutely zero problems.
Be sure that you have an account on
DriveThruRPG and use the correct email in the survey after this project
funds to ensure we'll be sending your download links to your account!
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