Showing posts with label Disciplines. Show all posts
Showing posts with label Disciplines. Show all posts

Friday, May 31, 2013

Countdown to Earthdawn Appreciation Day (14 days) Wind Crusader circles 5-8

 STILL IN WORK, check back in a little while


I received some cool art entries today, paintings of an Elf, Ork and T'Skrang. Pretty cool, I will be posting EVERYTHING on June 14th!!

Anyway; continuing the Countdown by circles 5-8 of the Wind Crusader Discipline.

At the Journeyman Level is where the game is the most fun, Gaining Thread Weaving at 4th circle, characters start getting  access to thread items, legendary items, and the game really begins to pick up the pace. This is at the same time as the characters begin to be a real force in the world. 

Journeyman
Talent Options: Bane Strike, Cobra Strike, Leadership, Momentum Attack, Research, Second Attack, Temper Self, Tiger Spring


Fifth circle: 
Resist Corruption: When targeted by the Corrupt Karma Horror power, the horror must score at least an excellent result to prevent the character from using karma on the horror, and an Extraordinary result to prevent the use of any karma. This ability also affects other karma effect abilities of the horror, requiring an excellent result to work.

Discipline Talent: Tactics

Sixth Circle:
Karma: The adept may spend 1 karma point on Strength-only tests.

Discipline Talent: Lionheart

Seventh Circle: 
Karma: The adept may spend 1 karma on any damage tests versus a horror or horror construct.

Discipline Talent: Downstrike

Eighth Circle:
Defense: The Adept adds +1 to his physical defense.

Discipline Talent: Crushing Blow

Next up will be Warden Circles.

Tuesday, May 28, 2013

Countdown to Earthdawn Appreciation Day (17 days)


Wind Crusader
The Wind Crusader is a discipline derived from other disciplines, Txoro of the Questors of Haven, and Questor of Thystonius, developed this discipline based upon the three disciplines he learned from his companions, Warrior, Sky Raider, and Horror Stalker. The Wind Crusader doesn't stalk horrors, he is called upon to assist in the destruction of horrors. The Wind Crusader always uses the largest weapon they can wield effectively.

Important Attributes: Strength, Willpower
Karma Ritual: To perform this ritual, first the Wind Crusader begins by cleaning his weapons. After cleaning his weapons, he begins a half hour ritual of of leaping and striking, climbing higher, leaping higher, leaping and striking. Switching weapons, playacting a fight with a horror, fighting through injury after injury, and losing weapons until down to their bare hands.
Artisan Skills: Leatherworking, Warpainting


Initiate
Talent Options: Air Dance, Climbing, Missile Weapons, Parry, Thrown Weapons, unarmed combat

First Circle: Acrobatic Strike, Air Sailing, Fire Blood, Melee Weapons, Karma Ritual, Steel Thought

Novice
Talent Options: Air Sailing, Bear Mark, Durability (8/6), Heartening Laugh, Swift Kick, Tiger spring, Wind Catcher, Wound Balance

Second circle: 
Defense: The adept adds +1 to his spell Mystic Defense
Discipline Talent: Great leap

Third Circle:
Discipline Talent: Abate Curse

Fourth Circle: 
Karma: The Adept may spend karma on any Willpower-only Tests
Discipline Talent: Thread Weaving [Crusader Weaving]

more to come tomorrow in the countdown.

[edit: changed Spell Defense to Mystic Defense....was tired when I typed this up.]