Thursday, June 18, 2020

Curious Few Games teaser

Why so silent?

Well I'm starting a new venture, a 3D terrain venture which will be coming up on Kickstarter in the next month or so, here's a little teaser...

Yes, it's on a 1-1/2" riser, and it is lit by LEDs from below...

(Buildings are from the District 0012 Kickstarter)


Wednesday, June 10, 2020

BLM

All,

Don't misconstrue my silence. As the father of 1/4 black children, I am 100% Black Lives Matter; one of them being in transition, and 100% Trans Lives Matter.

I'm planning on doing a Special edition of Meanderings, with paid content by Black authors and artists.

I accept acknowledge my white privilege. The one time I was arrested, I was released on my own recognizance, I was not cuffed and stuffed, and I was not assaulted. Had I been black or a person of color, that loitering charge arrest could have been an entirely different story.

I personally don't trust most cops. I definitely oppose racists and white supremacists, to the extent of not talking to the majority of my blood relatives.

Ron Tilton
White ally to Black Lives Matter & Trans Lives Matter

Tuesday, December 17, 2019

State of Meanderings

If you're still watching this blog...

Meanderings #4 is imminent, final piece of art for the Midaes patron is done, all that remains is wrapping up the sheet numbers, creating the PDFs, and finishing the cover text.

It should be finalized before the New Year.

In other news, I'm proceeding full speed ahead with a Kaer Crawl Classics design document, and to help me with the design between Earthdawn and Dungeon Crawl Classics, I'm running a full-blown rapid advancement campaign for Earthdawn.

After the 4th sessions, the players are all training for 3rd circle now. The bold heroes have made it to Haven after fighting some nasty horror constructs known as Mind-weavers.

Check out the progress over at the Edge of Ruin campaign journal

Sunday, September 22, 2019

modernizing the blog.

I will be giving the blog an overhaul.

What started out at a journey with my kids, has blossomed into publishing and all sorts of wonderful opportunities.

My kids are turning 20 next week, they game with the friends that they got into gaming. Several of their friends are amazing GMs in their own right.

Stay tuned.

It's not going to be a quick overhaul as I'm a really busy person.

Sunday, July 28, 2019

Neglect Neglect Neglect

Well there's only so many hours in the day and after being sick, frankly the blog just took a nosedive.

I'm back on my feet with Meanderings, with Issue 4 nearly complete (just need to finalize the art for the CS. Get a spot piece of art complete, finalize layout, and get is printed....easy right?)

Issue 5 has some articles already under in work.

Meandering the Streets of Bastion will be getting it's inaugural issue, compiling the articles from Meanderings 1-3, as well as adding new articles from myself and Luther.

As a side Project for myself, I'm going to be creating SavageLords of the 23rd century. (A Savage Rifts take on Battlelords of the 23rd Century.) First converting all the races.

Sunday, April 14, 2019

Skirmish Games from Kingdom Con X

There were so many great games I saw at Kingdom Con X. I'll just give a quick coverage of each.)

First up: Zone Raiders - By Fractal Basilisk Studios (Tony Xiao

(From the Kickstarter website)

Zone Raiders is a fast-paced tabletop skirmish game where small groups of hardened survivors battle against each other in an unforgiving post-technological world called the Matroshka. Within an unending world of inscrutable science, radiation storms and machines dedicated to exterminating life, players create narrative stories and rewarding tactical gameplay in an open-model skirmish ruleset.

Distinct in our design is an emphasis on mobility, vertical space, and accomplishing asymmetrical objectives before escaping to safety. Your tactical decisions and smart positioning will decide every encounter with the enemy. The world itself is lethal, but can you adapt your strategy, characters and exotic weapons to meet the challenge against both other players, and solo/cooperative scenarios?


  One of the best parts of this game is the fact it is model-neutral. You can use whatever models make sense. The game is very dynamic and I really look forward to playing this game. I got lucky as well, On Saturday, Tony put one of his two preview copies in the Treasure room, I happened to be in there just after the book was put in there, and I had enough tokens to grab it.

    zoneraiders.com


(From the Freeblades website)

THE FREEBLADES GAMING EXPERIENCE

There are a lot of cool things about being a Freeblades player…
You get to play with great models
You have many ways to play the game
The tiered dice system provides for epic game play possibilities
The World of Faelon is a super deep and rich background with a faction for every preference and play style
We love our customers and take great care of them
You can get directly involved in the background and rules
It is very affordable – two players can get into the game for under $100 total
We have a ton of projects in the works and are adding more all the time

Do you want to know more? Read on…

AWESOME MODELS

We want to give you great models. Ultimately, you will tell us if they are great or not. We want you to collect them, paint them and most of all enjoy owning and playing games with them. If they are not everything you want them to be, tell us and we will strive to make them even better.

You should be able to buy a model from us and always be able to use it in our games. We do intend to make even cooler things for you to acquire as time goes on. The Haradelan High Questor of Tahnar will always be able to lead your freeband. It’s just that you may also want the High Questor of Glareyn model as well…

Our models will also be useable across all our games set in Faelon. As we expand our line of games from skirmish into roleplaying and battle, your models will have a home in those as well.

MANY WAYS TO PLAY

The Freeblades rules permit a variety of ways to play the game. You can play one on one using one of our many scenarios, either included in our rulebook or available online. Most of these scenarios will also permit multiplayer play and we provide you notes on how to make our scenarios work when more than two players want to get in on the action.

You can choose to play Freeblades as part of a Freeblades campaign. In a campaign, you track your freeband’s progress through a series of adventures against other opponents in the campaign. Some of its members will gain experience, some will lose their lives. New recruits will be added and old veterans retired as your freeband gains fame – or infamy. A campaign provides a whole different set of challenges than one off scenario gaming. First, there is no guarantee from game to game that the opposing freeband will be the same value as yours, and you may be playing with an overall advantage or disadvantage. If you are at a disadvantage, you can make use of the handicap system to help you close the gap and set your freeband up for future success. Second, win or lose, your freeblades increase their attributes, talents and skills as they gain experience and become more powerful with every game they play – and survive. This makes every campaign freeband unique and provides the player with new and exciting tactical possibilities. It’s also fun to play a one on one campaign with a friend with each of you tracking your freeband’s story over a set number of games.

You can also choose to play Freeblades cooperatively using Freeblades Encounters – a series of campaign games where all the players are part of the same freeband. This is be done by one player acting as a game master and creating a series of connected situations for one or more other players to encounter. Freeblades Encounters is currently in playtest, ask Jon for a copy on our Facebook page or at design@dgsgames.com.

We are also developing a roleplaying game, BrightSword, which will be fully compatible with Freeblades. BrightSword game masters will be able to easily use Freeblades rules to handle their larger encounters and Freeblades players will be able to convert their favorite freeblades into BrightSword adventurers.

EPIC GAME PLAY

The Tiered Dice System provides you a unique way to play your fantasy games. No, it’s not the first game system to explode a die or use more than one die type. What is special about Tiered Dice is how it helps you tell the story of what happens in your games. The combination of spikes – exploding dice – increasing die sizes due to talents and game effects, exciting new die types (d14, d16, d18, d22, d24, d26, d28 and d30) and the rules for talents, skills and attributes combine to give you the feel something special is happening and plenty of epic results to fill your tales of accomplishment and woe during and after the game.

A WORLD TO EXPLORE

The World of Faelon is a deep and broad background providing endless gaming and storytelling possibilities.

It is deep, with histories and relationships, cultures and languages, flora and fauna all describing a place you want to explore, live and die in and battle over. It is broad, with dozens of factions and nearly limitless locales and personalities. There’s room for everyone in Faelon. There’s a faction here for you. Quite possibly more than one!

YOU ARE VERY IMPORTANT TO US

Game companies are a hard business. To be truly successful, you need people who know how to run a business and keep it in the black and growing. But that is not enough. We don’t want to be a company where profit is the only bottom line. We are gamers and we are very familiar with what makes a gamer happy. And we intend to give it to you.

We’re going to give you great customer service. If you find there’s a problem with one of our products, we will do our best to fix it. If there’s something you don’t like, we’re going to listen. We might not choose to act on every suggestion, especially in those tough situations where some customers want things one way and some want it the opposite way. We’ll make the hard call. What we won’t do is ignore you.

We’re going to answer your questions. Every game leaves some gamer somewhere with a question. Our online presence is the place to ask it. We will answer, and we will answer in a timely manner. We also intend to get these rules right for you and not make it your problem when we get them wrong. We at DGS recognize that there are no perfect rules books and even less perfect game designers. Although we will endeavor mightily to get everything right the first time, we will make mistakes. But when we do, we will fix them and provide you those fixes quickly.

We’d like to be able to just give you every model, rulebook and accessory for free, but obviously we can’t. What we can do, however, is make maximum use of free downloads to get you as much support as possible.

We also publish the Freeblades Living Rulelbook as a low-cost download that contains everything you need to play the game. Even better, once you purchase it, you get all the updates to it for free.

YOU GET TO BE INVOLVED

We want you to be part of the making of our games and the growth of our background. You can be a DGS playtester, getting an early look at what is next and helping us find problems and suggesting fixes so that our games become the ones you want to play. You can write fiction for the World of Faelon. It’s a big place, and we are always looking for people to help tell its story. Speaking of the story of the World of Faelon, we at DGS have a vision for how that story will play out. But we have not filled in every blank or chosen every path. Some of our fans will be chosen to help set that direction. The more involved in our games you are, the more likely you’ll get a chance to put yourself right into the story and help chart its course!

A HIGHLY AFFORDABLE OPTION

Getting into Freeblades could not be easier. A starter 150 gold freeband of six models is $36.99, and a Living Rulebook is $10. If your friend gets in with you and also picks up a starter freeband, that is two players in the game for a little over $80. That is less than the price of some models in other skirmish game systems.

MUCH MORE TO COME!

First, we are always expanding the Freeblades game line and story. More factions, campaigns, reinforcements, enemies and allies, etc. are always in the pipeline.

Second, we are going to add more ways to play in the World of Faelon. We have, in various stages of development, a roleplaying game, a battle game, and an arena combat game. All will be fully cross compatible with each other. Your Apprentice Knight of Tahnar will be able to move between helping her freeband leader hunt for loot, acting as your roleplaying adventurer, leading a group of Muster Archers into battle and fighting for her life in the arena – all with the same model, and if you like, all with the same character and stats!

See you around the gaming table. Gamers rule!

DGS Team


If you act quickly, email me for the coupon code for living rule book. epicrpgblog@gmail.com; if not the cost is only $10, and it is a living rulebook. Again, I know we will be covering this game in our house. 

Friday, April 12, 2019

Kingdom Con X - The Final Chapter

Well folks, Ross is closing down Kingdom Con after this glorious final year. He's not selling it, so something new will need to take its place. Will that be GamerCon? Who knows.

Anyway, if you want to experience Kingdom Con, get down there this weekend. $20 for a day pass, $50 for the full pass.

Kingdom-Con.com

Join us today!

Tuesday, March 19, 2019

In Memorium - Bob 'Dolnor' Cruse

It is sad news that I post about Bob's passing. I found out on Saturday with my DCC game, that Bob passed on Tuesday, 3/12/19.

I only knew Bob from the few games of DCC I ran at Gaming on Grand. He was a good guy, always helpful to new players and fun to game with.

I will be memorializing his character from my game in the next issue of Meanderings. Topher the Gambler will become an Eternal Champion. Which the character may be killed in a session, the table character will be available in the next session to another player.

I will be memorializing Bob himself as "Dolnor the Chronicler" in Meanderings #5, and on the blog. Dolnor will be a wise deity, and patron, that gives advice freely, as long as you have the time to listen.

Role in Paradise Dolnor!

If anyone else wants to share stories of Bob, email me at Epicrpgblog@gmail.com

Friday, March 8, 2019

Savage Worlds - Multiple Actions and Multiple cards

   If you've played Savage worlds before, and used Multiple Actions, you know exactly how disruptive those multiple attacks can be to the entire table. The guy who is built for combat will often go before everyone and waste most of the field before others can even get to act, in Savage Rifts it can be even worse, with Split the Seconds, and so many bonuses to offset those multi-action penalties.

    So to make the combat flow more like a real combat, consider throwing an initiative card for every extra action. It will serve as a reminder to apply those extra action penalties, as well as making combat a bit more cinematic. Let them change their action when each card comes up. 

   Level-headed, Calculating and other edges or powers that modify initiative only function once (except with Split the seconds, they get to redraw for each set of actions, however draw all cards, then divide them into 2 highest and two lowest) , so if you pull 3 cards and get a 3, 8, and A. You could pull one card to replace the 3. 

  Characters which get a King of Spades, and King of Hearts, must have done something really cool, like kicking the enemy in nethers, and then striking with their dagger in one swift action. 

Sample Draw:
Player 1: (Combat cyborg - Level Headed, and Calculating.) 
Chooses 3 actions: (3 cards+1) 3ofH, 7ofC, 9ofS, JofS Replace 3ofH with 7ofD

Player 2: (Technowizard - Speed (Quickness))
Chooses 2 actions: 9ofD, AofS

Player 3: (Crazy - Split the Seconds)
Action 1: Joker
Action 2: KofH

Enemy 3 Dogboys
Single Action: 10ofD

Wildcard Enemy: Coalition JuicerCalculating with Split the Seconds)
Draw all 4 cards, replace 2 cards 6ofH, 7ofH, AofH, 4ofD, (redraw 1) 4ofC, (redraw 2) 9ofS
Action 1 Chooses 2 actions: AofH, 9ofS
Action 2: Chooses 2 actions: 7ofH, 6ofH.

Enemy Psi-stalker 
Single Action: KofS

Let me know what you think.
epicrgblog@gmail.com




Thursday, March 7, 2019

Plus is Dead...soon - So A Savage Rifts rule tweak.

G+ is in the final throws of death.

So I'll be starting to post on the blog once more.

Today, Savage Worlds, specifically Savage Rifts.

If I've learned anything from DCCRPG it's that the dice chain is a wonderful tool.

Savage Rifts is amazing, but it can be a bit broken...just a bit. Once you get to adding +4 to +6 to a roll, well you're automatically hitting effectively...But what if we put some dice chain into Savage Rifts?

Each +2 changes to +1d on a dice chain. (up to a d12), additional +2s affect the Wild Die.

Example, Full Conversion Borg with a d10 ranged attack, d6 wild die, overall mods of +6. would end up rolling d12+d10. instead of d10+6 or d6+6.


So this is just a thought, obviously it would need playtesting.


Tuesday, March 20, 2018

Welcome to the GLOW - At Ease Games March 25th Noon


Come join us for a Fallout Inspired Mutant Crawl Classics game.

0-levels will be provided, or bring your existing characters from a previous Welcome to the Glow Event.

(January was Gaming on Grand in Escondido)
(February was GamerBowl at the 10th Avenue Theatre.)

I can handle about 12 vict...err survivors.

Location At Ease Games
Time Noon

Tuesday, January 9, 2018

Conan - Adventure in an Age Undreamed of - Spreadsheet


So picked up Conan - Adventures in an Age Undreamed Of from Modiphius in a trade on Goblin Emporium recently. Once I started making a character (The first best step in learning a system), I realized, I need something to track this process.

Here's a link to the Google Doc I'm using for character creation tracking.

Conan - A Spreadsheet Undreamed



Sunday, December 17, 2017

Sun Do-a-Glow MCC RPG Tour 2018




Here's the initial concept of the poster I'm creating for the San Diego Tour of Mutant Crawl Classics RPG 2018 World Tour events!


No dates yet, and I need to confirm that all of the stores on this list want to participate.


More Information Later.

Wednesday, December 6, 2017

New Game Store - Gaming on Grand (Escondido)

It just came to my attention that there is a new game store in North County.

Gaming on Grand

Located at:
237 W. Grand Ave
Escondido, CA 92025

I haven't had a chance to visit it yet. From their pictures it appears to be a store which needs more stock. They do have an associated meetup group already for 5e DnD...I'll have to introduce them to the goodness of Goodman Games!

I'm going to head over there to have a look when I have time. Talk with the owners etc.


Thursday, November 2, 2017

Update

So I've mostly moved all my articles to my zine. 

I take pictures and post on instagram when I'm out & about, but also of the artwork I'm doing for the zine. @epic_rpg_blog on the instagram.

I am about to release Meanderings #2 soon. Getting it printed this weekend and I'll put it up for sale on drivethru next week.

For DCC I've go so many ideas to get into the zine that I'll be making separate Meanderings to cover those topics and ideas.

Such as Meanderings - Across the Radlands


Tuesday, September 26, 2017

Wasteland Warfare Development update.

Modiphius development blog

 DEVELOPMENT BLOG #6: Pre-Order Update

18th Sept. 2017. Here's an update on progress towards the much anticipated pre-order plus a preview of the first character expansion for the Survivors which includes a more experienced Sole Survivor (you can use the male or female figure with the card), Codsworth and Dogmeat with goggles and bandana! The scale of the Behemoth has also been updated - he's quite a monster now! Click on the images to enlarge them!

All the models for Wave 1 and about 50% of Wave 2 are approved, the starter box cover art is approved, the only thing holding back the pre-order now is some costings from factories. We want the best price for everyone and if we rush we could get it wrong and that doesn't help anyone. The whole of wave 1 is 3d printed or being 3d printed right now as masters for the production process. We have done test production which you've seen in the photos of GenCon and now Jon our wargame manager is better (he had to go to hospital whilst demoing at Insomnia in the UK so truly was hurting for the hobby) we'll be doing some videos this week to show off how the rules work. The rules are now with the editor so they're complete and we're just working on final stats and balancing. The dice are going to production this week as the longest lead time and we're currently getting the design of the cards and counters approved, the rulebook layout design has been approved. Final testing and dev work is happening on the settlement building and solo gameplay as well as scenario writing.

Bethesda has given the go ahead for the pre-order as soon as we're ready so it's all about the costs at this moment. This is a mix of UK resin production, cardboard packaging, China production on dice, cards and counter sheets, UK production on rulebooks and bringing them all together to be packed and shipped. As you can imagine that is a logistical mind maze but we've got a good team on it. We'll aim to get some videos in the meantime so you can start getting to grips with how the game plays but bear with us and we'll get that pre-order going.

Below you'll find a list of what products we have planned for the pre-order - we're aiming to give you the option of picking up everything from wave 1 which is the first 2-3 months releases. There will be some special bonuses for pre-ordering - some special bundle deals and for those who go all in a familiar but special character with unit and gear cards (and perhaps some other bonuses). With pre-order bonuses they are NOT exclusive - you'll be able to get them on the next pre-order or at special events like conventions we attend etc. I want to make sure it's special but everyone has a chance to get them no matter where you are, and no one misses out.

The plan is to do a big pre-order for each Wave so you can get in early, get some deals and get your order early so if you want to, you can support your local community and stores. It looks like we'll be shipping in January (being realistic with the number of different products we'll be producing for the pre-order), and you can pre-order from us soon, or from your local gaming store from around November. We'll be shipping into retail in late Feb or March so this will give those people involved in the demo team time to paint up their collections to help support their local stores. Remember to click the sign up to the Vault Dwellers demo team top right if you want to be involved.

There will be a Vault map so you can find the nearest store that is stocking or running demos and encouraging stores to get themselves on the map. Stores will get access to pre-order bonuses, we'll be giving them lots of support and there will be organised play kits.

We're aiming for the Pre-order to include the following items. There maybe some changes still and some items added in so use this as a rough guide, in particular some of the creatures, scenery and robots may be available separately outside of the retail sets.

​Two Player Starter Set
Sole Survivor Character Set

Brotherhood of Steel Faction Set
Brotherhood of Steel Character Set

The Survivors Faction Set
The Survivors Character Set

Super Mutants Faction Set
Super Mutants Character Set

Wasteland Scenery Set
Wasteland Creature Set #1
Wasteland Robots Set #1
Red Rocket Scenery Set
Red Rocket Gaming Mat

Settlement Expansion Deck
Acrylic Tokens Set Upgrade Set
Acrylic Measuring Stick Upgrade Set
Nuka Cola Bottle Cap Set
Wasteland Modding Sprue

Monday, September 11, 2017

DESTINY 2 AND THE ARC BOOGALOO

So who's playing? Man I've been playing quite a bit since launch. This week however it will be back to writing. I'll be on Destiny 2 occasionally. I play on PS4, as Whiplash1138 add me, add something geeky to the message so I know you're not a random stranger.


When I was wandering around investigating lore, I ran across the Future War Cult area, wonder when they arrive?

When does Xur arrive?

Anyway, Now that it's out, I can do some of the conversions I was thinking of.

First up will be a Savage Rifts conversion. Don't need the Traveller in Rifts Earth since the Light (read as ley lines) is EVERYWHERE.

So primarily the conversions will be Techno Wizards with the Ghost as port of their race profile.

More on this later.

First up
Races: (Not much is given about the three races.)

Human Guardian
Human

Awoken Guardian
Awoken
Exo Guardian
Exo
Fallen
Cabal 

Iconic Frameworks for Classes of Destiny 2 will each be covered in their own post.










Friday, September 8, 2017

Fallout Wasteland Warfare #4

This was the devblog from last month! I'm a biiiiiit late, been busy with Meanderings work, and this week Destiny 2.

 http://www.modiphius.com/development-blog.html

​DEVELOPMENT BLOG #4: Heroes of the Wasteland

 

Welcome to the latest development blog, which is going to start looking at what it means to be a hero in the Fallout: Wasteland Warfare game. We're also giving you a preview of the massive Super Mutant Behemoth - and yes he does have a shopping cart on his back!
Picture

In Fallout, some characters and creatures have an edge over the rest - they have that little bit of luck, or manage that extra burst of action just when it’s needed.  In Fallout: Wasteland Warfare, these are called Heroic units.  Any unit can be made Heroic, although they cost more to put on the battlefield - to make them Heroic, a Heroic card is placed above their Unit card and this shows all the extra abilities it gives models in that unit.  So, what does a Heroic unit bring to the fight, you ask?  We will get to that but, first, it’s important to take a look at the Action Point system.

In Fallout 4, the player has Action Points (APs) which can be used primarily to move further and to use the V.A.T.S system so they can target and attack more times than they would compared to doing so in real-time - Fallout: Wasteland Warfare uses them for the same effects.  Any model may earn APs - they are not too common, but Heroic models have a much better chance of gaining APs when they are activated.  The most common way to earn an AP is via the Skill dice, as several results on the Skill dice give an AP; however, being equipped with some chems, equipment and perks can give some APs too.  Each AP can potentially be spent to give a model a Quick Action - which are just like regular actions such as Move, Shoot, Lockpick, etc. - but each at a small penalty.  Which activities a model can spend APs on is dictated by the Action Point Use icons on their cards and each icon can only be bought once per activation which gives some limits.  Most models can only spend an AP to Prepare (shown by having the corresponding Action Point Use icon on their unit cards), but some units have access to more, such as Mutant Hounds who also have an Action Point Use icon on their unit cards for Movement.  Yes, the Mutant Hounds are frighteningly fast, but some can really catch you off guard with that occasional burst.

With that in mind, let’s return to the Heroic card and look at two of the abilities it conveys.  The first ability is V.A.T.S. - when activating a Heroic model, the player rolls a Special effect dice which may give them up to 2 APs.  The second ability is that the Heroic card shows Action Point Use icons for Movement, Attack and Expertise (which includes lockpicking, computer hacking, etc.).  Therefore, a Heroic model is much more likely to have APs to spend plus gets a wide array of options to spend them on too (but still with limits).

The abilities from the Heroic card don’t end there either as it also gives Heroic models access to Luck and Criticals.  First, let’s look at Criticals which are powerful attacks.  Each time a weapon hits an enemy, a Critical Point (CP) is added to its weapon card.  When there are enough tokens (depending on the weapon), the weapon can use its critical effect.  Just like Fallout 4, criticals always hit (so long as the shot is possible) and most add extra base damage, extra effect dice, and/or some have special effects too.  Several results on the Skill dice also give a bonus CP too.  If a model does not have the critical icon, they do not use Criticals or gain CPs.

Luck is a limited pool of tokens for a unit (based on their LUC stat) which can be used to slightly nudge outcomes and events.  A Luck token can be used for one of four possibilities:
  1. Accuracy             Improves a roll by one of your models by 2
  2. Dodge                 Decreases an attack roll that just hit one of your models by 2
  3. Boost                   Adds an extra Critical Point
  4. Tough                  Reduces the damage taken by 1

All Luck tokens get used after seeing the outcome of an event - so there’s no need to spend one only to find out you didn’t need to as that’s just annoying for players.  Why adjust a roll by 2 and not a re-roll?  There are several reasons for this - re-rolls are very powerful which is too swingy - if a dice was a solid success (i.e. needed to get 9 or under and rolled a 3) then it shouldn’t get totally overturned.  Also, it’s annoying for players who have just done well to have it scrapped - this is especially the case when you’re facing a powerful model and, for once, they miss - if a player can just re-roll, then they become very hard to defeat until their ‘luck shield’ is down.  However, luck is not guaranteed  - it is luck after all.  When you want to use Luck, you take one of the tokens and flip it - if it lands Luck-side up then it takes effect, but there’s no effect if it lands Luck-side down.  (Players that prefer rolling, rather than flipping, can use one of the effect dice, or they can flip a coin - anything that’s 50:50). We'll also have a sets of special Vault Tec approved Luck dice.

As if that’s not enough, Heroic models also get one extra Health too.  The end result is that Heroic units have an edge but, like everything in the Wasteland, it’s not guaranteed.  That’s an important factor within Fallout: Wasteland Warfare - some models may get an extra action, or use Luck to avoid the shot that would have killed them, but not for certain - the extras are all bonuses in addition to their regular abilities and actions.​

Note that some units in Fallout: Wasteland Warfare have some of the abilities on the Heroic card - there are Units which have a Luck icon on their cards without needing to be Heroic, some equipment gives APs or Action Point Use icons, etc.  However, a Heroic unit gets all of the above - they just cost more caps (points) when creating your team. 

There are more ways to customise your team too - one model on each side can have a Leader card which gives other abilities, and we’re trying out similar cards that give creatures extra abilities too, so you can have a Glowing Radscorpion or a Legendary Deathclaw to change up the power levels.  More on those in later posts!

Tuesday, August 8, 2017

​Fallout Wasteland Warfare Development Blog #3 - The Effect Dice

​I got another development email!!!
This is looking INTERESTING!!!







Last week, we covered the S.P.E.C.I.A.L. stats and Skill dice - this week, we’re looking at the Effect dice and how they’re used in conjunction with the Skill dice to deliver a huge variety of results in your Fallout: Wasteland Warfare experience.


A preview of three Synths coming in the Institute Faction box.



EFFECT DICE

Whenever a skill roll is made like shooting or lockpicking, you roll the d20 Skill dice to see if it is a success; however, depending on the equipment, abilities, perks, mods, etc. being used, you may also roll some Effect dice as part of the skill roll too.


There are four different Effect dice in Fallout: Wasteland Warfare - Damage, Accuracy, Armour Reduction, and Special - each is a different colour and these are d12s. Why d12s? Well, six sides just didn’t give enough granularity and/or variety to the outcomes for them to accomplish what was required, and twelve sides gives lots of different possible probabilities (plus, d12s are nice and big with large faces for icons).


When you make a roll, you grab the Skill dice and the relevant Effect dice which are easy to recognise as each type is a different colour, and coloured icons for each dice are shown on the card of each weapon, equipment, mod, etc. As with the measurement sticks, the dice icons have markers which allow players with colour-blindness to recognise what they need too.



Let’s look at these Effect dice in relation to combat.

Unsurprisingly, the Damage dice primarily causes extra damage - note that this is extra damage as each weapon deals a guaranteed amount of damage (called it’s base damage) and any extra damage from the Effect dice (one for each damage icon rolled) is on top of the base damage. This gives a measure of reliability to damage caused by weapons, rather than be at the full mercy of the dice and see your missile launcher hit but only scratch the target.

The Accuracy dice primarily improve your chances of the Skill dice being a success. Many sides of the Accuracy dice have a number which improve the Skill dice. If your skill roll needs to be 3 or less then you would succeed if your Skill dice was a 5 and you rolled -2 on an Accuracy dice as that would bring it down to 3 which is a success.

The Armour Reduction dice, as you may expect, primarily reduces a target’s armour rating - one for each icon rolled. We’ll discuss how armour works in a blog post soon, but suffice to say that the Armour Reduction icons can strip away a target’s armour, potentially allowing more damage to get through - pretty important when up against opponent’s in power armour.

The final Effect dice is the special dice. This is a generic dice that covers anything the first three do not. It shows three different icons with the one icon having a high chance, another a medium chance, and another a low chance of success. When a roll requires these icons, the cards say what the icons are required and what they can be used for. For example, does the Laser Rifle set fire to the target? Did the Huge Club stun the enemy? and so on. This allows Fallout: Wasteland Warfare to have Effect dice for any purpose.

Of course, only expecting the best in the Wasteland will likely get you killed and the Effect dice are no different. There are no ‘bad’ results on any Effect dice, but some sides are blank so will have no effect at all. Also, note how I said the dice ‘primarily’ do something? That’s because Effect dice have the occasional result that are not the dice’s primary purpose; for example, it is possible to get an Armour Reduction icon on a Damage dice, although it’s rare and most results do extra damage.



EFFECT DICE & WEAPONS

The Effect dice required for a weapon often vary depending on the range at which it is being used. For example, the Hunting Rifle gives one Armour Reduction dice at short range, but at long range it gives two Accuracy dice instead. The Combat Shotgun gives no Effect dice at long range, but gives two black dice at short range. Simply seeing a weapon’s Effect dice make it easy to understand its likely capabilities - for example, a weapon with multiple black dice on its card means it has the potential to do lots of damage. Also, the Effect dice on a weapon card may not be the only Effect dice you add to a skill roll too. Items such as Mod cards (which are modifications to weapons), special abilities, perks, and so on, can add more dice (or simply add extra icons). More on those in a later blog post.

Whilst Effect dice are a common feature of combat, they apply to all areas of Fallout: Wasteland Warfare too. Some locks are hard to pick, computers difficult to hack, and items tricky to find, but equipment and abilities can add Effect dice to these skill rolls too in order to succeed at these more difficult tasks.​

The two-player starter set comes with 2 each of the four Effect Dice, one Skill dice and one Armour dice. The system and combination of Effect Dice gives us a huge variety of options to flavour the game to feel more like the Fallout world you know and love, whilst keeping the results of dice rolls quick and simple to read.

Next time we'll be looking at what it means to be a Heroic character, Leaders and more...

Tuesday, August 1, 2017

Meanderings #1

Meanderings #1 PDF has been delivered in PDF format to backers.

I will be putting the PDF up for sale on DrivethruRPG soon. If you have a blog I would be happy to send you a copy for review if you're a DCC gamer.

I will be printing the limited signed copies of the inaugural issue.  The first ones go the backers, but Joseph has asked to buy 10 copies for sale on Goodman Games website. Those 10 copies will be limited signed copies.