Showing posts with label Savage Worlds Deluxe. Show all posts
Showing posts with label Savage Worlds Deluxe. Show all posts

Monday, May 6, 2013

Finalizing Design Rules for IZ2.0 Golemechs (Savage Worlds)

So quick post as I have lots of work to do. I decided to use a generic approach to designing the Vehicular weapons for IZ2.0 as the weapons were going to fill lots of roles, from Turrets, to Hand-held Mech weapons, to vehicles to body mounted mech weapons. Which means there are far too many combinations to actually list each of them with name and full description like the character equipment. Well I could but we don't have THAT many pages. So just a quick preview of what's to come.

So here's an excerpt:

20mm Single
30/60/120
1
20


3,500

20mm Burst
30/60/120
3
60


5,000

20mm Auto
30/60/120
5
100


6,000

  20mm AP



2d10+1
6


20mm HE



2d8+1
4


20mm HP



3d6
0


25mm Single
30/60/120
1
15


5,000

25mm Burst
30/60/120
3
45


7,500

25mm Auto
30/60/120
5
75


6,000

 25mm AP



3d6
6


  25mm HE



3d8
4


25mm HP




0









(Yes, the damages for the rounds is still being tweaks, so ignore those.)







 Hand-Held Weapon Bodies
As personal weapon come in many forms, from pistols to sub-machine guns to miniguns, Hand-held ‘mech weapon systems resemble those same systems. However the generic nature of creating vehicular weapons means adding some flavor to the generic systems.  

Pistol Body
The Pistol Body for a weapon is often used for hand held sidearms. Ammo: Standard ammo Clip. Uses Base Ranges.  Gains Double Tap Trait.

SMG Body
Somewhere between a pistol and a rifle; an SMG Body will usually be added to a RoF 3 or RoF 5 weapon system. It will utilize the base range for the weapon. Ammo: Triple capacity Clip. Gains 3RB and Auto Traits.

Rifle Body
Assault Rifle, Battle Rifle, Hunting Rifle; these bodies are the most versatile, Double Base Range. Typically mounts Clips or Drum for ammunition with double Ammo capacity. Gains 3RB and Auto Traits.

Sniper Body
An extremely long barreled weapon designed for long distance attacks. The weapon will always be fitted to a RoF 1 system.  Triple Range. Ammo: half capacity clip. +2 to aimed shots.  Gains Snapfire Trait.

Rapid-Fire Cannon Body
A multi-barrel system, always mounted to RoF 3 or 5 systems. Ammo: Fed from internal ammo supply (Typically hip or torso mounted.) Ammo Capacity x10. Double Range.  Gains Auto Trait. 

Wednesday, March 6, 2013

GM's Day Sale

Yesterday began the GM Day's sale, Interestingly the day after GG's day of passing is GM's Day...

Anyway, head on over to RPGNow.com/DrivethruRPG.com to get great deals on game products. Buy something for yourself, buy something for your GM. Or even just pick up some of the freebies.

GM's Day Sale

Some of my faves are on sale!!

Get ready for Interface Zero 2.0 with Savage Worlds Deluxe PDF $7.49



Try out Mongooses' Traveller for $14.38



FIASCO!!! $9...



I'll post more tomorrow! 

Monday, February 25, 2013

Kickstarter Update - Interface Zero 2.0 (Savage Worlds)

3 days remain, the KS is now almost at $60,000. The Solar System sourcebook has been unlocked. That's a really exciting unlock, since that is entirely new material which has never been explored in Interface Zero.

Knowing how the final days of Kickstarters go, this could possibly hit the New York or even the Mexico sourcebooks.

If you like Savage Worlds, jump in...if you like Cyberpunk, jump in. This is my favorite Cyberpunk setting, it's set in 2090, and David Jarvis (creator/publisher), David Viars (line developer), and myself (Main book equipment chapter) have been pushing the boundaries of futurism, to bring thoughts and ideas from nearly 100 years in the future. 90 years ago was 1923, imagine how far we currently are from there. Imagine the leaps and bounds that have happened in the last THIRTY YEARS. One of the things I recently did for research was watch the Discovery series 2057. Then I thought about how far that goes, then push another 30 years beyond that point.

The 2.0 rules is a profound advance from the SW edition of Interface Zero, with updated rules for hacking and cybernetics, and brand new construction rules for Golemmechs (power armor and mecha). Also the update to the Deluxe edition of Savage Worlds. I'm working with David Viars to make the game as Fast Fun and Furious as possible. We're eliminating the 'kevlar binding ' issue of AP reduction. Which removes and entire layer of math that takes place mid combat.

Just wait, and see where this book goes!

Wednesday, August 8, 2012

News - Savage Worlds Deluxe Explorer's Edition

That's right, the explorer's edition is back for Savage Worlds. It's currently available for pre-order, and should be available at stores on the 13th, just in Time for GenCon!!!

http://www.peginc.com/wp-content/uploads/2012/08/S2P10016SWDEXThumbnail.png
Once more, the edition that gets you into the Savage Worlds system for under $10 is back. Check it out!