Showing posts with label Pathfinder Chronicles. Show all posts
Showing posts with label Pathfinder Chronicles. Show all posts

Friday, June 14, 2013

EAD Entry from Mark at Pathfinder Chronicles - Klim

http://www.thepathfinderchronicles.com/2013/06/earthdawn-appreciation-day.html

Earthdawn Appreciation Day!
It is Earthdawn Appreciation Day! +R.S. Tilton 's brain wave. In fact it is almost over in Australia but as I have been tied up with LUGCon gaming goodness I have been hard pressed to find the time to post but here is my component for it. Just let me say that Earthdawn is one of the greatest games that I have ever played, and still play today :). So now to the introduction of the greatest Windling Windmaster/Horror Hunter that ever lived...

"My name is Klim"  The little dark haired scarred Windling says to you as he flies low over your head. His body seems to have been ritually scarred so you have a hard time spotting an actual piece of fair skin on the normally jovial creature.  this Windling is surely not jovial in any way.  "What is yours?" He asks cooly sitting on the back of the chair opposite you.  "And paint it on the table with these, don't say it or I will drag your tongue from your mouth and cut it off so you will never speak again."  He looks as if he means it as he pulls from a sack a thin brush and a pot of green ink.

You think to laugh but see by his demeanour that he is not having a good day so you pop the top off of the ink well and dip the bristles in.  You glance down and then back up at the figure who is intently looking at your face.  With all the focus you can muster you look down and write your name on the tabletop, embellishing it perfectly like your mother had taught you with tribal symbols and patterns proving you not to be one of the Horror's minions.  The heat on your neck tells you he is still watching as after ten minutes you push the pot of ink back toward the diminutive winged, scarred figure.  He hops off the back of the chair and to the pot.  Leaning ever so slightly he puts the cap back on and places both back in his pint sized sack.  He walks directly up to your face and points to a wound on his arm.

"See that scar?"  He looks momentarily at the still infected wound.  "Well it will be a scar eventually.  You know how I got that?"  He smiles a grim smile as he looks for your response.  You silently shake your head from side to side.  "I got that last time I saw you."

"Liar."  The word escapes your lips, almost surprising you at its abruptness.  "I mean I have never met you before!" Your voice sounds strange, different somehow.  Like you are calling out in a tunnel or something.

"I'm not talking to you."  The weird little Windling named Klim seems to be talking to someone else but he looks at you.  "I am talking to the bag of meat that you are currently housed in.  I am sorry that I have to tell you this but I was one of the ones that opened the Kaer.  You fled into the desert and I have been tracking you ever since."  Some of that seems familiar to you, but you feel like it is distant.  A memory long forgotten.

"I have been tracking you as you bought with you an unwanted guest on your travels."  Klim hurls a pile of dust into your eyes and though it is only dust, somewhere you feel something in massive agony. "Look at your script."  Klim speaks directly to you now.  It is almost like he is in your head.

You obey and look at the image on the table.  It is not what you wrote.  You wrote an elegant script but that which is on the table is an image of Klim undoubtedly, but he has been impaled on a stake and crows sit eating his eyes.  You are beginning to wake and understand.  You know now that you are no longer in control.

"I cut this wound so the pain would remind me of the pain that I would have to deal to you when I dealt with your control would be mine to share.  I will remember you Olaf.  I will sing a dirge in your honour at the Moot of the Thunderclaw.  Know it to be true."  With tears the Windling hurls himself into the air and then plummets with a black blade toward you.  here in Travar, the last place you will ever know you welcome the power of the Horror Hunter as he plunges his blade into your eye and up into your brain.  He has come to set you free and forever more send your captor back to the hells that spawned them.

Thursday, March 8, 2012

Review - Classic Treasures Revisited


Pathfinder Chronicles - Classic Treasures Revisited

http://paizo.com/image/product/catalog/PZO/PZO9220_500.jpeg


The Ultimate Reward
Every adventurer dreams of glittering treasures and magical relics, and such remarkable rewards spur the quests and ignite the imaginations of history’s greatest heroes, driving them to greatness—or their doom. Yet above coins of gold and gem-studded baubles rise those riches that are themselves the envy of kings, the causes of calamities, and the stuff of legends. With the power to slay titanic beasts, reduce whole castles to ruin, and change the flow of fate, such mythic items fill the stories of sages and treasure seekers the world over. And now, the greatest of these wonders rest within your hands.
This compendium of curiosities reveals the magic and legacy of 10 of the most famous and infamous items and artifacts in the history of fantasy roleplaying. From the head-slicing swipes of the vorpal sword to the awesome magical might of the staff of the magi, the depthless bag of holding to the world-warping deck of many things, the investigations within reveal the mysterious creations, cunning uses, magical variations, and untold other secrets of these ultimate treasures.
No matter the campaign setting, Classic Treasures Revisited unleashes a hoard of history’s greatest magic items upon your game—along with all the adventures they inspire—and proves that true treasures never tarnish.
    Highlighted treasures include:
  • Bag of Holding
  • Cube of Force
  • Deck of Many Things
  • Figurines of Wondrous Power
  • Helm of Brilliance
  • Horn of Valhalla
  • Sphere of Annihilation
  • Staff of the Magi
  • Vorpal Sword
  • Well of Many Worlds
This Pathfinder Chronicles book works best with the Pathfinder Roleplaying Game Core Rulebook and the Pathfinder Roleplaying Game Bestiary. Although it is suitable for play in any fantasy world, it is optimized for use in the Pathfinder Chronicles campaign setting.
ISBN-13: 978-1-60125-220-3



Quick Glance: This is Paizo's typical Pathfinder Chronicle layout. You get a full color, 64-page, perfect bound book with artwork on the inside front and rear covers, and throughout. This is one of Paizo's revisited series of the chronicles books. Written by Michael Kortes, Todd Stewart, Jonathan H. Keith, Jacob Burgess, Brian Cortijo, Jeff Quick, Amber Scott and Russ Taylor.

Main Review: I love Paizo's revisited series, it really shows how inventive the team can be. This particular example takes ten classic magic items and examines, expands and introduces more and more information into the game. One of the best things this book does is give more options to the gamemaster. Each Item is written by a single author, giving a more in depth look at the item, its history, lore and variants.

Each item is laid out with the following formula: A fluff piece followed by a basic description. Then the Base Item is presented in its entirety. (This is the ONE problem I have with the book, as the items are ALL in the Core rulebook, and this is wasted space.) Utility is covered next; what the item is typically used for, its role in the game. Next up is Related items and spells; pretty sell explanatory, for example the Handy Haversack being a related item to the bag of holding, while the wall of force being a related spell to the Cube of Force. Next up is the Campaign Role, similar to the utility section, this gives more in depth as to how the item can affect the campaign world, with perhaps some campaign hooks hinted at. Variants are the next section of each description, though some items are written with better variants than others. The final section draws the items into the lore of Golarion, this is great for running games in Golarion and adding extra fluff to those knowledge rolls for bards. Included in the descriptions are also feats such as having a Figuring of Wondrous Power Animal Companion or Familiar, a la a certain drow and his panther.The book provides so much information that reviewing everything would be folly. So go to your FLGS, see if they have a copy and page through it, you'll see what I'm saying.

Artwork: As always, Paizo produces some beautiful artwork (with the exception of sometimes using inappropriate item card artwork in certain books). Cover Art by Kerem Beyit. Interior Art by Christopher Burdett, Andrew Kim, Jeremy McHugh, Hector Ortiz, Michael Phillippi, and Florian Stitz.

Cost: This volume costs $19.99 MSRP for the print version, and $13.99 for the PDF version through Paizo.

Value: Excellent! This is a fun book that gives plenty of new life to familiar items. If you're looking to change things up in your game, or looking for inspiration on how to give an old item a new life, pick this book up while you still can, Paizo doesn't do a lot of reprints, so once this one is gone, it's most likely gone.

Rating: 18/20