Showing posts with label FATE CORE. Show all posts
Showing posts with label FATE CORE. Show all posts

Tuesday, January 29, 2013

DRESDEN FILES FAE IS GO!

Well unless lots of backers back out of the FATE Core Kickstarter, Dresden Files FAE edition is GO!, that'll be a nice extra pay check for Jim Butcher!!! $20,000 royalty check nice nice.

But next year we'll be getting the Dresden Files FAE PDF as part of this kickstarter! Rock'n

The KS grew over 500 backers overnight, now with 7 hours remaining, it's sitting at $414K, and over 9600 backers!

FATE ROCKS!!! Dresden Files Rocks...

Monday, January 28, 2013

Kickstarter Update - FATE CORE

So the FATE CORE Kickstarter is entering its final day, the new Dresden Files Accelerated Edition draws near!

31 hours to go, under $18 til Dresden Files FAE is funded. This has been an amazing run watching this KS, what's most amazing is the sheer NUMBER of people who are backers!!!  Nearly 9,000 backers. I don't know what the greatest number of backers record is, but this is IMPRESSIVE!!!

8,885
Backers
$382,152
pledged of $3,000 goal
31
hours to go
Look at the sheer amount of stuff you get for the $10 level!!!!


What am I getting?

Tuesday, January 15, 2013

Camelot Trigger FATE CORE


One of the FATE Worlds we're getting as backers of FATE CORE, is the Camelot Trigger setting.

Here's the quick overview:

Camelot Trigger brings a mecha setting to your table. The One and Future King returns to a solar system filled with battles between knights in 80-ton armor on the field of honor.  Duel a Venusian princess for her hand. Hunt outlaws in the asteroid belt. Travel to Earth to joust for a seat of honor next to the High Orbit King. Star Wars Saga Edition writer Rob Wieland remixes Arthurian legend and big stompy robots in a setting featuring courtly intrigue, duels of honor, and XTE-78 Lancepack missile launchers.

If that doesn't sound cool, I don't know what does.

But if you need more right now to be convinced to follow that link...here's Rob Wieland's outline from his post on December 11th.

 CAMELOT Trigger - The Outline
One of the great debates in writing is the outline. Should you have one? How detailed should it be? I started out as a No Outline guy. As time and experience wore on, I found it was more difficult to adhere to my college writing practices. Procrastinating and then writing 10 pages over a weekend works fine when you're a student, but when you're a Dayjobber, you can't just blow off work on Monday to recover.
My outlines aren't very formal. Often, I'll drop them straight in the doc and write around them, then delete the outline as I fill it in with actual text. I scribble additional notes in front of the main text block to not forget them.
CAMELOT Trigger has a lot of big ideas so I went with something a bit more formal to organize my thoughts. One of the important skills a writer has to learn is how to control the flow of inspiration intoo information. It's a big rush when the ideas come hard and fast but it's important to catch as many as possible to use when you have time to craft them.
One of the important goals is to make a setting where interesting things happen but let players determine the outcome. Situations that inspire plot hooks. Characters that feel real but can be beat up by the PCs. It can be very easy and tempting to write a setting where all the cool stuff has already happened. The setting also has to be easy for GMs to make their own.
The other important goal is to make this useful for people who want mecha but not the setting. I'm glad to see people respond positively to CAMELOT Trigger, but I know there are plenty of folks who want mecha rules to use for Gundam, Battletech, and the dozens of other Big Stompy Robot worlds that inspired me.
So, here's my first outline for CAMELOT Trigger. Not everything will make it in, and there's stuff I'm hoping others will suggest that's not on here yet. Drop me a line @robowieland on Twitter or in the comments below to tell me what parts of the outline you want to see expanded.


Mecha rules
  • Pick parts
  • Pick systems
  • Pick suites
  • Name tech 

Mecha builds/types
  • Light
  • Medium
  • Heavy
  • Manowar
  • Vehicle
  • Combining

Mecha systems
  • Strategic (Overcome)
  • Tactical (Advantage)
  • Offensive (Attack)
  • Defensive (Defend)

Mecha suites
  • Focused (+4)
  • Wide (+3/+1, +2,+2)
  • Broad (+1/+1/+1/+1)
  • Variable (spend an FP to switch between Focused, Wide and Broad)

Rules variants
  • Salvage
  • Power Armor/scale discussion
  • Ammo
  • Alpha Strike
  • Ejection
Setting
  • History 
  • How Arthur won
  • Arthur’s friends
  • Arthur’s enemies
  • The current threat
  • The looming threat

Planets
  • Mercury - MerGN-A’s secret clone base
  • Venus - The Sisterhood
  • Earth - Hail to the High King
  • Mars - The Blood Red Sands
  • Asteroid Field - Brigands, Emergents and Legends
  • Jupiter - The Petty Titans
  • Saturn - The Saturnine Senate
  • Uranus - The Polaris Monastery
  • Neptune - The Emergent Knight
  • Sidebar - Et Tu, Pluto?

Legends
  • John Arthur - High King of Earth
  • Gwen the 4th - Regent of Venus
  • L4-NC3-L07 - Warlord of Mars
  • Dr. Vyvyan Locke - Mother of Artificial Intelligence
  • MerGN-A - The would be
  • MerGN series robots (MerGN-B through MerGN-L)

Rules
Skills
  • Armour
  • Blast
  • Chivalry
  • Clash (Bout?)
  • Coachman
  • Cunning
  • Daunt
  • Devotion
  • Household
  • Inquisition
  • Intrigue
  • Larceny
  • Lineage
  • Lore
  • Mark
  • Skulking
  • Smithy
  • Stoutness

  Setting variants
  • I wanna be Arthur!
  • Siding with MerGN-A
  • Gender Flipping
  • Love, Camelot Style
  • A Knight’s Retinue
  • Defined By Your Passions
  • Sufficiently Advanced Magic
 Obviously these are Rob Wieland's ideas, and are not covered by my CCNA licensing. All rights belong to Rob Wieland, now go to his blog!

MW2039 Switch to FATE

I've decided that I'll be switching to FATE for Moderne Worlds of 2039 rather than Legends. It will be a better fit with the pulp fully in tact. Of Course, that's not on the burner at the moment, but, just for future reference.

I had originally been torn between Fate and Legends. I wanted to see where FATE core was going to take us. Now we know.

Congrats and Woohoos!

Congrats to Paizo/Goblinworks on funding their Pathfinder Online game. They came in at just under $1.1 million. Again, if PO was going to be Pathfinder rules based rather than Golarion Online, I would be all over it, but an EVE style PvP MMO isn't what I want. I was slightly interested in the Emerald Spire megadungeon they are creating. And I'm impressed with the talent they have working on the game.

Congrats to Gamesmiths, LLC for succesfully getting Legends of Sinbad funded. It doubled what they were asking, and opened my eyes to how hard it is for small start-ups to get funding on projects. Something I'll have to watch for when I try to do Unleashed.

Woohoo!!! The next Kickstarter goal for FATE Core is Day After Ragnarok!!!  Go help fund it now, $10 will get you this and the other PDFs!!!! 
GO NOW!!!!

We're over halfway to our Young Centurions goal! That means it's time for us to reveal the next goal at $285,000: the Fate system adaptation of The Day After Ragnarok, exploding at you like gigaton-class mindbomb from Kenneth Hite and Leonard Balsera!


This is post-apocalyptic pulp like no other! Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle Japanese invaders in the South China Sea. Bold British agents, equipped with experimental ophi-tech, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos.

Kenneth Hite presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia's battered Empire to the proud city-state of Chicago. And across it all lies the trillion-ton corpse of the Midgard Serpent, killed by atomic fire but still poisoning the Earth with every passing night. Welcome to the world at the end of the world!

With this Fate Core translation, you'll be able to use The Day After Ragnarok as an alternate timeline-gone-wrong backstory for your Shadow of the Century game! The Fate Core Edition of The Day After Ragnarok will include the tale of how the Century Club went down fighting the Midgard Serpent. Learn how Jet Black flew the atomic bomb into the Serpent's mouth to end the fight, and read the sad and tragic tale of Sally Slick, the sole survivor of the battle who now wanders the wastelands of America, keeping the spirit of the century alive for just one more day.


Thanks to our partnership with Atomic Overmind Press we'll bring you this stretch goal once we reach $285,000. Backers at the EXPANSIONS level and higher will be able to receive the Fate Core Edition of the Day After Ragnarok in PDF form for an upgrade cost of absolutely nothing. So let's bring on the apocalypse, folks!



Thursday, January 3, 2013

Kickstarter Update - FATE CORE & SINBAD

OK, it's the new year, I haven't updated the Kickstarters for awhile now. So without further ado.

Legends of Sinbad Kickstarter could use some more help. It's funded, 10 days remain to hit those stretch goals. $57 to get 20 monsters added to the bestiary, that triples what's in the book to begin with. Inspired by the old Ray Harryhausen movie, Gamesmiths are providing a book with complete rules for Savage Worlds, no need to own Deluxe edition or Deluxe explorer's edition. Explorer's edition. This should provide a Fast, Fun & Furious adventure!


The Legends of Sinbad Roleplaying Game provides you with several campaign and adventure ideas, dozens of new magical treasures and thrilling monsters, fully fleshed-out NPCs and organizations to serve as reoccurring antagonists, a map and information on the kingdoms and empires of the Seven Seas, as well as mysterious locations such as the City of Brass, the lost island of Lemuria, and the Fountain of Destiny!

Grab your astrolabe, sharpen your scimitar, and set sail for the Seven Seas in The Legends of Sinbad!

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Fate Core Kickstarter pushes to $200,000...

As the kickstarter for one of my favorite systems out there pushes past the halfway mark for completion, 26 days remain, and lots of Stretch Goals remain as well. Check this out: Look at how much you get for $10!!! PDFs galore, enough to run FATE in nearly every genre.








Fate Accelerated is the Basic Core system, without so many examples, kind of a cool goal, especially useful to get kids into the system.

Then at $235,000 DO: Fate of the Flying Temple, a FATE Accelerated product.



Adapting the setting of Do: Pilgrims of the Flying Temple to the Fate Accelerated Edition, this unlockable goal will feature tiny worlds, big hearts, young heroes, a lost temple, and trainable dragons. The PDF will be made available to all backers at $10 and up if funded.

Sunday, December 9, 2012

Fate Fun (Aspects of well known characters)

I love Fate because of the aspects. They really help cement the concept of the character.

Here are some great aspects from Famous Characters.

James T. Kirk
-Leave bigotry in your quarters; there's no room for it on the bridge. 
-Worlds are conquered, galaxies destroyed...but a woman is always a woman. 
-Our missions are peaceful...not for conquest. When we do battle, it is only because we have no choice. 

Jean Luke Piccard
-"Make it so number 1"

Han Solo
-It's the ship that made the Kessel Run in less than twelve parsecs

"Indiana" Jones
"Snakes, Why'd it have to be Snakes"

Luke Skywalker
"I'm a jedi, like my father before me."

Indigo Montoya
"You killed my father, prepare to die."

Fourth Dcotor"
"Your mind is beginning to work. It's entirely due to my influence, of course, you must not take any credit."

Ninth Doctor
- Last of the Time Lords
- Leave this planet or I'll stop you.


Tenth Doctor 
"Wibbly, wobbley, timey wimey"
"Because I'm clever"

I could go on forever...




Fate Core KS pushes on!

Been reading through the rules, excellently done, some language from Dresden Files/Spirit of the Century, has been simplified to make the game less complicated for newbies.

Got a surprise in the email this morning, even at the $1 level, we got the draft for the Wild Blue expansion today, now that is pretty EPIC! So I'l be able to start reading though that after I finish reading through FATE Core.

Fate Core is huge, but since it's going to be published in the 6"x9" format, it will be cheap, coming in at $25 I believe, and hard-bound since they passed that Kickstarter level.

Tuesday, December 4, 2012

FATE Core Kickstarter

Well Another Kickstarter that promises amazing stuff.

FATE CORE kickstarter

The buy-in to get 'something' is $1. That means you get the advanced draft copy of the Core rules. Before the Kickstarter end concludes in 60 days. Luckily I'll have time to scrounge up some cash, cuz this is going BIG!!!


Fate started as a "house rules" project for the Fudge system during a car ride Rob Donoghue and Fred Hicks had back in 2001. After seeing some success with it in their home games, they created a free, downloadable version for anyone who cared to grab it. They figured a few dozen people would have a look. Instead, hundreds did, and it fast became one of the most popular variants of Fudge out there, spawning its own thousands-strong discussion list and eventually helping to launch Evil Hat as a commercial game company.
From there, Fate grew into new revisions and iterations, showing up in Evil Hat's own Spirit of the Century in 2006 and the Dresden Files RPG in 2010 (each one leading to a temporary shortage in the supply of Fudge dice as demand spiked), as well as dozens of third-party Fate games and a few other popular games that borrowed ideas from Fate, if not the whole system.
Today, Evil Hat is proud to bring you Fate Core: the latest evolution of the Fate role-playing game system. Inside you'll find refined, clearer language about every part of the game -- ranging from streamlined language about aspects and skills, to a unified approach for game actions and outcomes, to our trademark, rock solid GM and player advice.
Simply put, Fate Core is the best version of Fate we can possibly make, built upon over a decade of play and design experience by Evil Hat, and with the Fate player community at large, taking the best lessons from all of gaming and distilling them into a cohesive, compelling whole. 
With Fate Core, you'll be able to drive right to the heart of your characters, using simple-yet-deep rules to make the most of those stories. Throughout, you'll use Fate Core's mechanics to model how fiction, not physics, operates, producing an experience that's better than "realistic" -- it's authentic. 
After the kickstarter campaign concludes and the game's text, art, and layout are finalized, the PDF of Fate Core will be made available to everyoneon a "pay what you like" scheme. We'll also be selling a printed version of the game, and will use the system to power upcoming games like the Atomic Robo RPG. 
Upon publication  we'll place near to 100% of the Fate Core text into the Open Gaming License as open content, once again continuing our commitment to supporting third party efforts to build the Fate games everyone wants to see.
In the meantime, as a backer of this Kickstarter campaign, you will get immediate, early access to the laid out text of Fate Core as it currently stands (see the link right below the video). You will have the opportunity to tell us what you think, and help us determine the final shape of the game. 
It's an exciting time for Fate, and for Evil Hat, and we hope you'll join us as a backer, a fan, and a member of the Fate community. Let's rock this thing!
cover art by Kurt Komoda
We've set the project timeline on this to the maximum because we want a solid two months for our backers to have a look at the Fate Core preview, give it a whirl, and let us know what they think. We'll be iterating through the feedback you give us in that time to make any necessary tweaks to the text and the layout.
As project funding progresses, we'll continue our efforts to get the art buy and execution put together for Fate Core. At launch time we don't expect to have all of our art done, of course -- but we believe in getting a head start when we can afford to do so. Depending on complexity and speed of execution, art creation and placement into layout may run past the end of the Kickstarter campaign; we're giving it about a month.
Once the art is in and the text and layout are final, we'll charge hard on getting the print run complete. We'll be going with one of our established, fast-on-execution-and-quality domestic book printers for this. Setup and proofing will eat a week; manufacture shouldn't run much longer than a month, if that.
After that point, it's all about shipping, which is probably the most potentially elastic part of our timeline. But we'll be shipping out the copies we owe to all of our backers before we put the book on sale anywhere else. 
Signed copies, consultations, and fudge dice will take a bit longer to get out there, due to the added steps involved.
The PDF: As a backer of this project at any level, you'll get immediate access to the early preview PDF (see the link at the top of this page, under the video) before the kickstarter campaign even concludes. The final PDF that will be released after the conclusion of the kickstarter will be available on a "pay-what-you-like" basis -- which includes free for those so inclined. (But folks who don't back this project will have to wait a few months before they'll get to see that.) We're doing this because we want you to see what's already been done -- and for you to get a chance to provide us critical feedback that will improve the game in its final form.
The HARDCOVER Book: Those backing at $30 and higher will receive a6"x9" formatted hardcover, black and white interior version of the Fate Core rule-set, with a page count somewhere in the lower 300 range.
The Digital Expansions: Backers at $10 or higher will get access to adigital expansion pack that starts with a fantasy adventure playable with Fate Core. Our stretch goals on this kickstarter will add more expansionsinto that pack at no additional cost to the backers! The higher we soar, the more awesome the expansion set gets. After the kickstarter concludes, each individual PDF in this expansion pack will sell for about $5 each, so this has a chance of being a real steal.
Fred's Fudge Dice Stash: Folks who pick a reward that includes Fred's Stash will get four fudge dice of one random color (i.e., all four dice will be the same color, and that color will be picked randomly) included with a signed-by-Fred copy of the Fate Core book. The six colors include the three bronze, copper, and gold tones of Grey Ghost Games' Olympic Fudge Diceset, and the translucent red, translucent blue, and glow-in-the-dark yellow-green of the no-longer-available Wizard Fudge Dice set that Evil Hat produced.
Fred's stash includes the largest quantities of the front row pictured here (the Wizard dice), and a smaller number of the back row (the Olympics). We will try to take requests if it seems feasible, but can't offer any guarantees about the color you'll get. Supplies will dictate!
The Consultation: Got a particular thing you want to do with Fate Core for your home game? We'll pair your ideas with an Evil Hat approved expert who will help you sort out your Fate Core implementation for your home game, and will also write up to 2,000 words so you'll have an official reference document to work from. Part of your contribution will be used to pay the experts for their time and wordsmithery. You'll share rights to the document with Evil Hat, or we can simply agree to enter it into the available open content surrounding Fate Core (assuming it's viable for us to do so) -- your call. This will be carried out either by a Skype call or an exchange of emails (or a mix of both), as fits the schedule of those involved. If it turns out your ideas exceed what's feasible in 2,000 words, consider this a starting point rather than a total solution -- but we'll do our best to cover the essentials!
We have a number of stretch goals in mind. Below, we reveal some of the ones that lie ahead. Stay tuned for updates as the project continues to learn of more!