Friday, August 31, 2012

RPG News you can Peruse - RedBrick stepping out of RPG publishing

Well I have been expecting this after hearing James being interviewed at GenCon.


This is an open letter to the game community and to fans of RedBrick.
In a couple of months, RedBrick will be nine years old. We started in 2003 with the Earthdawn license, picking up Fading Suns in 2007, Blue Planet in 2008, and Demonworld in 2011. During this time, the number of people involved waxed and waned. Everyone was part-time (we still are), but we had dozens of talented people contributing in different ways to their favorite games at any one time.

The company was born by accident -- an email sent without my knowledge, in fact -- and it became an opportunity to work with emerging technologies, print-on-demand and e-publishing being key. RedBrick was an early supporter of DriveThruRPG (now OneBookShelf) and an early adopter of Lulu's POD services.

We suffered ups and downs, as all companies do. Some of those were decisions made by myself; others, through the vagaries of real life intervening on members of the RedBrick team. Personally, one life-changing event meant the company relocated from New Zealand to the United States, where it is based today.

But all things have their time. Different opportunities arise and we need to embrace them for what they are. In this case, RedBrick has served its purpose and now it is time for it to become something else.

At Gen Con Indy 2012, RedBrick shared a booth with FASA. There are several interviews on the Internet recorded at Gen Con that summarize the changes and plans going on at present. As is the way of things, there will no doubt be rumor and speculation and all the usual interplay that happens on the Internet. But the reasons for RedBrick's retirement from game publishing are actually very simple, and much of this is just timing:
Business: You could call this lessons learned about people and business. I've made both good decisions and (very) poor decisions; I've been both hands on and (very) uninvolved in how the business runs; I've made many friends along the way, and I've dropped the ball and lost some of those friends also. Overall, I think we had more wins than losses, but it's time for the old ways of doing business to change.
Personal: Part of the reason for setting up RedBrick was to involve my late son in the company (he was a gifted child, very social and intelligent, and crazy about gaming). This isn't going to happen and I need to move on and get some closure.
Opportunity: I was offered an opportunity to work with people far more experienced in this industry than I am. Such opportunities do not come up often, so the answer was yes. To that end, I have accepted a position as President of FASA Games, Inc., working with one of the original founders and owner of FASA Corporation. The upcoming effort and commitment required, however, means that I cannot run multiple game publishing businesses and a day job.
Timing: Well, this is always in the hands of fate. The opportunity came up earlier this year, but the pace of change required to implement it has meant a LOT of work in a very short time, especially with commitments to Gen Con already in hand. So we've had to roll with the punches a lot, sorry.
Here's a summary of what's happening with various game lines previously held by RedBrick:
Earthdawn, Demonworld: These licenses reverted back to FASA Corporation and have been subsequently picked up by FASA Games, Inc.
Fading Suns, Noble Armada, Blue Planet: These licenses reverted back to their licensors and have been subsequently picked up by FASA Games, Inc.
Any future plans that RedBrick had in place or announced are now void or being reviewed. While some RedBrick personnel are working for FASA, not everyone has come across. FASA will be running with Revised Editions of Earthdawn, Blue Planet, and Fading Suns. The Savage Worlds and Pathfinder game lines for Earthdawn are coming across, along with Demonworld. For the most part, it's status quo across the board. "Business as usual."
The RedBrick Forums and Online Store will remain in place, even after the FASA web presence becomes operational in the next month or so. During this transition period, RedBrick is happy to share resources with FASA -- we will sell FASA products on the RedBrick Shop, for instance. Until FASA is fully operational, we will make announcements for new products on the RedBrick web site. In this respect, no change is expected for a while. However, most, if not all, of the ebook products currently sold by RedBrick on OneBookShelf will be going away in the very near future. Many of these will not be coming back.
FASA will make their own announcements in due course, but with the cat out of the bag after Gen Con, it seemed appropriate to let people know what was happening with RedBrick. I do want to be very clear that the decisions to retire RedBrick and the transition to FASA are completely independent and unrelated to recent changes within RedBrick. I do admit, however, that the opportunity to work with FASA did change the timing of RedBrick's retirement, bringing it forward.
So what is happening to RedBrick after this transition is complete? Well, we'll still be around. Many years ago, I promised my late son that he and I would work on some books together. We talked about some ideas and it's time to start getting those down on paper and into print. RedBrick will become an imprint for fiction, no longer publishing games. And at a personal level, I'm hoping it will help achieve the aforementioned closure. "And so to bed."
Lastly, I want to thank the fans and developers who have supported RedBrick over the last nine years. It has been a truly exciting, scary, emotional, sometimes sad, but overall fun journey and everyone who has been a part of it should be proud of being part of the community. You are all a talented bunch and I'm proud that we have collectively been a part of the history of our hobby.
"And so we dim the lights and pour a glass of wine. It is a time for reflection, a time for change."
Thank you all very much.
Kind regards,
James SuttonManaging Partner, RedBrick LLC

James, I'm personally thanking you for keeping Earthdawn alive for the last 10 years, I can only imagine what it would be like to lose my boys, hell I get teary when I think of them moving out. You kept my favorite game alive, and I have watched it improve over the last several years with the Mongoose 3rd edition. With FASA Back in control, I hope to see Earthdawn rise to take its proper place in the gaming industry, High Fantasy done right!

May you find closure with this change...

Thursday, August 30, 2012

More Changes inbound

So, joined Goodreads, I'll have a link up soon, if you're curious about what books I like. (I'll have the boys join after they turn 13 at the end of the September.

I'm moving the Moderne Worlds of 2039 stuff to a new linked blog.

I'm also changing the one sentence reviews I WAS going to do, to be three sentence reviews, not really enough to review in 1 sentence, but in 3 I can convey a bit more.

Abandoned Arts shot 4 more archetype Class Acts over, so I'll be reviewing those over the next week or so. And I believe, I'll be getting the Iron Kingdoms RPG in the mail really soon.

Make your Voice heard

If there's a review I've done and you completely disagree with it, by all means, comment on it...I'm all about opinions, and impressions. I've been at this a long time, I have my opinions, we don't have to agree, and I'm open to discussion.


Wednesday, August 29, 2012

Events for September





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Gateway 2012 is rushing up for this Labor Day weekend. 





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SoCal SMACKDOWN!









In addition, Gam3rCon Gameday is coming up on September 22nd.  It's only $5 for a whole day of gaming right here in San Diego.

Tuesday, August 28, 2012

Updated review - Abandoned Arts archetypes

Just finished the review of the Wizard archetypes for Abandoned Arts. I finished the rogues over the weekend...

Here's the link to the updated article.

Monday, August 27, 2012

Reviews - Ultimate Equipment (PFRPG)



Ultimate Equipment - Paizo Publishing

Pathfinder Roleplaying Game: Ultimate Equipment (OGL)

The Good, the Bad, and the Ugly (in reverse order)

OK, I decided to sit on reviewing this book in the hopes that it would grow on me. It hasn't, it's a standard compilation book of gear, with some new items added in. It could have been better, I expected better, I expected more. 

I had hoped to see the Wand Rifle from one of the 3.5 adventures brought into Pathfinder. This was the perfect opportunity to gather all of the Equipment tricks into one book and greatly expand them. 

The Ugly
I, unlike some others, dislike the new format, I think it worked for the Beginner Box, I don't think it works for Ultimate Combat. It feels, wrong, color header after color header for EVERY item, it hurts my brain to look at it. I hate it. It makes the book feel like a 4th edition book.

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The Bad
I HATED the pilum picture in Ultimate Combat, I still hate the SAME picture. It's NOT a pilum. The description for a pilum is wrong as well, that's not how they work. Why is it we get all these card pictures, which I've never been a fan of, for items we can find anywhere, but when it comes to all these exotic pre-historic weapons, nothing. How many new players know what an atlatl looks like? For some reason the wushu dart is wooden. Why is the wushu dart wooden?

There's no equipment tricks, Paizo created equipment tricks, this is the Ultimate Equipment book, why are there ultimately no equipment tricks?? Having a dozen or more new tricks would have really made the book more worth it.

$45 for an Equipment guide, it's 400 pages , but most of it is reprinted stuff, so while it is a big book, it's not a wholly original book. I appreciate the work that went into organization, but this one book is making me temper my Core subscription.

This should have been the perfect opportunity to add other prices for items so players in PFS don't outgrow certain "unique" items, just because you can't something like "Celestial Armor" in PFS into say...+4 chainmail, by paying the difference between a +3 and +4 armor bonus. Or at least adding "Celestial" into the Special Ability section. According to the magic item creation rules, it should be allowed, but it's a constant point of contention between GMs and players.

Mock armor...mockable...or...I do see an application in Golarion in having a Rasmiran 'priest' wear it to emulate a cleric's ability to wear armor.

The Good
It compiles equipment spread out in multiple locations into a single book.  I especially like the special material section.

The best part is the RPG Superstar items that made it into the book, wish mine was in there, but oh well.

Poison Rules, awesome. (was it published elsewhere first? I can't remember, I know however I sued similar rules houseruled earlier.) There should be similar rules for making alchemical items better, otherwise they're a low level only item.

Treasure generator...very reminiscent of the AD&D treasure generator, updated but not entirely innovative as the back-cover says.

The Color coding and page edge organization is brilliant, good job.

Artwork:
Yup, it has artwork, I just wish they'd stop using the card artwork, It usually is sporadic as to whether is actually fits the piece. I know they want to push the equipment cards, but they're just not all that. For example, in the picture above, that blue shield, under Celestial Shield, the description says, this gold-edged, yup the picture is gold edged, but the shield is scaled with a dragon skull on it, BAD art choice for a CELESTIAL shield, a silver and gold shield with an angel on it, that I would believe, but a blue scaled look with a dragon skull?

On the other hand the chapter artwork is as always gorgeous.

Value: This book should be indispensable, and to some people I'm sure it is,  but I don't absolutely need it...d20PFSRD has been doing just fine for locating stuff. It's a must-have PDF, it's a decent addition to a Pathfinder library for Gamemasters, I personally would get annoyed with players using it as a gear bible though.

Overall Rating:

12 of 20

I actually wish I had waited, I would buy the PDF separately, but the book to me isn't up to par. Had I seen it before the subscription kicked in, I would not have bought it.

I will be adding to the review as I look at it more. It's a big book, I'm sure I'll find more of the good, the bad and the ugly.

Thursday, August 23, 2012

Reviews - Deluge inbound.

The rest of this week and next week will be spent catching up on reviews, so look for review after review to come out over the next 10 days.

I have several products to review from Abandoned Arts still.

I will be doing a review on Ultimate Equipment, and how I'm very unimpressed with it, as in it's probably the lowest rating I'm going to have for a Paizo product to date.

I'm also going to attempt to start cataloging all the books I own with a rating. I will also include a single sentence about it. One Sentence Reviews.