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Tuesday, April 21, 2015
Go to HELL!!! with Gunmetal Games on Kickstarter
A holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul.
Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon lords with the fate of nations resting on whether or not the advice is heeded. A scientist examining a strange artifact found on a distant planet that, unbeknownst to him, opens a mysterious gate to a nightmarish dimension when a button is pushed.
These are just a sampling of the myriad images which come to mind when we think of Hell. Codex Infernus: The Savage Guide to Hell, brings those images to life and shows you how to plug them into your games, regardless of what genre you love to play!
The goal of Codex Infernus: The Savage Guide to Hell is
to produce a “One Size Fits All” book on Hell which pigeonholes you into a certain style of play. Concepts of Hell, Demons, Devils, etc. mean many things to many different people. While this book includes a built-in, ready to use Infernal Realm, it also gives you everything you need to design a Hellish dimension that caters to your specific group, because the concepts and rules we introduce in this book transcend genre, encouraging you to explore new possibilities for your Savage Worlds game.
Want to play a game set in a distant future, where fringe science has ripped a hole in the fabric of reality, unleashing the hordes of Hell on earth?
How about a gritty, "Constantine-esque" type of setting where demons and angels fight a shadow war, with humanity caught in the middle?
Maybe an Over-the-top 70’s style super hero action game in the vein of the
, or Clive Barker’s
is more your style?
Perhaps you’re looking to run a fantasy game in the vein of Robert Jordan’s
Wheel of Time
epic, or the
World of Warcraft
franchises, where your heroes must confront the forces of darkness to save the world?
We’ve got you covered.
With this book, you can easily create your own unique, sinister realm, and memorable villains that compliment those types of games.
So, what’s in this
128 page full color
Graphic Novel-size book?
In a word:
Potential to create character concepts ranging from anti-heroes, champions of the light, tragic heroes cursed their own choices, and everything in between.
Potential to design new creatures, demon cults, and entire Hellscapes using advice from the best writers in the genre, specialized setting rules, and genre trappings! You’ll also find:
Ready-to-play character archetypes for a variety of genres
A ready-to-play setting where your players battle to escape a Hellish realm...or perhaps try to control it for themselves.
New Demonic races
New Edges and Arcane Backgrounds
New magic items and relics of power
Campaign models for a variety of genres
An optional "Vancian" spell system.
Rules for exorcism, demonic pacts, demonic possession, and an optional corruption system
Rules for playing immortal characters!
Rules for enchanting items, and much more!
Oh... Didn't we mention monsters? Yeah, We got you covered there too...in spades.
The pledge levels on your right grant you access to Adventure Packs; short adventures that take up one or two game sessions each. Each adventure (or series of adventures, as you’ll see below) in these seven packs highlights a different type of genre of play, but they all have hellish themes, highlighting the utility of Codex Infernus: The Savage Guide to Hell! In total, there are 30 adventures from some of the best writers and game designers in the industry!
Adventure Pack 1
: John Dunn:
"Prisoner of Time
" Teams of heroes confront the immortal demon Maltheus in different eras. Each attempts to recapture it and contain its militant and destructive tendencies.
Adventure Pack 2
: Gareth Michael Skarka: "
The Spectacular Supernaturals!
" Gareth delivers some old-school comic action, writing five 70s-horror-hero-inspired Infernal superhero adventures in the vein of Marvel's GHOST RIDER, SON OF SATAN, and WEREWOLF BY NIGHT, and DC's DEADMAN and SWAMP THING!
Adventure Pack 3
: Sean Patrick Fannon: "
The Final Trumpet Pact
" It began in Sarajevo in 1914, and it continues a century later in Sevastopol - a desperate cat-and-mouse game and running battle between those who've worn the pins of the Silver Blade and those who seek to hear the sound of the Final Trumpet. A secret order works behind the scenes of terrible strife and crisis, trying to stop demons and their cultists from sounding the call for Armageddon. Can the heroes stop them?
Adventure Pack 4
: Monica Valentinelli: "
The Abyssal Crusade
" A five-part series of adventures taking the heroes through five different hell dimensions on a quest to return the "Codex Gigas," or, The Devil’s Bible, to its rightful place before all hell breaks loose on the earthly plane!
Adventure Pack 5
: Eddy Webb: "
" This Adventure pack is a set of 5 loosely connected adventures, all based around a collection of mysterious spheres, and the troubles they bring to anyone connected with them!
Adventure Pack 6
: Adventure Pack 6 is filled with all manner of hellish goodness from four celebrated authors and game designers.
: Critically Acclaimed author of Necessary Evil, Clint Black takes you on “
The Road to Hell
.” God is gone and no one in Heaven or Hell knows where, but a group of angels decides it's a sign to start the Apocalypse on Earth. Since the other angels won't act without God's Word and Hell can't act directly on the mortal world, the Lords call on those touched by Hell's power; the Infernals. These dark heroes must protect humanity...or there will be Hell to pay.
: The creator of
himself brings you "
" Some say the famous Piazza Statuto depicts an angel watching over the souls of fallen workers of the Frejus Tunnel--crushed to death in the dark bowels of the earth. Others say the figure atop this strange and macabre statue is no angel. They point to the inverted star above its head, the "blessing" cast with its left hand, and the horrible, pallid, crushed figures beneath as proof of a much more Hellish origin. Are the sewers below truly a doorway to Hell itself? What foul things may even now be slinking forth from the depraved depths to cast the city--perhaps even the world--in darkness?
" The players take the roles of angels hunting down demons who have escaped the Pit. Their jobs are simple: get the demon, throw it back down. At least, the job sounds simple.
The heroes respond to an urgent request to rescue a local noble and his household who are under attack by a band of brigands. Upon arrival, they find the raiders appear to have far darker goals than mere robbery or ransom, as the noble's residence sits atop an old Templar stronghold--one which legend claims guarded a gate to Hell itself.
Adventure Pack 7:
” David Jarvis takes you to a distant future and crash lands you on a planet that isn’t supposed to exist; Nibiru. In this five-part series, you’ll struggle to survive and maintain your sanity as you contend with the hellish inhabitants of this planet.
Can you escape the Dead Planet?
Check out the stretch goals we have planned! Once we hit the listed goals, we'll begin voting on each subsequent goal. Let's hit 'em all!
: You can get any adventure pack for 10 dollars each! Currently these are PDF only, but they may be bundled into a single book if there's a demand for it!
: Author, blogger, pop culture writer and game designer that writes about pirates, ggsters, Jedi, dragons, zombies and whatever else pays. Noted for his work on Shadowrun, Star Wars Saga Edition and Firefly RPG.Creator of CAMELOT Trigger, Mafia Century, Encore and Save Game. Other projects include work on Honor and Intrigue, Edge of Midnight, Hillfolk, Our Last Best Hope, 7th Sea/Swashbuckling Adventures, Night's Black Agents, 13th Age, CHILL 3rd Edition, and Vampire: The Masquerade 20th Anniversary. His online presence includes multiple game blogs, interviews and articles for Milwaukee Record and Onion AV Club. He lives in scenic Milwaukee, Wisconsin with his wife, who has many skills more useful for the zombie apocalypse.
: Eddy Webb (with a “y,” thank you) is an award-winning writer, game designer, and lifelong Sherlockian. Since 2002, he has worked on over 100 products, including Lead Developer and writer for Vampire: The Masquerade 20th Anniversary Edition and five years as Content Designer on the (lamentably cancelled) World of Darkness MMO. Today he is a freelance writer, designer, and consultant for video and role-playing games, but he cranks out words for other things in his spare time. He lives a sitcom life with his wife, his roommate, and an affably stupid pug. He can be found at
Eloy Lasanta is owner of Third Eye Games and all around talented writer/game designer. He’s created his own worlds, like AMP: Year One or Mermaid Adventures, and contributed to others’, like the Firefly RPG and KidWorld. Now, Eloy will put his mark on Codex Infernus!
: Monica Valentinelli is a writer and game designer who lurks in the dark. She writes both original and media tie-in fiction and works on games and comics, too. To date, she has over five dozen creative credits with more on the way. Currently, she is the lead writer and developer for the line of Firefly RPG releases based on the TV show by Joss Whedon. The game and all its supplements are available worldwide! Check out her website here:
David has been in the industry for nearly 10 years, working as a freelance writer for companies such as RPGOBJECTS and Green Ronin Publishing. He has developed over 100 projects as head of Gun Metal Games.
We're excited to be partnering with DriveThruRPG to deliver all of the electronic files for this Kickstarter! DriveThruRPG makes it easy for us to set up mailing lists and get you all of your digital content with absolutely zero problems.
Be sure that you have an account on DriveThruRPG and use the correct email in the survey after this project funds to ensure we'll be sending your download links to your account!
Risks and challenges
As someone who has been publishing role-playing game supplements since 2005, I can attest to the fact that things don't always go as planned. Writers and artists pull out of projects, or turn in manuscripts and illustrations late. Editing and revisions sometimes take longer than anticipated. The proofs for books come back from the printer with errors that need to be fixed.
These things can happen. It's a part of the publishing business. But I've been around the block, and I know that a large part of dealing with issues like the ones I mentioned above is communication.
I have regular conversations with everyone involved in this process to ensure that I know things are progressing the way they should be, and if they aren't, I roll up my sleeves and work with my team to find the best solution to a problem before it gets out of hand.
As a backer, you'll receive regular status reports from me about this project. If I do happen to run into issues that might delay this project, you'll be the first to know it.
My last kickstarter, Interface Zero 2.0, was a great success. I’ve delivered the core book, bennies, dice, the card deck, four adventures, figure flats, a map, two source books (in PDF format), and am working steadily on everything else.
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