Showing posts with label #kickstarter. Show all posts
Showing posts with label #kickstarter. Show all posts

Tuesday, April 21, 2015

Go to HELL!!! with Gunmetal Games on Kickstarter

https://www.kickstarter.com/projects/821979583/codex-infernus-the-savage-guide-to-hell/comments

  1. A holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul. Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon lords with the fate of nations resting on whether or not the advice is heeded. A scientist examining a strange artifact found on a distant planet that, unbeknownst to him, opens a mysterious gate to a nightmarish dimension when a button is pushed.
    These are just a sampling of the myriad images which come to mind when we think of Hell. Codex Infernus: The Savage Guide to Hell, brings those images to life and shows you how to plug them into your games, regardless of what genre you love to play!
    The goal of Codex Infernus: The Savage Guide to Hell is not to produce a “One Size Fits All” book on Hell which pigeonholes you into a certain style of play. Concepts of Hell, Demons, Devils, etc. mean many things to many different people. While this book includes a built-in, ready to use Infernal Realm, it also gives you everything you need to design a Hellish dimension that caters to your specific group, because the concepts  and rules we introduce in this book transcend genre, encouraging you to explore new possibilities for your Savage Worlds game.
    Want to play a game set in a distant future, where fringe science has ripped a hole in the fabric of reality, unleashing the hordes of Hell on earth?
    How about a gritty, "Constantine-esque" type of setting where demons and angels fight a shadow war, with humanity caught in the middle?
    Maybe an Over-the-top 70’s style super hero action game in the vein of the Nocturnals, Hellboy, Ghost Rider, Spawn, or Clive Barker’s Harrowers is more your style?
    Perhaps you’re looking to run a fantasy game in the vein of Robert Jordan’s Wheel of Time epic, or the Diablo III and World of Warcraft franchises, where your heroes must confront the forces of darkness to save the world?
    We’ve got you covered.
    With this book, you can easily create your own unique, sinister realm, and memorable villains that compliment those types of games.
    So, what’s in this 128 page full color  Graphic Novel-size book?
    In a word: Potential.
    Potential to create character concepts ranging from anti-heroes, champions of the light, tragic heroes cursed their own choices, and everything in between.
    Potential to design new creatures, demon cults, and entire Hellscapes using advice from the best writers in the genre, specialized setting rules, and genre trappings! You’ll also find:
    • Ready-to-play character archetypes for a variety of genres
    • A ready-to-play setting where your players battle to escape a Hellish realm...or perhaps try to control it for themselves.
    • New Demonic races
    • New Edges and Arcane Backgrounds
    • New magic items and relics of power
    • Campaign models for a variety of genres
    • An optional "Vancian" spell system.
    • Rules for exorcism, demonic pacts, demonic possession, and an optional corruption system
    • Rules for playing immortal characters!
    • Rules for enchanting items, and much more!
     Oh... Didn't we mention monsters? Yeah, We got you covered there too...in spades.
    The pledge levels on your right grant you access to Adventure Packs; short adventures that take up one or two game sessions each. Each adventure (or series of adventures, as you’ll see below) in these seven packs highlights a different type of genre of play, but they all have hellish themes, highlighting the utility of Codex Infernus: The Savage Guide to Hell! In total, there are 30 adventures from some of the best writers and game designers in the industry!
    Adventure Pack 1: John Dunn: "Prisoner of Time" Teams of heroes confront the immortal demon Maltheus in different eras. Each attempts to recapture it and contain its militant and destructive tendencies.
    Adventure Pack 2: Gareth Michael Skarka: "The Spectacular Supernaturals!" Gareth delivers some old-school comic action, writing five 70s-horror-hero-inspired Infernal superhero adventures in the vein of Marvel's GHOST RIDER, SON OF SATAN, and WEREWOLF BY NIGHT, and DC's DEADMAN and SWAMP THING!
    Adventure Pack 3: Sean Patrick Fannon: "The Final Trumpet Pact" It began in Sarajevo in 1914, and it continues a century later in Sevastopol - a desperate cat-and-mouse game and running battle between those who've worn the pins of the Silver Blade and those who seek to hear the sound of the Final Trumpet. A secret order works behind the scenes of terrible strife and crisis, trying to stop demons and their cultists from sounding the call for Armageddon. Can the heroes stop them?
    Adventure Pack 4: Monica Valentinelli: "The Abyssal Crusade" A five-part series of adventures taking the heroes through five different hell dimensions on a quest to return the "Codex Gigas," or, The Devil’s Bible, to its rightful place before all hell breaks loose on the earthly plane!
    Adventure Pack 5: Eddy Webb: "The Spheres"  This Adventure pack is a set of 5 loosely connected adventures, all based around a collection of mysterious spheres, and the troubles they bring to anyone connected with them!
    Adventure Pack 6: Adventure Pack 6 is filled with all manner of hellish goodness from four celebrated authors and game designers.
    • Clint Black: Critically Acclaimed author of  Necessary Evil, Clint Black takes you on “The Road to Hell.” God is gone and no one in Heaven or Hell knows where, but a group of angels decides it's a sign to start the Apocalypse on Earth. Since the other angels won't act without God's Word and Hell can't act directly on the mortal world, the Lords call on those touched by Hell's power; the Infernals. These dark heroes must protect humanity...or there will be Hell to pay.
    • Shane Hensley: The creator of Savage Worlds himself brings you "Shrouded Turin" Some say the famous Piazza Statuto depicts an angel watching over the souls of fallen workers of the Frejus Tunnel--crushed to death in the dark bowels of the earth. Others say the figure atop this strange and macabre statue is no angel. They point to the inverted star above its head, the "blessing" cast with its left hand, and the horrible, pallid, crushed figures beneath as proof of a much more Hellish origin. Are the sewers below truly a doorway to Hell itself? What foul things may even now be slinking forth from the depraved depths to cast the city--perhaps even the world--in darkness?
    • John Wick: "Hell Hunters" The players take the roles of angels hunting down demons who have escaped the Pit. Their jobs are simple: get the demon, throw it back down. At least, the job sounds simple.
    • John Goff: "Good Intentions" The heroes respond to an urgent request to rescue a local noble and his household who are under attack by a band of brigands. Upon arrival, they find the raiders appear to have far darker goals than mere robbery or ransom, as the noble's residence sits atop an old Templar stronghold--one which legend claims guarded a gate to Hell itself.
    Adventure Pack 7:Dead Planet” David Jarvis takes you to a distant future and crash lands you on a planet that isn’t supposed to exist; Nibiru. In this five-part series, you’ll struggle to survive and maintain your sanity as you contend with the hellish inhabitants of this planet.
    Can you escape the Dead Planet?
     Check out the stretch goals we have planned! Once we hit the listed goals, we'll begin voting on each subsequent goal. Let's hit 'em all!
     Adventure Packs: You can get any adventure pack for 10 dollars each! Currently these are PDF only, but they may be bundled into a single book if there's a demand for it!
    Rob Wieland: Author, blogger, pop culture writer and game designer that writes about pirates, ggsters, Jedi, dragons, zombies and whatever else pays. Noted for his work on Shadowrun, Star Wars Saga Edition and Firefly RPG.Creator of CAMELOT Trigger, Mafia Century, Encore and Save Game. Other projects include work on Honor and Intrigue, Edge of Midnight, Hillfolk, Our Last Best Hope, 7th Sea/Swashbuckling Adventures, Night's Black Agents, 13th Age, CHILL 3rd Edition, and Vampire: The Masquerade 20th Anniversary. His online presence includes multiple game blogs, interviews and articles for Milwaukee Record and Onion AV Club. He lives in scenic Milwaukee, Wisconsin with his wife, who has many skills more useful for the zombie apocalypse.
    Eddy Webb: Eddy Webb (with a “y,” thank you) is an award-winning writer, game designer, and lifelong Sherlockian. Since 2002, he has worked on over 100 products, including Lead Developer and writer for Vampire: The Masquerade 20th Anniversary Edition and five years as Content Designer on the (lamentably cancelled) World of Darkness MMO. Today he is a freelance writer, designer, and consultant for video and role-playing games, but he cranks out words for other things in his spare time. He lives a sitcom life with his wife, his roommate, and an affably stupid pug. He can be found at eddyfate.com.
    Eloy Lasanta: Eloy Lasanta is owner of Third Eye Games and all around talented writer/game designer. He’s created his own worlds, like AMP: Year One or Mermaid Adventures, and contributed to others’, like the Firefly RPG and KidWorld. Now, Eloy will put his mark on Codex Infernus!
    Monica Valentinelli: Monica Valentinelli is a writer and game designer who lurks in the dark. She writes both original and media tie-in fiction and works on games and comics, too. To date, she has over five dozen creative credits with more on the way. Currently, she is the lead writer and developer for the line of Firefly RPG releases based on the TV show by Joss Whedon. The game and all its supplements are available worldwide! Check out her website here: http://www.mlvwrites.com/
    David Jarvis: David has been in the industry for nearly 10 years, working as a freelance writer for companies such as RPGOBJECTS and Green Ronin Publishing. He has developed over 100 projects as head of Gun Metal Games.
    We're excited to be partnering with DriveThruRPG to deliver all of the electronic files for this Kickstarter! DriveThruRPG makes it easy for us to  set up mailing lists and get you all of your digital content with absolutely zero problems.
    Be sure that you have an account on DriveThruRPG and use the correct email in the survey after this project funds to ensure we'll be sending your download links to your account!

    Risks and challenges

    As someone who has been publishing role-playing game supplements since 2005, I can attest to the fact that things don't always go as planned. Writers and artists pull out of projects, or turn in manuscripts and illustrations late. Editing and revisions sometimes take longer than anticipated. The proofs for books come back from the printer with errors that need to be fixed.
    These things can happen. It's a part of the publishing business. But I've been around the block, and I know that a large part of dealing with issues like the ones I mentioned above is communication.
    I have regular conversations with everyone involved in this process to ensure that I know things are progressing the way they should be, and if they aren't, I roll up my sleeves and work with my team to find the best solution to a problem before it gets out of hand.
    As a backer, you'll receive regular status reports from me about this project. If I do happen to run into issues that might delay this project, you'll be the first to know it.
    My last kickstarter, Interface Zero 2.0, was a great success. I’ve delivered the core book, bennies, dice, the card deck, four adventures, figure flats, a map, two source books (in PDF format), and am working steadily on everything else.

Monday, March 3, 2014

Mutant Chronicles 3e Beta

Hey, with the Kickstarter for Mutant Chronicles 3rd edition Winding to a close, They are releasing the rules to Beta Testing on DriveThruRPG for free. I still have my WarZone minis from the last edition, and kicked myself for not being able to afford WarZone - Resurrection,



check it out! Mutant Chronicles 3e Beta Test



Also, Kickstarter link 5 days remaining.

Wednesday, February 12, 2014

EARTHDAWN KICKSTARTER - FINAL PUSH

https://www.kickstarter.com/projects/783548120/earthdawn-4th-edition/posts

With around 3 hours remaining, you can still jump in on this Kickstarter!! The final secret goals were revealed including a Kickstarter only adventure!!!

First, the big news: We crossed $100,000. I am awestruck. You are awesome. This means that the final stretch goal is unlocked. Everyone who has pledged for $50 or more of hardcopy books gets all the PDFs - Players Guide, GM's Guide, Companion, Travar, Elven Nations, Questors, and the GM Screen. 

We're tossing in a couple of extra goodies for the physical-books backers as well. People who pledged for either softcover or hardcover books will receive an art preview PDF, multiple pages of art slated for appearance in the books. You get to see this art well before the books are published. Hardcover backers will also receive a PDF adventure written specifically for the KS, that will not be sold or released otherwise.

You can still upgrade your pledge and get any of these rewards in the next four hours. We'll send out a survey when the KS closes for address and reward verification, and that'll give you another chance to upgrade and grab the extra goodies,. We'll also send out a notification right before we ship your pledge items, giving you one last chance to add stuff to your order.

Now, as for international shipping: AstralWanderer pointed out a clause in Kickstarter and Customs law that allows us to declare the value of the books at their manufacturing cost rather than their cover price. This means our EU backers can get softcover or hardcover books, and the stretch goal goodies, without getting soaked for massive VAT and customs duties. We'll be working with this for all EU shipping, not just the low end pledges, but bear in mind that if you have a large order, even with the value declared at manufacturing cost it may still put you over the VAT threshold. We'll have more on this as we work out the details country by country.

Thank you again for your faith and your trust. Together, we can make Earthdawn the absolute best it can be. May the Passions be with you!

Monday, February 10, 2014

Kickstarter Earthdawn - 4th edition

https://www.kickstarter.com/projects/783548120/earthdawn-4th-edition

Coming down the stretch, the Companion is funded, and I'm projecting that the Elven Nations book will be funded as well.

I'm really proud to be part of the team bringing a new Earthdawn back to the states under the FASA Flag. 

791
Backers
$77,283
pledged of $10,000 goal
50
hours to go
 
$2,717 to go!!!  
 that's only $4 more per backer...
 
GOGOGOGOGOGOGOGOOOOOOO 

Thursday, January 16, 2014

Earthdawn 4th edition Kickstarter busts through 1st Stretch goal

On the 4th day, the adventurer's said, Let there be knowledge, and knowledge was granted in the form of a Travar Sourcebook. 
Here's a copy of the Stretch Goals as the are currently.
Many of you have asked about stretch goals. Here is our plan to both challenge all of our backers and to say thank you for the tremendous support you have shown for Earthdawn 4th Edition.

Rank 1: $25,000 - Travar: City of Merchants will be added to the reward offers and as an add on in both PDF and print versions. UNLOCKED!
Rank 2: $30,000 - All backers who pledged for PDF or hardcopy editions of the books will receive a Blood Charm button pin (we may expand this to a set of buttons).
Rank 3: $40,000 - Elven Nations will be added to the reward offers.
Rank 4: $50,000 - All backers who pledged for PDF or hardcopy editions of the books will receive an enamel pin of the 4th Edition Earthdawn logo.
Rank 5: $60,000 - The Earthdawn 4th Edition Companion will be added to the reward offers.
Rank 6: $70,000 - Questors will be added to the reward offers.
Rank 7: $80,000 - All backers who pledged for PDF or hardcopy editions of the books will receive a t-shirt with the 4th Edition Earthdawn logo.
Rank 8: $100,000 - All backers who pledged for PDF or hardcopy editions of the books will receive a Kickstarter only 54mm miniature figure.
Below is a link to the Q&A session Josh ran as the Kickstarter kicked off 4 days ago. It's a good read if you haven't read it yet.
http://gmshoe.blogspot.com/2014/01/q-josh-harrison-earthdawn-4th-edition.html

Monday, January 13, 2014

It's heeeeere - Earthdawn 4e Kickstarter

Earthdawn 4th edition Kickstarter Now what's REALLY exciting for me, with my vested interest in this whole process, is of course that after less than 12 hours, the 4th edition of Earthdawn is nearly funded. It is currently at around $7800 of the $10,000 funding goal.

A classic tabletop RPG returns. Set in the Age of Legend, heroes are needed to bring hope to a damaged world. 
What Is Earthdawn?It is the Age of Legend. For hundreds of years, the Horrors ravaged the world, a time of suffering and destruction called the Scourge. People survived, hidden away in magical underground shelters called kaers. Generations lived—and died—locked away from the stars and sky behind their wards. 
The Scourge ended a hundred years ago. The survivors, blinking in the light of the sun, opened their kaers and began to rebuild. Much has been lost and forgotten, and dangers await the unwary. There are those that conspire to seize power and dominate their fellows, and some Horrors still lurk in the darker corners of the land. 
Heroes have emerged in this new world. Some fight to protect those rebuilding their lives. Others uncover mysteries and treasures lost to the past. And some bring the light of hope to those still hiding from the darkness of the Scourge.
In Earthdawn, you take on the role of these heroes.
Play a Swordmaster, whose tongue cuts as deep as his blade. Master the powers of earth, water, and fire as an Elementalist. Use the magic of story and song as a Troubadour, entertaining and inspiring.
Beastmaster. Nethermancer. Weaponsmith. What will the legends say about you?

Friday, November 22, 2013

Kickstarter - The Strange final hours.










The final hours of "The Strange" kickstarter are upon us.

I finally decided to back it last night, as I knew I would be picking up the core rulebook regardless and effectively I get "ALL THE PDFs" for an additional $20...that's a good deal.

So let's push toward that final Conversion guide, letting you use Numenera and The Strange together through conversion....nice.

Wednesday, November 13, 2013

Kickstarter - Advanced Bestiary by Green Ronin Games

Green Ronin Games is bringing back the ADVANCED BESTIARY updated to the Pathfinder RPG Rulese with the Advanced Bestiary Kickstarter 

While I'm not actively playing Pathfinder, I'm backing it because it is the BEST book of the d20 era. I own all three of the books that Chris mentions below...great books one and all.
In 2005 Green Ronin Published the Advanced Bestiary for the d20 System. It was a monster book that took the idea of templates and ran with it. The Advanced Bestiary featured over 100 new templates and sample monsters built using them. It was a terrific toolkit and added value to every monster book GMs already owned. For years people have been asking us to do a Pathfinder version of the Advanced Bestiary and with your help, we are going to do it!  
The rules revisions are already well under way. The question is, what will the book’s final format be? We are starting with the assumption that the book will be a 264-page hardback with a black and white interior like the original, and that we’ll keep the book’s existing art. Really though, we want to give you a full color hardback with all new art! That’s built into the stretch goals of this Kickstarter, so the final format is up to you all!

You Can’t Eat Accolades! 

The Advanced Bestiary got great reviews as soon as it was released. This was in the later days of the d20 era, when it was harder to impress people and much harder to have a hit book. The critics loved it and sales were solid. Mission accomplished, right? Well, no, as it turned out. The Advanced Bestiary and two other titles (The Black Company and Egyptian Adventures: Hamunaptra) had the misfortune of coming out when our fulfillment company (Osseum Entertainment) was dying and stealing money from our sales to stay afloat. Those three big, expensive-to-print products all sold pretty well—and we saw not a dime of that money. We were, of course, still on the hook for all the associated bills: writing, editing, printing, art, etc. What should have been a triumph thus turned into a disaster. I remember figuring out at one point that for every dollar we paid the designer, Green Ronin lost three dollars. The “Osseum Debacle,” as we came to call it, nearly killed Green Ronin Publishing. We managed to survive though and slowly paid down all of our associated debts. 
The fact that the Advanced Bestiary became a cornerstone book for Pathfinder development has thus always been bitter sweet. We were certainly flattered that Paizo used the Advanced Bestiary in so many of its own books and we were glad players and GMs got so much use out of it. You can’t eat accolades though, so for years I had hoped we could bring this book back and actually turn a profit on it. 
Earlier this year we did a highly successful Pathfinder Kickstarter for our Freeport city setting. Last month I hired Owen K.C. Stephens to be our Pathfinder developer for Freeport and more. I believe now that the Stars are Right for the return of the Advanced Bestiary! Let’s make it happen, Pathfinder fans! 

The Stretch Goals 

As I mentioned, we want this book to be full color and featuring all new art. We’ve baked that into the stretch goals and we are revealing them all so you can see what we ultimately hope to achieve with this campaign. We are also keeping expansion of the book fairly limited by design because we want to have the finished product out to backers next July. The more we might add, the longer this would take, so we are capping the new material at 32 pages. Note, however, that there were originally five web enhancements to the Advanced Bestiary and we’ll be including all of those in the new book. 
$25,000: We will commission a new piece of cover art for the book. 
$30,000: We will add 16 pages of new content to the book. More templates! More monsters! 
$37,500: We will print the book in full color. 
$45,000: We will commission all new interior art for the book. 
$50,000: We will add another 16 pages of new content to the book.

Monday, November 11, 2013

Kickstarter - Corporia

Kickstarter for CORPORIA 

Knights in Shining Armani...Knights of the Round CONFERENCE Table.



This is a pretty unique concept, and it does have a low-end buy-in at $15 for the PDF. But upgrading to Hacker gets you into the playtest as well as additional digital rewards.

What is CORPORIA?

Corporia will be a limited edition, graphic novel-sized, 208-page, full color, signed & numbered hardcover, urban fantasy role-playing game set in the near future. It’s not based directly on any existing property or rules set, but if I had to compare it to other themes you might recognize, it’s what happens when you mix reincarnated Knights of the Round Table with a spoonful of Torchwood, add a pinch of cyberpunk, a dash of Joss Whedon's Angel season 5, and a sprinkling of a corporate-focused Shadowrun. If you enjoy these, you're going to love Corporia.

In the near future, corporations control the world, and Order is the rule of the day. New technologies clean the environment and raise glittering skyscrapers in outwardly utopian cities, but at the cost of personal freedoms and liberties. Humans toil in wage-slavery to powerful mega-corporations, pacified by drugs, cheap food, and free internet access. It is surely the time foretold in legend, when the Knights of the Round Table would return in the hour of mankind’s greatest need.

Yet the knights are scattered, their memories fragmented, and King Arthur nowhere to be found. Worse, the return of the knights breached the barriers of reality and opened portals to the extra-dimensional realms of Chaos. Now every day brings new horrors as magical anomalies bestow either superhuman abilities or horrible mutations on the populace, monsters lurk in alleys and underground malls, spirits return as electronic geists, and software becomes self-aware. The mega-corporations outwardly dismiss these outbreaks as effects of cosmic 'Flux' radiation (supposedly caused by the former government's meddling with the ozone layer), even while they wage secret wars to master this new energy source. Only you and your allies stand for justice in the struggle between corporate Order and magical Chaos.

Fortunately, you have powerful benefactors: Sir Lancelot (awakened as a megacorp CEO) and his allies Sir Percival, the sorceress Nimue, and the artificial intelligence known as M.E.R.L.I.N.  As a member of the Knightwatch, Lancelot’s secret special operations team, you battle magical monstrosities and augmented humans, dive into living computer networks, infiltrate rival mega-corporations, and more. The only limit is your imagination!

Tuesday, April 30, 2013

Robotech Tactics Kickstarter

So I heard about this at Kingdom Con, and the KS is doing amazingly well. I don't know about you, but as soon as I see anything Robotech, I instantly hear the music and start playing through battle scenes in my head!!! If only I could block out the Minmei signing!!! ARRRRGH...

Robotech Tactics Kickstarter

Photo-main

Utilizing 40-70mm miniatures, these are gona be pretty big minis (probably so they can't be used for Battletech....heh, only half-joking considering the history of Battletech and Harmony Gold...)

So this is a Robotech RPG miniatures game, I wonder if the rules will use the full Palladium rule set...could be interesting, if done right, but regardless the miniatures are looking gorgeous just in their 3D form...of course I would prefer the Southern Cross or Invid Invasion sets to play, but hey if this goes well enough, perhaps there will be some in the future.

Check out some of the info:

   Prepare for invasion! Robotech® RPG Tactics™ is a fast paced strategy battle game that expands on the popular Palladium role playing game. Take command of the brave men and women of the United Earth Defense Force to valiantly defend Earth from annihilation. Or, command the alien armies of the Zentraedi Armada to recover an alien artifact of immense power and enslave humankind. Collect your forces from an expanding range of world class game pieces. Relive the massive battles on your tabletop at home to enhance your Robotech® RPG adventures or as a stand-alone game.

   Robotech® RPG Tactics™ is a battle game in which players build armies of multiple squadrons of mecha to fight it out in scenario driven, objective based game play. Depending on the faction, and their choice of mecha, a player's army may include anywhere from 2 game pieces to as many as you desire! The rules are scalable from small skirmishes to mass combat with hundreds per side.
   Robotech® RPG Tactics™ uses a dynamic turn system. Players trade off activating squadrons during each turn, ensuring that a player never has to sit and wait while his opponent moves and attacks with his entire army.  By using alternating activation of squadrons, the game's action unfolds at a fast and furious pace, allowing large scale battles to be easily carried out in a single evening.
   The wide variety of mecha in the boxed game bring to bear the myriad and awesome weapon systems from the Robotech universe to lay waste to your foes. Even the battlefield itself can alter over the course of the game, as buildings are leveled by destruction unleashed during the battle.
   Each player receives a number of Command Points each turn based on the number of mecha they have on the field, and the quality of their officers. Command Points are spent throughout the turn on maneuvers such as boosted movement, devastating weapon salvos, breakneck dodging counterattacks, and potent special abilities.
   The Earth is under attack by the Zentraedi. Their fleet of gigantic alien warships is capable of destroying an entire planet in a split second. The only hope for survival lies in the secrets of Robotechnology, an advanced alien tech which has given the human race access to powerful robotics systems and interstellar spacecraft.
   At the turn of the millennium, a mysterious unmanned Robotech space battle fortress crashed into the Earth, containing valuable information which the scientists of the United Earth Government used to develop their own Robotech Defense Force. However, unfamiliar with these alien systems, the crew of this newly reconstructed Super Dimensional Fortress will face the nearly impossible task of defending not only their own lives, but the fate of the entire world.
In Robotech® RPG Tactics™ you choose your force from an array of mecha led by either the heroic United Earth Defense Force or the villainous Zentraedi. You will lead these two mighty forces in a variety of combat theaters, from skirmishes in space on the Mars Colony to epic battles in Macross City and the rings of Saturn.

Wednesday, April 17, 2013

Review - Short Order Heroes (Kickstarter promo)

What is Short Order Heroes? Well it's easiest to explain by pulling from the Kickstarter information page.

Short Order Heroes
Short Order Heroes is a rules light game designed for easy role-playing. It is a deck of 54 cards that can also be used for spontaneous NPC generation in any RPG. All card art by Eleanor Ferron.
How it Works 
In a word: fast. Each card has a picture, an adjective, and a number. 
To create a new character, draw some cards from the deck, depending on how fleshed-out you want the character to be -- we recommend 3 for PCs, down to 1 for throw-away NPCs. The adjectives describe what makes your character unusual. Fill in the details and off you go. 
To resolve a conflict, first set a target number or draw one randomly from the deck -- higher is harder. Then draw a card. The number on the card tells you whether the action succeeded, the adjective gives some color to how, and the picture provides added inspiration. 
To enhance other games, the cards can quickly add personality to otherwise bland encounters -- "Thug #2" is now "The unnerving thug", the barmaid is complicated, and more. Great for tavern trawling or adding a bit of local color.

With Short Order Heroes, you spend less time fiddling with the rules and more time telling the story. Character creation and conflict resolution take seconds, and instantly fill your game world with color and flair. Short Order Heroes is an entire role-playing game in a pack of cards. It's perfect for one-shot adventures where you don't want to spend all night making characters and miss playing the game.


I was sent a 54 card promo deck, and let me tell you, I'm fairly impressed with it, and how useful it could be.
Now I doubt I would use it as a low-rules system, but I know for a fact, I will be using it for the italicized use. Nothing is easier for fleshing out an NPC than throwing a card down to determine what their personality is. If they're a random NPC, no reason to have to figure out how they think when you toss a card and bam, instant imagery and play style.

The deck was nice for a promo deck, and if the quality is as good or better than this you'll be getting a deck that will last for quite a while.Since I run a lot of games at conventions, I know I will most likely get lots of play out of this promo deck.

Also, since the kickstarter is already over $4k, the deck is going to be 90 cards, and if it hits over $6k. There will be a 36 card expansion on top of that. So if this sounds like something you want to jump in on, well jump on in.